blinkfrog the Dungeon (0, 50, D) an uncursed staff of air (0, 51, D) a book of Power (0, 52, D) an uncursed staff of earth (1, 31, D) a +4 longbow of freezing (1, 50, D) a sack of spiders (1, 51, D) an uncursed staff of earth Omeod Dimmu's Tome of Slavery Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Recall Summoning/Translocation 3 d - Spellforged Servitor Conjuration/Summoning 7 (2, 12, D) a +1 robe of positive energy (2, 31, D) an uncursed staff of fire (2, 32, D) a +2 arbalest of flaming (2, 33, D) a +1 falchion of distortion (2, 34, D) a +1 scythe of venom (2, 50, D) the +8 mace of the Rattle-Snake {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (2, 51, D) the ring "Seh Anod" {Wiz rC- rN+ Str+2 Slay+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from negative energy. (2, 52, D) the cursed +0 scale mail of the Moon {rElec rPois Str-3 Int+2} It affects your strength (-3). It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (2, 56, D) a very ugly thing skeleton (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 12, D) a stone of tremors an uncursed staff of summoning (3, 13, D) a +1 swamp dragon armour (3, 14, D) an uncursed ring of protection from magic (3, 31, D) a +2 chain mail of poison resistance (3, 32, D) the +4 long sword of Ruacwich {speed, *Confuse Str+4 Int+3} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+3). It may confuse you when you take damage. (3, 33, D) a box of beasts (3, 34, D) a +0 scimitar (unseen) (3, 50, D) a book of the Tempests a +1 rapier of venom (3, 52, D) a book of Clouds (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 battleaxe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (4, 12, D) the cursed +0 shortbow of Death {flame, rElec MR+ Str-3 Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (4, 13, D) a plain deck of summoning an uncursed staff of conjuration (4, 16, D) a +0 battleaxe of freezing (unseen) (4, 31, D) a lamp of fire (4, 32, D) a +0 quarterstaff of speed the +6 spear "Larailah" {pierce, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. (4, 33, D) a crystal ball of energy (4, 51, D) a +1 cloak of magic resistance (4, 52, D) a +2 glaive of freezing (5, 12, D) an uncursed staff of earth (5, 13, D) a +3 morningstar of crushing (5, 14, D) an uncursed staff of air (5, 31, D) a lantern of shadows (5, 33, D) a +2 ring of strength (5, 50, D) a book of Fire a +2 shortbow of flaming (5, 51, D) a +5 short sword of speed (5, 52, D) an uncursed ring of sustain attributes a book of Necromancy (6, 12, D) a +4 shortbow of flaming (6, 13, D) a +1 mace of draining (6, 14, D) a lantern of shadows (6, 31, D) a +2 leather armour of cold resistance (6, 32, D) an uncursed staff of conjuration an uncursed amulet of guardian spirit (6, 33, D) the cursed +1 robe "Zitaq" {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 50, D) a +2 spear of flaming (7, 12, D) a +1 triple sword of freezing (7, 13, D) an uncursed staff of death (7, 14, D) the cursed +1 scale mail of Pelithemn {rC+ Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (7, 32, D) an uncursed ring of stealth (7, 50, D) a +3 rapier of venom a plain deck of wonders (8, 12, D) an uncursed staff of wizardry (8, 13, D) a fan of gales (8, 14, D) a legendary deck of summoning (8, 17, D) a +0 battleaxe of freezing (unseen) (8, 22, D) a +1 battleaxe of freezing (8, 31, D) a +3 chain mail of fire resistance (8, 32, D) a sack of spiders the +3 leather armour "Xofo Teo" {-Cast MR- Str+8 Int+4} It affects your strength (+8). