Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 2291323232142771079 11 blade888 the Conjurer (level 2, 7/20 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (182 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 182, Time: 00:00:50 Health: 7/20 AC: 2 Str: 7 XL: 2 Next: 13% Magic: 1/5 EV: 11 Int: 18 God: Gold: 3 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) d - a +0 helmet Potions b - a potion of magic Skills: + Level 0.7 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.1 Spellcasting * Level 4.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History Aim: a jackal (heavily wounded, 47% to hit) You hit the jackal but do no damage. The jackal is heavily wounded. The jackal bites you but does no damage. The kobold misses you. The jackal bites you but does no damage. Your shadow imp barely misses the kobold. Hit: c) +0 club Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, 47% to hit) You hit the jackal but do no damage. The jackal is heavily wounded. The jackal completely misses you. The kobold closely misses you. Your shadow imp hits the kobold. The kobold dies! The jackal closely misses you. Hit: c) +0 club Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, 47% to hit) You hit the jackal but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. Hit: c) +0 club Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, ally target, 47% to hit) You miss the jackal. The jackal is heavily wounded. Your shadow imp gestures at the jackal. The jackal writhes in agony! The jackal dies! Hit: c) +0 club Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Unknown command. Hit: c) +0 club Press: ? - help, Dir - move target Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..............# #...##...#†#+###+# . #...#....#.'.....# .. #...#....#+#.....# ...#...#......#.<>..# ##..[..#....#)#.....# ........†...#)#.....# ####...##...#.#5##### #...###..'...@# #...# ##.#.#### ...### ###.+ ###. #.# ## #.. ... ##.. .. You could see a friendly shadow imp (summoned). Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) A bat (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 10 creatures vanquished. Vanquished Creatures (collateral kills) A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Grand Total: 12 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 176 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 176 | D:1 | Reached XP level 2. HP: 10/20 MP: 0/5 182 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms, roderic_lattice_a, chequers_serial_rivers_marsh Action || total ---------------------------++------- Melee: Club || 20 Cast: Magic Dart || 13 Stab: Distracted || 1 Armour: Robe || 25 Dodge: Dodged || 19