blejac99 Level 1 of the Dungeon (15, -15, D:1) 10 stones (19, -27, D:1) a stone (20, -26, D:1) a stone (21, -29, D:1) a +0 plate armour (21, -26, D:1) a +0 dagger (21, -25, D:1) a +0 dagger (21, -24, D:1) a stone (22, -21, D:1) 21 stones (28, -11, D:1) 2 stones (34, -14, D:1) a +0 dagger (39, -8, D:1) 17 stones (39, 4, D:1) a +0 dagger (42, -19, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) a +0 short sword 4 stones (1, 0, D:2) a +0 club (6, 6, D:2) a +0 chain mail (10, -7, D:2) a -1 dagger (12, -18, D:2) a +0 club (12, -7, D:2) a +0 centaur barding (20, -11, D:2) a +0 scale mail (29, -23, D:2) 16 poisoned needles (33, -4, D:2) 16 sling bullets (33, 4, D:2) a +0 dagger (35, -34, D:2) 11 bolts (38, -10, D:2) a +0 dagger (43, 15, D:2) a +0 club (48, -15, D:2) a +0 short sword (51, 1, D:2) a +0 ring mail (52, -14, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, -14, D:3) a cursed -3 dagger a +0 club (3, -14, D:3) a +0 leather armour a +0 dagger (12, -11, D:3) a +0 club (12, 6, D:3) a +0 spear (14, 18, D:3) a +0 dagger (16, -22, D:3) a cursed -1 dagger (20, -4, D:3) 11 poisoned needles (23, -6, D:3) a +0 morningstar (25, -4, D:3) a +0 club (27, -6, D:3) a +0 club (27, 21, D:3) a potion of degeneration (28, 19, D:3) 27 arrows (29, 15, D:3) 7 stones (33, -19, D:3) a +0 robe (34, -10, D:3) a cursed -1 club (37, -10, D:3) a +0 club (39, -8, D:3) a +0 club (40, -4, D:3) a +0 animal skin a +0 short sword (41, -6, D:3) a +0 dagger (42, -6, D:3) a +0 dagger (46, 7, D:3) a +0 dagger (46, 9, D:3) 28 stones (53, -22, D:3) a +0 whip Level 4 of the Dungeon [Shop] Dojepp's General Store an uncursed staff of energy (275 gold) 4 needles of sleeping (22 gold) a book of Enchantments (550 gold) a +0 pair of boots (49 gold) a potion of invisibility (88 gold) 27 stones (29 gold) the +11 morningstar "Eos" {elec, -Tele rElec SInv} (853 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. a plain deck of defence (154 gold) a +0 trident (38 gold) (0, 0, D:4) a -1 flail (8, -28, D:4) a +0 quarterstaff (13, -1, D:4) a +0 quarterstaff (15, -17, D:4) 16 sling bullets (19, -23, D:4) a +0 giant spiked club (19, 14, D:4) 4 large rocks (26, -19, D:4) a +0 spear (29, -23, D:4) 21 arrows