Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 14583014581181879683 0 bodes the Vexing (level 1, -1/11 HPs) Began as a Poltergeist Enchanter on Apr 27, 2025. Slain by a gnoll ... wielding a +0 spear (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:08 (127 turns). bodes the Vexing (Poltergeist Enchanter) Turns: 127, Time: 00:01:09 Health: -1/11 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 3/3 EV: 11 Int: 17 God: Gold: 20 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - 2 potions of invisibility Skills: + Level 0.0 Fighting + Level 1.1 Short Blades + Level 2.2 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You reach down and open the door. There is an open door here. You reach down and open the door. Found 13 gold pieces. There is an open door here. You reach down and open the door. There is an open door here. You now have 20 gold pieces (gained 13). A ball python comes into view. The ball python hisses angrily. The ball python closely misses you. The ball python bites you. You hit the ball python. The ball python is moderately wounded. The ball python barely misses you. You hit the ball python. You kill the ball python! A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! The gnoll misses you. You hit the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 spear. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 spear! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear. You die... .#### #.# #.##≈≈#.#.....#. ....# #.# ..##≈##'###+###' ###.# #.# .###≈#..'.....'. #.# #.# #. #≈#>.#######. #.# ###.#######.# #≈####≈≈≈≈≈## #.# #...........# #≈≈≈≈≈≈≈≈≈≈≈≈ #.###.#....##### ###.#######.# #.....####.##########. #.# ####### #....@j...... #.# ############. #.# You could see a gnoll. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bodes the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 127 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, serial_shops, nicolae_shop_peninsula Action || total ---------------------------++------- Melee: Dagger || 8 Armour: Skin || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 126 | 126 | 0 | 0 | 5 | 1 | 126.0 | Dungeon | 126 | 126 | 0 | 0 | 5 | 1 | 126.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 126 daAuts