boben Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 4, D:1) 14 stones (11, 1, D:1) a +0 short sword (17, 27, D:1) a +0 dagger (18, 39, D:1) a +0 hand axe (21, 11, D:1) a +0 club (23, 36, D:1) a +0 dagger (27, 14, D:1) 4 boomerangs (39, 40, D:1) a +0 dagger (43, 20, D:1) 3 throwing nets (45, 3, D:1) a +0 ring mail (52, -1, D:1) 19 stones Level 2 of the Dungeon [Shop] Fateir's Jewellery Shoppe a +6 ring of intelligence (819 gold) a ring of positive energy (280 gold) a +4 ring of evasion (504 gold) a +4 ring of evasion (504 gold) a +6 ring of strength (819 gold) a ring of poison resistance (280 gold) a ring of flight (245 gold) a ring of magical power (280 gold) a ring of ice (350 gold) a ring of flight (245 gold) (0, 0, D:2) 11 poisoned darts (1, 15, D:2) a +0 scale mail (8, 18, D:2) a +0 dagger (9, 1, D:2) a +0 trident a +0 scale mail (12, 20, D:2) a +0 hunting sling (17, 21, D:2) a +0 hunting sling (22, 1, D:2) 20 stones (24, 3, D:2) a +0 club (26, 16, D:2) a +0 ring mail (27, -8, D:2) a +0 dagger (29, 7, D:2) 4 stones a +0 whip (37, -1, D:2) a +3 spear (57, -6, D:2) 19 bolts (58, 19, D:2) 18 stones Level 3 of the Dungeon (18, 16, D:3) a +0 club 5 poisoned darts (23, -7, D:3) a +0 club (31, 6, D:3) a +0 short sword (33, 6, D:3) a +0 dagger of electrocution 8 poisoned darts (36, 34, D:3) 16 stones (37, 1, D:3) 15 poisoned darts (38, 12, D:3) a +0 dagger (38, 13, D:3) a +0 flail (38, 15, D:3) a +0 flail (44, 9, D:3) 16 stones (47, 9, D:3) a scroll of noise (47, 38, D:3) 20 stones (48, 23, D:3) 8 boomerangs Level 4 of the Dungeon (0, 0, D:4) a +0 vampiric dagger a +1 robe of willpower (1, 1, D:4) a +0 dagger a +0 rapier a +0 leather armour (1, 16, D:4) a +0 club (5, 12, D:4) a +0 mace (8, -25, D:4) 22 stones (11, -20, D:4) a +0 leather armour (14, -23, D:4) a +0 whip 4 stones (14, -19, D:4) 7 atropa-tipped darts (15, -16, D:4) a staff of cold (15, 22, D:4) a +0 club a +0 short sword (16, -10, D:4) 10 poisoned darts (18, 22, D:4) a +0 quarterstaff (20, 19, D:4) a +0 club (21, 18, D:4) a +0 dagger a +0 club (22, 18, D:4) a +0 club a +0 club a +0 club a +0 club (22, 19, D:4) a +0 dagger a +0 dagger a +0 dagger a +0 club (23, 18, D:4) a +0 club a +0 animal skin the +2 helmet "Gyrer" {Dex+2 Slay-5 SInv} Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. (23, 20, D:4) a scroll of identify (27, -6, D:4) 13 poisoned darts (28, 6, D:4) the +1 robe of Hangman {Archmagi} Archmagi: It increases the power of your magical spells. Level 5 of the Dungeon (0, 0, D:5) a +0 robe a +0 short sword (0, 4, D:5) a +0 robe a +2 whip of freezing (6, 19, D:5) a scroll of noise (7, 1, D:5) 21 stones (10, -2, D:5) an adder corpse (skeletalised by now) (12, 8, D:5) 21 arrows (13, 9, D:5) 30 bolts (16, 32, D:5) a +0 giant club an ogre corpse (26, 15, D:5) a +0 leather armour (27, -4, D:5) a scroll of torment (28, 27, D:5) a +0 dagger a +0 ring mail a +0 hand axe a +0 falchion of electrocution a +0 whip a +0 leather armour a +0 club (40, 32, D:5) the +2 whip of the Grey Skies {vorpal, rElec Will+ Str-3} It inflicts extra damage upon your enemies. Str: It affects your strength (-3). rElec: It insulates you from electricity. Will: It increases your willpower. (45, 29, D:5) a +0 whip (46, 29, D:5) a +0 leather armour a +0 club (47, 28, D:5) a +0 trident Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe of flaming (10, 1, D:6) a potion of mutation