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents spellcasting. (8, 33, D) a +0 whip of electrocution (8, 34, D) a +0 scimitar (8, 50, D) a +4 mace of holy wrath (8, 51, D) a book of Geomancy (8, 52, D) the ring "Fasirhusk" {SustAt SInv} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It lets you see invisible. a plain deck of defence (9, 12, D) a cursed staff of summoning (9, 13, D) a legendary deck of summoning (9, 14, D) a book of Minor Magic (9, 31, D) a book of Party Tricks (9, 32, D) a +1 cloak of magic resistance (9, 37, D) a +0 battleaxe (9, 50, D) a +3 scale mail of magic resistance (9, 51, D) a book of Summonings (9, 52, D) an uncursed staff of earth (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 13, D) a +3 morningstar of protection (10, 14, D) a crystal ball of energy (10, 18, D) the ring "Woddyamo" {rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. (10, 31, D) a +0 chain mail of cold resistance (10, 32, D) a lantern of shadows (10, 33, D) a +3 hunting sling of evasion (10, 34, D) a +0 scimitar (10, 35, D) a +3 scythe of freezing (10, 50, D) the +1 leather armour of Analysis {MR++ MP+9} It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (10, 51, D) an uncursed staff of earth (10, 52, D) the ring "Biamyen" {Wiz MR+} [ring of wizardry] It improves your spell success rate. It affects your resistance to hostile enchantments. a book of the Dragon (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 12, D) the ring of Suspected Treachery {MR+ Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your resistance to hostile enchantments. a phantom mirror (11, 14, D) an uncursed staff of summoning (11, 31, D) an uncursed ring of magical power a phial of floods (11, 32, D) a +5 rod of inaccuracy (14/14) (11, 33, D) a +0 longbow of freezing (11, 50, D) an uncursed ring of resist corrosion (11, 51, D) a book of Hinderance (12, 12, D) a +1 hand axe of chopping (12, 13, D) a +6 morningstar of protection (12, 14, D) a book of Annihilations (12, 31, D) a plain deck of defence (12, 32, D) a +2 rapier of protection (12, 33, D) the +7 Sceptre of Torment (12, 50, D) a +1 ring mail of poison resistance (12, 51, D) a +4 ring mail of fire resistance (12, 52, D) a +0 leather armour of poison resistance (13, 31, D) the ring "Meselih" {*Confuse MP+9 Int+6 Stlth+} [ring of stealth] It affects your intelligence (+6). It affects your magic capacity (+9). It may confuse you when you take damage. It makes you more stealthy. (13, 32, D) a +1 ring mail of poison resistance (13, 33, D) the ring of Immorality {+Fly rF+ MR+ Dex+3} [ring of protection from magic] It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (13, 51, D) a book of Enchantments (13, 52, D) a +2 cloak a +4 mace of protection (14, 50, D) the +3 buckler of Objectivity {rPois Str+4 Int+3} It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. (14, 51, D) an uncursed staff of fire (19, 0, D) the Handbook of the Dislocated Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Spellforged Servitor Conjuration/Summoning 7 (19, 16, D) an uncursed ring of protection from cold (19, 17, D) a book of Clouds (20, 0, D) the +7 trident of Grandeur {venom, +Blink MR+++ Dex-3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (-3). It affects your resistance to hostile enchantments. It lets you see invisible. It lets you blink. (20, 16, D) a +0 dagger of draining (20, 17, D) a +2 halberd of freezing (20, 57, D) a +0 robe (unseen) (20, 59, D) a throwing net (21, 0, D) the +7 hunting sling "Baprunil" {flame, rF+ Dex-4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It protects you from fire. It lets you see invisible. (21, 4, D) the cursed +1 hunting sling "Gunall" {velocity, rN+ MR+ Str+4} Any stone fired from it inflicts extra damage. It affects your strength (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 5, D) a +3 falchion of flaming (unseen) (21, 16, D) a +3 dagger of holy wrath (21, 17, D) the +8 flail of the Sea {crush, +Fly rF+ Dex+3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It lets you fly. It makes you more stealthy. (21, 32, D) a +5 war axe of flaming (21, 33, D) the cursed +1 falchion of the Six Wars {speed, *Corrode rPois rF+++ MP+9} Attacks with this weapon are significantly faster. It renders you almost immune to fire. It protects you from poison. It affects your magic capacity (+9). It may corrode your equipment when you take damage. It has a curse placed upon it. (21, 55, D) a +2 