bloodus Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 3, D:1) 22 bolts (5, 16, D:1) 27 stones (5, 17, D:1) 3 stones (14, 26, D:1) a +0 robe (15, 22, D:1) a +0 dagger (16, 2, D:1) a +0 dagger (22, 24, D:1) a +0 whip (39, 9, D:1) a +0 club (39, 13, D:1) a +0 dagger (46, 24, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (4, -15, D:2) a +0 spear 14 poisoned needles (7, -17, D:2) a +0 dagger (9, -20, D:2) an uncursed staff of death (14, -3, D:2) a +0 robe (20, -4, D:2) a +0 leather armour (20, 3, D:2) a +0 short sword (30, 16, D:2) 5 arrows (45, -5, D:2) a +0 club (46, -16, D:2) a +0 club (46, -4, D:2) a +0 club (47, -5, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -33, D:3) a +0 pair of gloves (12, -36, D:3) 14 stones (12, -15, D:3) 13 arrows (41, -15, D:3) a +0 spear (42, -15, D:3) a +0 flail a +0 spear (45, -45, D:3) a cursed +0 trident (46, -10, D:3) a +0 club (56, -29, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +1 hat a +0 chain mail a +0 scale mail (12, 11, D:4) 3 needles of paralysis (15, -5, D:4) a +0 club a +0 dagger (16, -5, D:4) a +0 spear (16, -4, D:4) a cursed +0 animal skin (17, -5, D:4) a +0 dagger (17, -4, D:4) a cursed +0 club (20, 14, D:4) a +0 dagger (20, 38, D:4) 26 arrows (23, 23, D:4) 5 needles of sleeping (30, -6, D:4) a +0 leather armour (32, 6, D:4) a +0 robe (37, 15, D:4) a +0 robe (40, -11, D:4) a +0 helmet (41, -3, D:4) 2 throwing nets (43, -2, D:4) 21 arrows Level 5 of the Dungeon (0, 0, D:5) 16 stones (0, 15, D:5) 31 stones (10, 9, D:5) a +1 mace of crushing (13, 10, D:5) a +3 quarterstaff of chaos a +2 cloak (17, 19, D:5) the +4 short sword of Thoughtfulness {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (18, -10, D:5) 9 stones (22, 4, D:5) a +0 chain mail a cursed -3 short sword (24, 4, D:5) a +0 robe a +0 dagger (25, 12, D:5) a +0 cloak (28, 30, D:5) a scroll of immolation (29, -5, D:5) a scroll of immolation (32, -1, D:5) a +0 short sword (33, 26, D:5) 18 poisoned needles (35, -11, D:5) 18 sling bullets (35, 26, D:5) 19 arrows (40, 15, D:5) 19 stones (40, 20, D:5) 12 stones (41, 20, D:5) 29 arrows Level 6 of the Dungeon (0, 0, D:6) a cursed -2 mace (4, -2, D:6) 14 sling bullets (5, -5, D:6) 18 sling bullets (6, 32, D:6) 20 poisoned needles (7, -8, D:6) a +0 plate armour (7, 3, D:6) a +0 short sword (12, 2, D:6) a +0 dagger a +0 robe (14, -22, D:6) a +0 dagger (14, 1, D:6) a +0 scimitar a +0 chain mail (36, -4, D:6) a +0 shortbow 6 arrows (38, -7, D:6) an arrow (38, -6, D:6) 2 arrows (39, 13, D:6) a +0 giant spiked club (44, -8, D:6) a +0 hand axe (49, 30, D:6) a +0 plate armour (58, 13, D:6) a +0 giant club (58, 17, D:6) a +0 great sword (62, 3, D:6) a +0 quarterstaff (63, 24, D:6) a cursed +0 ring mail (64, 36, D:6) a +0 shortbow of flaming 7 arrows (66, 36, D:6) an arrow (67, 35, D:6) an arrow (67, 36, D:6) 2 arrows Level 7 of the Dungeon (0, 