Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 3554844830171765699 9 bodes the Apothecary (level 2, -1/21 HPs) Began as a Djinni Fire Elementalist on Oct 13, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:05:29 (522 turns). bodes the Apothecary (Djinni Fire Elementalist) Turns: 522, Time: 00:05:30 Health: -1/21 AC: 3 Str: 7 XL: 2 Next: 25% Gold: 197 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . i - +1 long sword (pain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 197 gold pieces. Inventory: Hand Weapons e - a +0 whip g - a +0 hand axe i - a +1 long sword of pain (weapon) Armour a - a +0 robe (worn) b - a +0 robe h - a +0 helmet (worn) Talismans c - a serpent talisman Scrolls d - a scroll of silence {unknown} f - a scroll of identify {unknown} Skills: + Level 2.7 Dodging + Level 1.9 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You now have 153 gold pieces (gained 6). You now have 166 gold pieces (gained 13). You now have 176 gold pieces (gained 10). You now have 191 gold pieces (gained 15). You now have 197 gold pieces (gained 6). There is an entrance to Oriamuw's Antique Armour Boutique here. Found 4 boomerangs. Found a dagger. A gnoll comes into view. It is wielding a +0 flail. Found a glowing dagger. The gnoll shouts! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You conjure some foxfire! You conjure some foxfire! The foxfire hits the gnoll but does no damage. You conjure some foxfire! The foxfire hits the gnoll but does no damage. x2 You conjure some foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! There is not enough space to conjure foxfire! Your foxfire dissipates! The foxfire hits the gnoll. The gnoll is lightly wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The gnoll hits you with a +0 flail! You are too injured to fight recklessly! You are too injured to fight recklessly! You see here 4 boomerangs. You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll is no longer more vulnerable to fire. The gnoll hits you with a +0 flail! You die... ......### #.# ........# #.# ### #......###.# ... #....... ..# ##. #......# #.# #.. #.# #.# #...##.###.# #.....g....# #...##@###.# #)####.###.# # .....#.# #.# ##.#.#.# #.# #.....# #.# ##.....## #.# #.###.......## #.# #............# #.# #.###.......## You could see a gnoll. Vanquished Creatures A ball python (D:1) A bat (D:1) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A quokka (D:1) 2 frilled lizards (D:1) 8 creatures vanquished. Vanquished Creatures (others) 21 foxfires (D:1) 21 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bodes the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | bodes set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 193 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 456 | D:1 | Found Oriamuw's Antique Armour Boutique. 522 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_2, layout_loops_ring, serial_shops, shop_coins, dreamdust_wishing_well, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 9 Punch || 1 Long sword || 2 Cast: Foxfire || 17 Scorch || 1 Armour: Robe || 8 Dodge: Dodged || 17