longbow of velocity (unseen) (21, 56, D) a throwing net (unseen) (22, 0, D) a book of Alchemy (22, 1, D) a +4 great sword of slicing (22, 3, D) a cursed +0 scimitar (22, 5, D) a cursed +0 robe (unseen) (22, 16, D) a +0 battleaxe (22, 22, D) a +0 halberd (unseen) (22, 32, D) a plain deck of defence (22, 58, D) a +0 glaive of venom (unseen) (23, 5, D) a +0 robe (unseen) (23, 16, D) an ornate deck of defence (23, 17, D) a +0 lightning rod (11/11) (still there?) a +3 chain mail of fire resistance (still there?) (23, 18, D) a +0 halberd a +0 robe an uncursed amulet of guardian spirit a sack of spiders (23, 19, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (unseen) (23, 33, D) a Grand Grimoire (23, 34, D) the amulet "Fuumaunni" {Harm *Drain rN+ MR++ Int+3} [amulet of harm] It increases damage dealt and taken. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (24, 0, D) a +3 flail of protection (24, 1, D) Koemp's Disquisition on Shape Shifting Spells Type Level a - Passwall Transmutation/Earth 2 b - Statue Form Transmutation/Earth 6 c - Dragon Form Transmutation 7 (24, 4, D) a +0 robe a cursed +0 dagger a +0 robe a +3 ring of evasion (24, 5, D) a +0 dagger of venom a +0 robe (24, 16, D) the +1 shield of the Shoals {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (24, 17, D) a +0 trident (24, 18, D) a book of Battle (24, 19, D) a +0 spear (unseen) (24, 20, D) a +0 war axe (24, 21, D) a +0 halberd (24, 22, D) the +3 falchion of Wealth {pain, rC+ rN+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It protects you from negative energy. It makes you more stealthy. (24, 33, D) an uncursed staff of wizardry (24, 34, D) a +6 ring of dexterity a +6 ring of dexterity a +4 ring of evasion (24, 58, D) a +0 chain mail (unseen) (24, 60, D) a +1 longbow of flaming (24, 61, D) an uncursed ring of poison resistance (24, 64, D) the +8 mithril axe "Arga" {speed, MR+ Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your resistance to hostile enchantments. (unseen) (25, 0, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (25, 5, D) a +2 rod of inaccuracy (14/14) a +0 robe (25, 16, D) an uncursed staff of earth (25, 17, D) a +1 dire flail of crushing (unseen) (25, 18, D) a book of the Earth (25, 22, D) a +0 halberd a +0 robe an uncursed ring of protection from fire (25, 34, D) the cursed +2 spear of Dischord {antimagic, -Tele Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It prevents most forms of teleportation. It has a curse placed upon it. (26, 0, D) a plain deck of escape (26, 1, D) a +0 scimitar (26, 5, D) a cursed +0 scimitar (unseen) (26, 8, D) a +2 glaive of venom (unseen) (26, 16, D) a +3 plate armour of ponderousness (26, 17, D) a +5 greatsling (26, 18, D) a +0 robe (26, 20, D) the cursed ring of the Evening {AC-2 Slay+2} [ring of protection] It affects your AC (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It has a curse placed upon it. a +0 halberd a +2 halberd of chopping (26, 32, D) the ring "Cikleur" {MR+ Str+3 SInv} [ring of strength] It affects your strength (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (26, 33, D) the Guide on the Shifting Snowflakes Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Icicle Conjuration/Ice 4 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Bolt of Cold Conjuration/Ice 6 (26, 55, D) a +0 fire dragon armour (still there?) a +0 centaur barding (still there?) (26, 65, D) a poisoned arrow (27, 0, D) the Catalogue of Spatial Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Teleport Other Translocation 3 d - Summon Lightning Spire Summoning/Air 4 e - Dragon's Call Summoning 9 (27, 2, D) an uncursed ring of sustain attributes (27, 16, D) a book of the Tempests (27, 17, D) a +0 shield of protection (27, 32, D) an uncursed staff of fire (27, 56, D) the +6 mace of the Assorted Songs {elec, Str+2 Int+7 Dex-3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (+7). It affects your dexterity (-3). (unseen) (27, 61, D) a +3 scimitar of flaming 10 curare-tipped