Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 5267074126206619030 306 blade888 the Conjurer (level 6, -1/46 HPs) Began as a Demonspawn Conjurer on May 19, 2025. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 4 of the Dungeon. The game lasted 00:02:57 (3206 turns). blade888 the Conjurer (Demonspawn Conjurer) Turns: 3206, Time: 00:02:58 Health: -1/46 AC: 2 Str: 8 XL: 6 Next: 16% Magic: 7/11 EV: 11 Int: 20 God: Gold: 53 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . f - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: thin skeletal structure 1, spiny 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - 4 scrolls of identify {unknown} j - 3 scrolls of fog {unknown} Potions b - a potion of enlightenment {unknown} d - a potion of might {unknown} g - a potion of attraction {unknown} h - a potion of haste {unknown} i - 2 potions of ambrosia {unknown} k - a potion of berserk rage {unknown} Skills: + Level 2.8 Fighting - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.4 Spellcasting * Level 6.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You have a somewhat thin skeletal structure. (Dex +2, Stealth+) You are mostly covered in sharp spines. Message History The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear! You closely miss the gnoll. The gnoll completely misses you. The gnoll is struck by your spines. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll is struck by your spines. You kill the gnoll! The gnoll hits you from afar with a +0 spear. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. Your Conjurations skill increases to level 6! The searing ray hits the gnoll! The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The gnoll is struck by your spines. The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. The gnoll hits you with a +0 flail. You die... ######################## ........................ .....jj................. ......)@................ .....)#.......##........ ..... ##########........ #### #......... ##....#... ######... #... #... #... You could see 2 gnolls. Vanquished Creatures A marrowcuda (D:3) A vampire bat (D:3) A bombardier beetle (D:3) An orc priest (D:3) An orc wizard (D:3) 4 adders 2 gnolls (D:4) A shadow imp (D:4) 2 dart slugs 3 endoplasms 6 giant cockroaches 3 hobgoblins 8 jackals 6 orcs (D:3) 4 quokkas 4 ball pythons 3 bats 3 bat skeletons (D:3) 3 bat zombies (D:3) 4 frilled lizards 4 goblins 8 kobolds 6 rats 79 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | blade888 the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 270 | D:1 | Gained mutation: You have a somewhat thin skeletal | structure. (Dex +2, Stealth+) [demonic ancestry] 270 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 291 | D:1 | Learned a level 2 spell: Searing Ray 985 | D:1 | Reached skill level 1 in Fighting 1329 | D:1 | Gained mutation: You are partially covered in sharp spines. | [demonic ancestry] 1329 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1575 | D:2 | You fall into a shaft and drop 1 floor! 1648 | D:3 | Reached XP level 4. HP: 14/32 MP: 5/7 1761 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 1773 | D:3 | Reached skill level 5 in Conjurations 2030 | D:3 | Reached XP level 5. HP: 30/38 MP: 4/9 2398 | D:3 | Gained mutation: You are mostly covered in sharp spines. | [demonic ancestry] 2398 | D:3 | Reached XP level 6. HP: 38/46 MP: 2/10 3101 | D:4 | Identified the +0 kite shield of the Mind {rF+ Will+ Int+2 | Dex+3} 3205 | D:4 | Reached skill level 6 in Conjurations 3206 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_basic D:2: layout_rooms, basic_altar D:3: layout_basic, kennysheep_vampire_church, minmay_liquid_box, glass_columns_b, chequers_serial_rivers_micro_b D:4: layout_gridville, overflow_temple_1_default, xom_butterflies, old_standard_altar Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.8 Conjurations | 5 6 | 6.0 Spellcasting | 3 | 3.4 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Dagger | 13 | 50 || 63 Cast: Magic Dart | 39 | 2 || 41 Searing Ray | 8 | 7 || 15 Use: Potion | 1 | || 1 Stab: Sleeping | 3 | 7 || 10 Armour: Robe | 9 | 45 || 54 Dodge: Dodged | 6 | 43 || 49