Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 3148553746150303877 2036 blade888 the Destroyer (level 9, 65/68 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Was an Initiate of Gozag. Quit the game on level 6 of the Dungeon. The game lasted 00:09:09 (5773 turns). blade888 the Destroyer (Demonspawn Conjurer) Turns: 5773, Time: 00:09:09 Health: 65/68 AC: 10 Str: 7 XL: 9 Next: 4% Magic: 3/16 EV: 10 Int: 30 God: Gozag Gold: 309 SH: 4 Dex: 11 Spells: 11/18 levels left rFire . . . g - +1 short sword (protect) rCold . . . (no offhand) rNeg . . . q - +3 leather armour rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ h - +6 ring of intelligence HPRegen 0.31/turn (no ring) MPRegen 0.15/turn %: no passive effects @: gold aura, wreathed by umbra A: yellow scales 2, condensation shield, weakness stinger 1, foul shadow 2 a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 6 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 364 gold pieces. You paid 55 gold pieces to Gozag. Inventory: Hand Weapons g - a +1 short sword of protection (weapon) u - a +4 hand axe Armour i - a +0 helmet (worn) q - a +3 leather armour (worn) Jewellery h - a +6 ring of intelligence (worn) Wands t - a wand of warping (8) Scrolls e - a scroll of poison l - a scroll of teleportation n - a scroll of blinking r - a scroll of amnesia s - 2 scrolls of immolation {unknown} Potions a - a potion of enlightenment {unknown} b - a potion of magic c - 2 potions of might {unknown} d - 2 potions of heal wounds {unknown} f - 7 potions of curing {unknown} j - a potion of attraction {unknown} k - a potion of lignification {unknown} o - a potion of ambrosia {unknown} p - a potion of brilliance {unknown} Skills: + Level 5.1 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 5.1 Spellcasting * Level 8.6 Conjurations - Level 5.0 Alchemy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 5% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 88% 1d3 3% 1 Apportation Tloc 14% N/A 9% 1 Kinetic Grapnel Frge 28% 1d5 9% 1 Summon Small Mammal Summ 28% N/A 9% 1 Iskenderun's Mystic Bla Conj/Tloc 33% 2d8 (+2d4 14% 4 Irradiate Conj/Alch 24% 3d19 14% 5 Inner Flame Hex/Fire 7% N/A 26% 3 Summon Ice Beast Ice/Summ 7% N/A 26% 3 Summon Seismosaurus Egg Summ/Erth 7% N/A 65% 4 Detonation Catalyst Fire/Alch 22% 2d1 65% 5 Summon Mana Viper Hex/Summ 7% N/A 94% 5 Sculpt Simulacrum Ice/Alch 11% N/A 99% 6 Death Channel Necr 3% N/A 100% 6 Rimeblight Ice/Necr 3% 2d4 (prima100% 7 Sphinx Sisters Hex/Summ 3% N/A 100% 7 Ignition Fire 3% 3d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are mostly covered in yellow scales. (AC +3) A meltable shield of frost defends you. (SH +4) You have a small tail. You are shadowed, sometimes releasing foul flame when damaged in melee. Message History The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The water moccasin bites your fulminant prism. x2 The water moccasin bites your fulminant prism. Your fulminant prism detonates feebly. Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! Your fulminant prism crackles loudly. Your fulminant prism explodes! Casting: Fulminant Prism (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, umbra, 72% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The water moccasin misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. The searing ray hits the water moccasin! You kill the water moccasin! You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 22, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Frost condenses into a shield before you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.............# ##...... #.....#######'## ####.#. ##...## ##...## ###... #.#####.## ##.....## ###..... #.......## ##.......## #.....## ######...####.(.......###....### #...........'.........'......... #.####...####.........###......# #....# ##$@.....## ###.##.# #.##.# ##.....## #.##.# #.##.# ##...## #.##.# #.###.##.# ##+## #..... #........# #.# ####.# #####.#### #.# #.# #.# ##.## #.# #.##########...## #.# #...............# #.# There were no monsters in sight! Vanquished Creatures Pikel (D:4) Menkaure (D:4) A water moccasin (D:6) 2 ice beasts 3 black bears An ogre (D:5) A lemure (D:4) A phantom (D:4) A bullfrog (D:6) A scorpion (D:5) A bombardier beetle (D:6) A jelly (D:5) 5 hounds A sleepcap (D:5) 5 iguanas 4 orc wizards A gnoll (D:1) 3 adders 3 shadow imps A white imp (D:5) A dart slug (D:1) 2 ribbon worms (D:2) 14 orcs 4 endoplasms 2 giant cockroaches 7 hobgoblins 5 jackals 7 quokkas 3 ball pythons 7 bats 2 frilled lizards (D:3) 6 goblins 8 kobolds 5 rats 111 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 283 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 283 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 304 | D:1 | Reached skill level 1 in Fighting 307 | D:1 | Learned a level 2 spell: Searing Ray 380 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 380 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 739 | D:2 | Found a radiant altar of Vehumet. 803 | D:2 | Found a faded altar of an unknown god. 1454 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1454 | D:2 | Reached XP level 4. HP: 28/33 MP: 7/7 2133 | D:3 | Reached skill level 5 in Conjurations 2140 | D:3 | Found a stormy altar of Qazlal. 2505 | D:4 | Noticed a phantom 2533 | D:4 | Killed a phantom 2534 | D:4 | Gained mutation: You are mostly covered in yellow scales. | (AC +3) [demonic ancestry] 2534 | D:4 | Reached XP level 5. HP: 15/38 MP: 2/9 2720 | D:4 | Noticed Pikel 2891 | D:4 | Learned a level 4 spell: Fulminant Prism 2912 | D:4 | Noticed a black bear 2921 | D:4 | Killed a black bear 2922 | D:4 | Reached skill level 1 in Alchemy 2922 | D:4 | Reached XP level 6. HP: 46/46 MP: 3/10 2976 | D:4 | Killed Pikel 2977 | D:4 | Reached skill level 6 in Conjurations 2977 | D:4 | Gained mutation: You are shadowed, sometimes releasing foul | flame when damaged in melee. [demonic ancestry] 2977 | D:4 | Reached XP level 7. HP: 37/52 MP: 1/12 3095 | D:4 | Found an ornate altar of the Wu Jian Council. 3312 | D:4 | Noticed Menkaure 3320 | D:4 | Killed Menkaure 3321 | D:4 | Reached skill level 7 in Conjurations 3855 | D:5 | Entered Level 5 of the Dungeon 3855 | D:5 | Found a staircase to the Ecumenical Temple. 3867 | D:5 | Reached XP level 8. HP: 51/60 MP: 9/14 3936 | Temple | Entered the Ecumenical Temple 4083 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4206 | D:5 | Reached skill level 5 in Alchemy 4746 | D:6 | Reached skill level 8 in Conjurations 5251 | D:6 | Reached skill level 5 in Spellcasting 5550 | D:6 | Reached skill level 5 in Fighting 5773 | D:6 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 5773 | D:6 | Reached XP level 9. HP: 65/68 MP: 3/16 5773 | D:6 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, minmay_misc_feat_diagonals D:2: layout_basic, basic_ecumenical_altar, basic_altar D:3: layout_loops_ring, grunt_qazlal_sundering D:4: layout_basic, mainiacjoe_overflow_24_doors, corexii_leaking_fountain, st_stairs_1, minmay_a_box_with_orc_wizards_in_it, uniq_pikel, uniq_menkaure D:5: layout_rooms, minmay_temple_entry_crystal_x D:6: layout_loops_corners, general_overflow_altar Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 1 2 3 5 | 5.1 Conjurations | 5 6 7 8 | 8.6 Spellcasting | 3 4 5 | 5.1 Alchemy | 1 3 4 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | | || 5 Short sword | 23 | 39 | 49 || 111 Tailslap | 1 | 6 | 12 || 19 Spear | | 26 | || 26 Fire: Sling | 60 | | || 60 Cast: Magic Dart | 16 | 7 | 16 || 39 Searing Ray | 5 | 9 | 27 || 41 Fulminant Prism | | | 4 || 4 Use: Scroll | | 4 | 3 || 7 Stab: Sleeping | 1 | 3 | || 4 Armour: Robe | 45 | 34 | 29 || 108 Leather armour | | | 41 || 41 Dodge: Dodged | 45 | 43 | 42 || 130