bmj180 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (4, 0, D:1) a +0 dagger a +0 dagger (4, 13, D:1) a +0 whip (7, -3, D:1) a +0 club (13, 3, D:1) a +0 club (15, 11, D:1) a cursed +0 robe (20, 19, D:1) a +0 leather armour (24, 22, D:1) a +0 dagger (27, -8, D:1) a +0 dagger (30, -16, D:1) a +0 short sword (43, 1, D:1) a +0 ring mail Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hunting sling of the Shoals {freeze, rPois MR+ SInv} (5870 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. the +8 dagger of Wucolooq {holy, *Noise +Inv MR+ Str+2} (6390 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. It may make noises in combat. the +10 mace "Testudine's Foe" {venom, +Blink} (6760 gold) It poisons the flesh of those it strikes. It lets you blink. the amulet "Ysin" {+Rage rPois Str+3 SInv} (6170 gold) [amulet of rage] It affects your strength (+3). It protects you from poison. It lets you see invisible. It lets you go berserk. (0, 0, D:2) a +0 whip (4, 7, D:2) a +0 short sword (14, 3, D:2) 16 bolts (16, 4, D:2) a +0 whip (17, -7, D:2) a +0 dagger (22, 3, D:2) a +0 club (29, 10, D:2) a +0 chain mail Level 3 of the Dungeon (4, -6, D:3) a +0 leather armour (5, 21, D:3) a +0 dagger (14, 7, D:3) 18 sling bullets (19, 7, D:3) a +0 falchion (20, 6, D:3) a +0 short sword (36, 7, D:3) a +0 dagger of speed (36, 8, D:3) a +0 dagger (36, 18, D:3) a +0 dagger a +0 robe (38, 16, D:3) a +0 chain mail (41, 19, D:3) a +0 club (53, 3, D:3) a +0 short sword (54, 15, D:3) a +0 club (58, 10, D:3) a cursed -1 whip Level 4 of the Dungeon (0, 0, D:4) a cursed -3 trident