needles the +3 faerie dragon armour {rF- rCorr Str+6 SInv} It affects your strength (+6). It makes you vulnerable to fire. It lets you see invisible. It protects you from acid and corrosion. (27, 66, D) a potion of brilliance (28, 0, D) a +0 longbow of flaming (28, 1, D) the +10 hand axe "Yttomets" {flame, *Drain rN++ Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+7). It greatly protects you from negative energy. It causes draining when unequipped. (28, 16, D) a +0 scimitar (28, 17, D) a book of the Dragon (28, 20, D) a +0 hand axe (28, 32, D) a +1 antimagic dagger (28, 55, D) 15 poisoned arrows (still there?) 2 large rocks of returning (still there?) (28, 60, D) the ring "Guehus" {Ice *Corrode +Blink rElec} [ring of ice] It enhances your ice magic, and weakens your fire magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It lets you blink. It may corrode your equipment when you take damage. (unseen) (28, 61, D) a potion of mutation (unseen) (28, 64, D) a throwing net (unseen) (29, 1, D) a book of Spatial Translocations (29, 17, D) a stone of tremors (29, 32, D) the cursed +0 long sword of Xadejabb {slice, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 33, D) a sack of spiders (29, 54, D) the troll corpse of Purgy (30, 55, D) a +2 robe of the Archmagi (still there?) a +2 rod of shadows (9/13) (still there?) (31, 55, D) a +3 flail of draining (unseen) (33, 59, D) an uncursed amulet of dismissal (34, 28, D) an uncursed staff of death (34, 57, D) a +1 double sword of electrocution (35, 0, D) an uncursed ring of protection from cold (35, 14, D) a +0 dagger (35, 15, D) a plain deck of defence (35, 28, D) a phantom mirror (36, 0, D) an uncursed staff of wizardry (36, 1, D) a book of Battle (36, 14, D) the +3 ring mail of Jetun {MR++} It affects your resistance to hostile enchantments. (36, 15, D) a lantern of shadows (36, 29, D) a +2 ring of strength (37, 0, D) a box of beasts (37, 1, D) a plain deck of escape (37, 15, D) a +0 robe (37, 28, D) a +2 glaive of protection (37, 29, D) an uncursed staff of conjuration (37, 32, D) a +0 rapier a +0 robe an uncursed ring of protection from cold (38, 1, D) a legendary deck of wonders (38, 15, D) a Necronomicon (38, 21, D) a +0 vampiric short sword (unseen) (38, 22, D) a cursed staff of earth a +0 robe (38, 23, D) a +3 morningstar of freezing a +0 robe (38, 24, D) a +0 war axe (unseen) (38, 29, D) a book of Hinderance (38, 33, D) a +3 rapier of speed a +0 robe the ring "Kuhoh" {MR+ Str+4 Int+3} [ring of protection from magic] It affects your strength (+4). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (39, 1, D) a +5 short sword of speed (39, 3, D) a +0 war axe (still there?) a +0 war axe (still there?) a wand of iceblast (0/15) (still there?) an uncursed staff of energy (still there?) (39, 22, D) a +0 short sword an uncursed ring of positive energy a +1 antimagic eveningstar a +0 plate armour (39, 28, D) a fan of gales (39, 29, D) a plain deck of destruction (39, 32, D) a cursed +0 rapier a +0 robe (39, 35, D) a +0 trident (unseen) (40, 0, D) a +2 short sword of holy wrath (40, 1, D) the Grimoire of Mutagenic Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (40, 22, D) a +0 dagger (unseen) (40, 23, D) a +0 morningstar of protection a +1 chain mail of cold resistance (40, 24, D) a +3 battleaxe (unseen) (40, 28, D) a book of Changes (40, 29, D) a legendary deck of defence (40, 32, D) a +0 spear a +0 longbow 20 arrows (40, 33, D) a +0 leather armour a +7 trident of pain (40, 34, D) a +0 trident a +0 leather armour (41, 0, D) an uncursed staff of conjuration (41, 1, D) an uncursed staff of wizardry (41, 14, D) an uncursed amulet of regeneration (41, 28, D) a plain deck of wonders (41, 31, D) a +0 spear (unseen) (41, 33, D) a +0 trident a +0 robe of positive energy (42, 0, D) a +1 scale mail of positive energy (42, 1, D) Qadgh's Compendium of Ice Spells Type Level a - Freeze Ice 1 b - Freezing Cloud Conjuration/Ice/Air 6 c - Bolt of Cold Conjuration/Ice 