Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 13801992080864377820 37 blade888 the Conjurer (level 3, 0/26 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1121 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 1121, Time: 00:01:09 Health: 0/26 AC: 4 Str: 7 XL: 3 Next: 23% Magic: 0/6 EV: 11 Int: 20 God: Gold: 51 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . f - +0 short sword rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of flight HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flying A: yellow scales 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of flight (worn) Scrolls c - a scroll of poison {unknown} e - 3 scrolls of identify {unknown} Potions b - a potion of magic g - a potion of berserk rage {unknown} h - 2 potions of mutation {unknown} Skills: + Level 1.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) You sometimes gain a little power by taking damage. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (constricting you, 81% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) The endoplasm closely misses you. The kobold hits you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (72% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. The kobold is severely wounded. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The kobold barely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword (severely wounded, 72% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit the kobold but do no damage. The kobold is severely wounded. You stop channelling your searing ray. The endoplasm freezes you. You are frozen. You die... .. .# .. ... .#... ...# ..#... ..... ...... .....####...... ..............# #..<.....#. #..@J...... #...K...... #.......... ............ ........#.... ..........##... ...#....... ... .........### .. You could see an endoplasm and a kobold. Vanquished Creatures 5 dart slugs (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 2 hobgoblins (D:1) 4 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 6 kobolds (D:1) 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 346 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 346 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 594 | D:1 | Reached skill level 1 in Fighting 643 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 643 | D:1 | Reached XP level 3. HP: 26/26 MP: 6/6 680 | D:1 | Learned a level 2 spell: Searing Ray 1121 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring D:2: layout_rooms, basic_ecumenical_altar Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Short sword || 107 Cast: Magic Dart || 16 Searing Ray || 3 Stab: Sleeping || 3 Armour: Robe || 72 Dodge: Dodged || 52