0, D:7) an arrow (1, 12, D:7) 5 large rocks (2, -1, D:7) a +0 shortbow 24 arrows (3, -3, D:7) a +0 shortbow 14 arrows (4, 0, D:7) a +0 dagger (4, 9, D:7) a cursed -1 rapier (5, -5, D:7) an arrow (5, -4, D:7) an arrow (5, -3, D:7) an arrow (5, 13, D:7) a +0 robe (5, 15, D:7) 18 stones (6, -5, D:7) an arrow (9, -16, D:7) a +0 halberd a +0 club a +0 leather armour (10, -16, D:7) a +0 spear (14, -17, D:7) a stone (18, -17, D:7) a bolt (19, -17, D:7) 2 bolts 3 stones (19, -15, D:7) a +2 buckler (20, -17, D:7) a +0 dagger a +0 club 2 stones 3 bolts a +0 dagger a +0 short sword (21, -21, D:7) a stone (21, -20, D:7) a stone (21, -18, D:7) 3 stones (21, -17, D:7) a cursed -3 hand crossbow a +0 short sword 14 bolts (22, -21, D:7) a stone (26, 11, D:7) a +0 ring mail (30, -21, D:7) a +0 dagger a +0 leather armour (37, -1, D:7) 25 sling bullets (38, -8, D:7) a +0 shortbow an arrow (38, 2, D:7) a +0 chain mail (39, -21, D:7) 8 stones (41, -9, D:7) 2 arrows (41, -8, D:7) 3 arrows (41, -2, D:7) the +11 hunting sling "Concordance" {venom, -Tele rN+ Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from negative energy. It prevents most forms of teleportation. (43, 15, D:7) a +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 war axe (5, -19, D:8) a cursed +5 hand axe a cursed +0 robe (6, -10, D:8) a +0 short sword a cursed +0 cloak (9, -19, D:8) a cursed +0 flail a +0 robe a +0 battleaxe a +0 robe (13, -19, D:8) a +2 flail a +0 robe (15, -19, D:8) a +0 hand axe a +0 robe (21, -18, D:8) 5 poisoned needles (24, -26, D:8) a +0 robe (25, 7, D:8) a +0 hat of see invisible (28, 8, D:8) the +9 great mace "Ogauh" {antimagic, Int+2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+5). (30, -9, D:8) a +0 hand axe (34, -1, D:8) a +0 club a +0 scale mail (35, -2, D:8) a +0 mace (35, -1, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 halberd (0, 38, D:9) a +0 ring mail (1, 4, D:9) a +0 quarterstaff (1, 15, D:9) a +0 long sword (1, 44, D:9) a +0 halberd (2, -2, D:9) 23 stones (4, 38, D:9) a scroll of immolation (6, 17, D:9) a +0 scale mail a cursed +0 chain mail a +0 hand axe a +0 long sword (6, 18, D:9) a +0 dagger (15, 9, D:9) a +0 plate armour a +0 hand axe (16, -1, D:9) a +0 trident (34, 3, D:9) a +0 shield (34, 7, D:9) 22 stones (35, 15, D:9) a +0 club a +0 shortbow (38, 40, D:9) a +0 hand axe (39, 15, D:9) a cursed -1 mace a +0 leather armour (39, 24, D:9) a +0 short sword (39, 40, D:9) a +0 dagger a +0 robe a +0 trident a +0 scale mail (39, 41, D:9) a +0 dagger a +0 robe (40, 13, D:9) a +0 dagger a +0 robe (40, 42, D:9) a book of Debilitation a +0 dagger of venom a +0 robe (40, 43, D:9) a +0 hand axe a +0 scale mail (41, 43, D:9) a +0 war axe Level 10 of the Dungeon (0, 0, D:10) a +0 club a +0 giant spiked club a +0 giant spiked club (0, 1, D:10) a +0 war axe a +0 chain mail (7, 21, D:10) a +0 dagger a +0 robe a +0 