6 (42, 14, D) a +0 trident (42, 29, D) a plain deck of changes (42, 34, D) a cursed -2 trident (43, 14, D) an uncursed staff of power (43, 15, D) an uncursed staff of summoning (43, 28, D) a +4 dagger of venom (43, 29, D) a book of Dreams (44, 28, D) Paruse's Compendium of Cold and Poisoning Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Cure Poison Poison 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Olgreb's Toxic Radiance Poison 4 f - Simulacrum Ice/Necromancy 6 (48, 41, D) a +0 giant club (49, 0, D) a book of Flames (49, 1, D) a lamp of fire (49, 12, D) a book of Debilitation (49, 17, D) a +0 arbalest 22 bolts (49, 24, D) a +2 trident of venom (49, 37, D) a +0 plate armour (still there?) a plain deck of changes (still there?) (49, 38, D) a +0 giant club (unseen) (50, 0, D) the cursed +1 trident of the Chickpea {freeze, +Inv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you turn invisible. It has a curse placed upon it. (50, 1, D) an uncursed ring of stealth (50, 12, D) the cursed ring "Inwe Fucw" {AC-2 Slay+3} [ring of protection] It affects your AC (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (50, 13, D) an uncursed ring of fire (50, 24, D) a phantom mirror (50, 25, D) a plain deck of defence (50, 37, D) an uncursed ring of stealth (50, 40, D) a +0 giant spiked club (51, 0, D) an uncursed staff of earth (51, 1, D) a plain deck of summoning (51, 12, D) a +1 falchion of slicing (51, 13, D) the Handbook of Cold and Calling Spells Type Level a - Freeze Ice 1 b - Summon Small Mammal Summoning 1 c - Freezing Cloud Conjuration/Ice/Air 6 d - Simulacrum Ice/Necromancy 6 e - Shadow Creatures Summoning 6 (51, 14, D) a bolt (51, 15, D) a +0 battleaxe a +0 plate armour (51, 16, D) a +0 arbalest (51, 17, D) a cursed -1 great sword a +0 chain mail (51, 18, D) 22 bolts (51, 24, D) a box of beasts (51, 25, D) an uncursed staff of fire (51, 36, D) a book of the Dragon (51, 37, D) a +3 leather armour of positive energy (51, 39, D) a +0 giant spiked club (unseen) (51, 41, D) a +0 giant spiked club (52, 0, D) a +2 great sword of slicing (52, 1, D) a +2 war axe of electrocution (52, 12, D) a book of Cantrips (52, 13, D) Dajyothekh's Disquisition on Evil Arts Spells Type Level a - Pain Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Control Undead Necromancy 4 d - Bolt of Draining Conjuration/Necromancy 5 (52, 14, D) a +0 arbalest (unseen) (52, 17, D) a +0 war axe a +0 chain mail a +0 dire flail a +0 plate armour (52, 24, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (52, 36, D) an Akashic Record (52, 37, D) a +0 long sword (52, 39, D) a +1 trident of venom (52, 40, D) a +0 war axe a +0 chain mail (53, 0, D) the +8 hand crossbow of the Crawling Thing {penet, Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+4). (53, 12, D) an uncursed staff of fire (53, 13, D) the Handbook of Earth Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 (53, 15, D) a +2 arbalest of evasion (unseen) (53, 24, D) a crystal ball of energy (53, 25, D) a +0 dagger of electrocution (53, 36, D) a +1 falchion of protection (53, 37, D) the +2 leather armour "Othrekh" {rC+ Regen+ Str+3} It affects your strength (+3). It protects you from cold. It increases your rate of regeneration. (53, 40, D) a +0 dire flail of protection a +0 chain mail (54, 0, D) a book of Clouds (54, 1, D) a +0 shield a +0 scale mail (54, 12, D) Ceopt's Arcane Secrets of Thaumaturgy Spells Type Level a - Dragon's Call Summoning 9 (54, 17, D) a +0 arbalest 27 bolts an uncursed ring of positive energy a +0 chain mail the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (54, 24, D) a +4 plate armour of fire resistance (54, 25, D) a box of beasts (54, 36, D) a cursed staff of power (55, 0, D) an uncursed amulet of the gourmand (55, 1, D) a +2 large shield of protection (55, 12, D) a +0 great sword (55, 13, D) a plain deck of changes (55, 24, D) a +1 halberd of flaming (59, 36, D) a +3 scimitar of electrocution (59, 37, D) a +5 ring of protection