blamed Level 1 of the Dungeon (2, 26, D:1) a +0 dagger (7, 14, D:1) a +0 club (14, 9, D:1) a +0 dagger 5 stones (18, -23, D:1) a +0 war axe (18, 8, D:1) a +0 scale mail (20, 4, D:1) a +0 whip (34, -3, D:1) a +0 dagger 3 stones (43, -9, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 3 stones (2, 2, D:2) a +1 robe (4, 3, D:2) a +0 dagger 3 stones (6, 2, D:2) a +0 spear (8, -2, D:2) a dragon-blood talisman (12, -9, D:2) a +0 spear (15, 20, D:2) a +0 spear (31, 38, D:2) a +0 leather armour (35, -3, D:2) a +0 dagger (37, 25, D:2) a +0 club (40, 12, D:2) a +0 scale mail (48, 19, D:2) a +0 ring mail (50, -7, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of flaming (3, -12, D:3) a +0 club (16, -1, D:3) a +0 flail a +0 club a +0 halberd (18, -20, D:3) a +0 spear (19, -25, D:3) a +0 short sword (29, -19, D:3) a +0 robe (37, 7, D:3) 9 gold pieces (37, 18, D:3) a +0 robe (44, -17, D:3) an adder corpse (skeletalised by now) (46, -27, D:3) an adder corpse (skeletalised by now) (52, 11, D:3) a +0 hand axe a +0 chain mail (53, -13, D:3) the +2 storm dragon scales of the Last Nights {Harm Drain rElec rC+++ MP+9} rC+++: It renders you almost immune to cold. rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (53, 11, D:3) a +0 whip a +0 dagger a +0 robe (57, 17, D:3) a +0 club 4 stones a +0 leather armour