Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 834760057582088019 78 blade888 the Conjurer (level 4, 32/32 HPs) Began as a Demonspawn Conjurer on May 18, 2025. Quit the game on level 3 of the Dungeon. The game lasted 00:02:05 (2058 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 2058, Time: 00:02:06 Health: 32/32 AC: 2 Str: 7 XL: 4 Next: 15% Magic: 2/7 EV: 11 Int: 20 God: Gold: 113 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . c - +0 rapier rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, foul stench 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} g - 2 scrolls of amnesia {unknown} i - a scroll of noise {unknown} j - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} Potions b - 2 potions of magic e - a potion of lignification {unknown} h - a potion of heal wounds {unknown} k - 3 potions of mutation {unknown} m - a potion of attraction {unknown} Skills: + Level 1.6 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 24% 2d7 9% 2 Construct Spike Launche Frge 4% 2d3 22% 2 Launch Clockwork Bee Frge 2% N/A 41% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Eringya's Surprising Cr Summ 2% N/A 83% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You may rarely emit foul miasma when damaged in melee. Message History The adder is heavily wounded. The searing ray hits the adder. The adder is almost dead. The adder bites you. The searing ray hits the adder. You kill the adder! You finish channelling your searing ray. HP restored. An orc comes into view. It is wielding a +0 club. The orc shouts! An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. There are monsters nearby! There are monsters nearby! There are monsters nearby! The orc shouts! The orc wizard shouts! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (78% to hit) You focus your ray upon the orc. The searing ray misses the orc. The searing ray hits the orc wizard! The orc wizard is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc. The orc is almost dead. The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc! You kill the orc! The orc barely misses you. The searing ray hits the orc! You kill the orc! The searing ray hits the orc wizard. You kill the orc wizard! You have reached level 4! You feel agile. Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ... ... ... #)# ##.## #.). #.)# #.@# ##+## #..## ##...## #...# ##.....## #†#.# ##.......## #†..##.# #...<.....####......# +.........'.......### #.........####...## ##.......## ##..# There were no monsters in sight! Vanquished Creatures An orc wizard (D:3) An adder (D:3) 2 orcs (D:3) A ribbon worm (D:2) A giant cockroach (D:1) 6 hobgoblins 3 jackals A quokka (D:1) 3 ball pythons 4 bats 3 endoplasms 5 frilled lizards 3 goblins 6 kobolds 8 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 300 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 300 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 752 | D:1 | Learned a level 2 spell: Searing Ray 950 | D:2 | Reached skill level 1 in Fighting 1248 | D:2 | Reached XP level 3. HP: 26/26 MP: 6/6 2058 | D:3 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 2058 | D:3 | Reached XP level 4. HP: 32/32 MP: 2/7 2058 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_3fold, layout_loops_ring D:2: layout_basic, basic_altar, minmay_misc_feat_iff, minmay_split_cup_small D:3: layout_loops_corners, amethyst_killhole, nrook_mini_vaults, uniq_grinder, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.6 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Rapier | 46 | || 46 Cast: Magic Dart | 32 | || 32 Searing Ray | 16 | || 16 Stab: Sleeping | 1 | || 1 Armour: Robe | 45 | || 45 Dodge: Dodged | 35 | || 35