blinkfrog the Dungeon (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 ice dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed staff of death (61, 8, D) a +2 buckler of poison resistance (62, 0, D) a book of Frost (62, 1, D) a +3 hand axe of electrocution (62, 8, D) the +6 hand axe "Dragonbane" {speed, Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). (63, 0, D) a +2 shortbow of flaming (63, 8, D) a +2 ice dragon armour (63, 11, D) a necrophage corpse (67, 0, D) a +2 robe of positive energy (67, 4, D) a +0 hand axe (68, 4, D) a +0 scimitar (68, 12, D) a +0 giant club a +0 giant club a +0 dire flail a two-headed ogre corpse (69, 0, D) an uncursed staff of conjuration (69, 4, D) an uncursed staff of death (70, 8, D) an uncursed staff of wizardry (70, 9, D) the +4 scale mail "Tidomp" {*Drain +Blink rElec rN+} It insulates you from electricity. It protects you from negative energy. It lets you blink. It causes draining when unequipped. (70, 12, D) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club an ogre corpse (70, 13, D) a +0 giant club an ogre corpse (71, 8, D) a book of Maledictions (71, 16, D) a +0 chain mail of fire resistance (71, 17, D) the Almanac of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Spellforged Servitor Conjuration/Summoning 7 (72, 8, D) a +2 shortbow of evasion (72, 9, D) an uncursed staff of death (72, 16, D) a +0 club (72, 17, D) an uncursed staff of conjuration (72, 19, D) a +0 battleaxe of chopping (unseen) (72, 23, D) a large rock (73, 17, D) a plain deck of wonders (75, 1, D) a book of Cantrips