Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 1548817541933096190 17 blade888 the Conjurer (level 2, 0/30 HPs) Began as a Demonspawn Conjurer on May 16, 2025. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:39 (394 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 394, Time: 00:00:40 Health: 0/30 AC: 21 Str: 7 XL: 2 Next: 44% Magic: 0/5 EV: 2 Int: 18 God: Gold: 38 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . g - +2 dagger (freeze) rCold . . . (no offhand) rNeg . . . a - melded +0 robe rPois + (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form, hasted, very quick A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, ignite blood 1 a: no special abilities You were on level 1 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons g - a +2 dagger of freezing (weapon) Armour a - a +0 robe (melded) Scrolls d - a scroll of identify {unknown} e - a scroll of immolation {unknown} f - 2 scrolls of teleportation {unknown} Potions b - a potion of magic c - a potion of haste h - a potion of lignification Skills: + Level 0.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 56% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal but does no damage. The jackal is severely wounded. The jackal bites you but does no damage. x3 The bat hits you but does no damage. Hit: g) +2 dagger (freeze) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, 56% to hit) You closely miss the jackal. The jackal is severely wounded. The bat hits you but does no damage. The jackal bites you but does no damage. x5 Hit: g) +2 dagger (freeze) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, 56% to hit) You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. x4 The bat hits you but does no damage. The jackal bites you but does no damage. Hit: g) +2 dagger (freeze) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, 56% to hit) You hit the jackal. You freeze the jackal. You kill the jackal! The bat hits you but does no damage. The jackal bites you but does no damage. x4 Hit: g) +2 dagger (freeze) Press: ? - help, Dir - move target Aim: a jackal (56% to hit) You hit the jackal. You freeze the jackal. The jackal is almost dead. The bat hits you but does no damage. The jackal bites you but does no damage. x2 The jackal bites you. You die... #####.#.####.###... ########†#............ #......#........##.... #........##........... #.......###........##. ######.......###........... #...........>..........[... .........hb####........... ........h♣................ ##....hh†....##.#.##.... ##...............#.##.... ####...........)......#..†.. .......[..>................. .................).......... ....$....................... .......................##... ......??..............#..... You could see 4 jackals and a bat. Vanquished Creatures 4 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 endoplasms (D:1) A frilled lizard (D:1) 5 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 305 | D:1 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 305 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 394 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms Action || total ---------------------------++------- Melee: Dagger || 21 Cast: Magic Dart || 15 Use: Potion || 2 Armour: Robe || 18 Skin || 63 Dodge: Dodged || 24