dagger a +0 mace (8, 20, D:10) a +0 club (11, 29, D:10) a cursed +0 giant club (12, -2, D:10) a +0 giant club a +0 robe (17, 22, D:10) 17 stones (21, -3, D:10) 12 arrows (24, -4, D:10) 19 arrows (42, -13, D:10) a +0 giant club (50, -15, D:10) 11 stones (51, 14, D:10) a +0 whip (53, 31, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) 16 stones (3, -11, D:11) a +0 giant club (13, 5, D:11) a +0 robe (31, -6, D:11) a +0 hunting sling (33, -33, D:11) a +0 dagger a +0 robe (34, -33, D:11) a +0 club a +0 ring mail (34, -32, D:11) a +0 whip a +0 leather armour (36, -22, D:11) a +1 mace of protection (36, -6, D:11) an arrow (36, -5, D:11) 4 arrows (36, -2, D:11) 3 arrows (36, 0, D:11) 2 arrows (36, 8, D:11) a +0 giant club (38, -9, D:11) a +0 fustibalus (38, -8, D:11) an arrow (39, -9, D:11) an arrow (39, -8, D:11) an arrow (39, 0, D:11) an arrow (40, -9, D:11) 2 arrows (40, 2, D:11) an arrow (40, 12, D:11) a +0 hand axe a +0 animal skin (41, 3, D:11) a +0 shortbow 23 arrows (41, 4, D:11) a +0 shortbow 6 arrows (42, 4, D:11) a +0 shortbow 17 arrows (43, 4, D:11) a +0 shortbow 6 arrows (44, 4, D:11) 4 arrows (45, 4, D:11) a +0 shortbow 19 arrows (46, 4, D:11) 2 arrows (49, 4, D:11) 2 arrows the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (2, -9, Lair:1) 26 arrows (5, -21, Lair:1) a +0 ring mail (9, -6, Lair:1) a +0 hand axe (21, -11, Lair:1) 10 sling bullets (27, -9, Lair:1) a +0 cloak Level 2 of the Lair of Beasts (0, 0, Lair:2) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (7, -14, Lair:2) 16 arrows (10, -34, Lair:2) a +0 chain mail (20, -52, Lair:2) a +0 leather armour (21, -7, Lair:2) 21 bolts (22, -30, Lair:2) a +0 short sword (25, -31, Lair:2) an uncursed ring of positive energy (27, -26, Lair:2) a +0 leather armour (33, -35, Lair:2) a +0 robe (41, -42, Lair:2) 13 sling bullets (59, -38, Lair:2) a +0 scimitar (62, -34, Lair:2) 20 bolts (69, -45, Lair:2) 13 stones (70, -33, Lair:2) 24 bolts Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 robe (0, 11, Lair:3) a +0 chain mail (6, 34, Lair:3) a cursed +0 robe (11, 16, Lair:3) a water moccasin corpse (skeletalised by now) (36, 29, Lair:3) a +0 hand axe (47, 28, Lair:3) a +0 mace Level 4 of the Lair of Beasts (0, 0, Lair:4) the +12 halberd of Contradiction {freeze, rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from cold. (14, 51, Lair:4) a +0 ring mail (18, -2, Lair:4) 12 stones (27, 49, Lair:4) a +0 longbow (30, 4, Lair:4) 20 poisoned needles (33, 4, Lair:4) a +0 pair of gloves (35, 5, Lair:4) 29 stones (40, 16, Lair:4) a +0 trident (42, 18, Lair:4) a book of Misfortune (52, 29, Lair:4) a book of Ice a book of Conjurations (53, 44, Lair:4) a +1 ring mail of cold resistance (55, -7, Lair:4) 19 stones (56, 28, Lair:4) an uncursed amulet of harm (56, 29, Lair:4) a wand of teleportation (0/9) Level 1 of the Swamp (0, 0, Swamp:1) a +0 helmet