Dungeon Crawl Stone Soup version 0.33-a0-251-g3dacd37fa5 (webtiles) character file. Game seed: 14736933342674108873 50 bodes the Conjurer (level 3, -5/26 HPs) Began as a Barachi Conjurer on Oct 18, 2024. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:20 (1414 turns). bodes the Conjurer (Barachi Conjurer) Turns: 1414, Time: 00:03:20 Health: -5/26 AC: 3 Str: 8 XL: 3 Next: 79% Magic: 0/7 EV: 11 Int: 20 God: Gold: 66 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated, slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Scrolls c - a scroll of identify {unknown} g - 3 scrolls of vulnerability {unknown} h - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of might {unknown} i - a potion of resistance {unknown} Skills: + Level 1.4 Fighting + Level 2.7 Dodging - Level 1.8 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 16% 1 Confusing Touch Hex 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 2 throwing nets (81% to hit) Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 2 throwing nets (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll closely misses you. Your Conjurations skill increases to level 5! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The gnoll misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! You die... .......<.........# # #.#..............#####..# #.#####.###.###......g..# #.............gg.# #####.####.### ####.# #># #....# #g# #.#### #g# #.#######@# #.........# #.######### #.# ### You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:1) 6 goblins (D:1) A hobgoblin (D:2) 3 kobolds 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bodes the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 624 | D:1 | Reached skill level 1 in Fighting 796 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1407 | D:2 | Learned a level 2 spell: Searing Ray 1410 | D:2 | Reached skill level 5 in Conjurations 1413 | D:2 | HP: 1/26 [gnoll/+0 whip (1)] 1414 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_e, layout_loops_ring, hangedman_feature_mirror D:2: layout_basic, ebering_ecumenical_altar_petrified Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.4 Conjurations | 5 | 5.0 Dodging | | 2.7 Stealth | | 1.8 Spellcasting | | 2.6 Action || total ---------------------------++------- Melee: Short sword || 12 Cast: Magic Dart || 48 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1565 | 1414 | 151 | 278 | 997 | 2 | 782.5 | Dungeon | 1565 | 1414 | 151 | 278 | 997 | 2 | 782.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1460 daAuts D:2: 104 daAuts