an uncursed ring of stealth a +6 ring of intelligence a +6 ring of intelligence a plain deck of wonders (59, 40, D) a +0 glaive (unseen) (60, 36, D) a +0 great sword (60, 41, D) the +7 battleaxe of Guile {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). a +0 chain mail a +0 giant club (60, 42, D) 2 large rocks a cursed -2 dagger a +0 robe (61, 0, D) a cursed staff of poison (61, 3, D) a +1 executioner's axe of pain a +0 robe (61, 8, D) an uncursed staff of power (61, 25, D) a +0 morningstar of venom (61, 26, D) a fan of gales a +1 lajatang of protection (61, 36, D) an uncursed ring of resist corrosion (61, 37, D) the ring "Vuler" {MP+9 Str-5 Dex+4 Stlth+} [ring of magical power] It affects your strength (-5). It affects your dexterity (+4). It affects your magic capacity (+9). It makes you more stealthy. (61, 41, D) a cursed staff of cold (61, 42, D) a large rock (61, 44, D) a large rock (62, 0, D) a book of the Earth (62, 1, D) a +0 hand axe of chopping (62, 3, D) a +2 quarterstaff of chaos (62, 8, D) a +5 glaive of flaming (62, 9, D) a +0 mace of venom (62, 41, D) a +0 dagger a cursed -2 robe a +0 scimitar a +0 longbow of flaming a +0 chain mail (63, 0, D) a +0 dire flail (63, 1, D) a +0 dagger a +0 robe (63, 2, D) a +2 antimagic scythe a +0 robe (63, 8, D) a +0 longbow of freezing (63, 16, D) an uncursed ring of see invisible (63, 26, D) a +2 great sword of slicing (63, 36, D) a +0 club (63, 37, D) the +2 robe of Negyap {*Confuse rN++ Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It greatly protects you from negative energy. It may confuse you when you take damage. (64, 16, D) an uncursed staff of earth (64, 26, D) a book of the Dragon a book of Spatial Translocations (64, 27, D) the Handbook of Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Shock Conjuration/Air 1 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Delayed Fireball Conjuration/Fire 7 (65, 26, D) a plain deck of changes (67, 0, D) an uncursed staff of conjuration (68, 3, D) a +3 shortbow of velocity (69, 0, D) an uncursed staff of conjuration (69, 36, D) an uncursed staff of poison (70, 9, D) the +2 leather armour "Iffe" {Str-5 Int+4} It affects your strength (-5). It affects your intelligence (+4). (70, 10, D) a +0 hand axe (70, 12, D) a +0 dagger (70, 36, D) an uncursed staff of death (70, 39, D) 3 large rocks (unseen) (71, 8, D) a +0 club (71, 11, D) a cursed staff of air a +0 trident a +0 scale mail (71, 16, D) the Volume of Damaging Weightlessness Spells Type Level a - Repel Missiles Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Summon Lightning Spire Summoning/Air 4 e - Lightning Bolt Conjuration/Air 5 (71, 17, D) a +4 morningstar of crushing (71, 32, D) a +1 mace of draining (unseen) (71, 33, D) a +3 war axe of electrocution (71, 36, D) a +3 broad axe of chopping (71, 37, D) a +0 vampiric whip (71, 39, D) a cursed -3 great sword a +0 plate armour (71, 40, D) a +0 battleaxe of freezing a +0 battleaxe of flaming a +2 plate armour of fire resistance 18 bolts (71, 41, D) a +0 great sword a +0 chain mail (72, 8, D) an Akashic Record (72, 9, D) a book of Ice (72, 11, D) a +0 dagger a +0 robe (72, 16, D) a cursed staff of cold (72, 17, D) an uncursed staff of air (72, 26, D) a +0 flail (72, 27, D) a +1 plate armour of magic resistance (72, 32, D) a +2 shortbow of flaming a +2 scimitar of draining (72, 36, D) a +1 ice dragon armour an ornate deck of wonders (72, 41, D) a bolt (72, 42, D) a large rock a bolt (73, 1, D) an Akashic Record (73, 16, D) an uncursed staff of fire (73, 17, D) a disc of storms (73, 26, D) a +1 scale mail of cold resistance (73, 27, D) a +2 spear of piercing (73, 33, D) a +0 falchion (73, 36, D) a stone of tremors (73, 38, D) an uncursed ring of stealth (73, 39, D) a +0 arbalest (73, 40, D) a +0 broad axe (unseen) (73, 41, D) a +0 great sword (unseen) (73, 43, D) a large rock (75, 1, D) the +3 shortbow "Goblinbane" {flame, rElec rPois Dex-2 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy.