Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 14747939132923163371 86 blade888 the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:26 (2284 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 2284, Time: 00:02:27 Health: 32/32 AC: 4 Str: 7 XL: 4 Next: 26% Magic: 7/7 EV: 10 Int: 21 God: Gold: 167 SH: 4 Dex: 17 Spells: 5/8 levels left rFire . . . j - +1 trident (protect) rCold . . . i - +0 buckler rNeg + . . k - +1 robe {rN+} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . p - +0 pair of boots Will ..... (no amulet) Stlth ++ g - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by pain 1, demonic magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons j - a +1 trident of protection (weapon) Armour i - a +0 buckler (worn) k - a +1 robe of positive energy (worn) p - a +0 pair of boots (worn) Jewellery g - a +6 ring of dexterity (worn) Scrolls d - a scroll of enchant weapon {unknown} e - a scroll of amnesia {unknown} m - a scroll of teleportation {unknown} n - a scroll of vulnerability {unknown} o - a scroll of identify {unknown} Potions a - a potion of moonshine {unknown} b - 2 potions of heal wounds {unknown} c - a potion of brilliance {unknown} f - 2 potions of berserk rage {unknown} h - a potion of curing {unknown} l - a potion of enlightenment {unknown} Skills: + Level 1.5 Fighting - Level 1.7 Dodging - Level 1.7 Stealth * Level 1.0 Shields + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 3% 1 b - Searing Ray Conj 46% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Spells you cast may paralyse adjacent enemies. Message History You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll closely misses you. You have reached level 4! You feel clever. Your demonic ancestry asserts itself... A menacing aura infuses your magic. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 100% to hit) The magic dart hits the gnoll. You kill the gnoll! Malevolent energies surge around you. Your Shields skill increases to level 1! Magic restored. You struggle against the net. You struggle against the net. You rip the net and break free! You see here a +0 flail. Found 9 gold pieces. Things that are here: a +0 whip; a +0 heavy spear; a gnoll corpse Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #....<....##........# #........###........# .........# #........# ...#.#..## #........####### ........# ###.####.......# <..#.##.. #.# #.......# ..... ### ##.# #..[....# .. .. ##.#...###.......# ......)@)........# ##.....###...)...# ##.... #.......# ##... ######### #... #... #..$ #... There were no monsters in sight! Vanquished Creatures 5 gnolls 2 dart slugs 2 endoplasms 3 hobgoblins 5 jackals 2 ball pythons (D:1) 4 bats 4 frilled lizards 3 giant cockroaches 2 goblins (D:1) 2 kobolds 2 quokkas 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 125 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 125 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 221 | D:1 | Learned a level 2 spell: Searing Ray 641 | D:1 | Reached skill level 1 in Fighting 1059 | D:1 | Reached XP level 3. HP: 24/26 MP: 1/6 2218 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2218 | D:3 | Reached XP level 4. HP: 26/32 MP: 1/7 2219 | D:3 | Reached skill level 1 in Shields 2284 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_basic D:2: layout_basic D:3: layout_rooms, serial_shops, shop, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 | 1.5 Shields | 1 | 1.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 33 | || 33 Flail | 10 | || 10 Trident | 28 | || 28 Cast: Magic Dart | 42 | 1 || 43 Searing Ray | 3 | || 3 Use: Potion | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 75 | || 75 Dodge: Dodged | 62 | || 62 Block: Buckler | 14 | || 14