Dungeon Crawl Stone Soup version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 7415637187617665666 15 bodes the Conjurer (level 2, -4/15 HPs) Began as a Tengu Conjurer on May 5, 2025. Slain by Sigmund ... wielding a +0 scythe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (706 turns). bodes the Conjurer (Tengu Conjurer) Turns: 706, Time: 00:02:22 Health: -4/15 AC: 2 Str: 7 XL: 2 Next: 50% Magic: 1/6 EV: 11 Int: 18 God: Gold: 84 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} g - a potion of moonshine {unknown} i - a potion of curing {unknown} Skills: + Level 2.5 Dodging + Level 2.3 Stealth + Level 2.2 Spellcasting + Level 5.5 Conjurations + Level 0.0 Translocations + Level 0.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 26% 2 Call Imp Summ 4% N/A 26% 2 Construct Spike Launche Frge 4% 2d3 26% 2 Sigil of Binding Hex 2% N/A 47% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You feel less confused. Sigmund completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. (Press . to maintain the ray.) Sigmund barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, 100% to hit) The magic dart hits Sigmund. Sigmund is severely wounded. You stop channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Something closely misses you. You miss something. Something hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You miss something. Your peck misses something. Something hits you! Ouch! That really hurt! You die... #.# #.########## #.. .......# #.# #......# #.# #...%..# #.###......# #####..........# #<.............# #####.###.@....# #.###{###### #.....# #####.# #.# #.# ### There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) A kobold (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bodes the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 458 | D:1 | Found a faded altar of an unknown god. 676 | D:1 | Learned a level 2 spell: Searing Ray 693 | D:2 | Noticed Sigmund 706 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_rooms, hellmonk_ecumenical_altar_zigzags, minmay_misc_feat_pillars D:2: layout_basic, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 7 Kick || 3 Club || 2 Cast: Magic Dart || 29 Searing Ray || 2 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 705 | 698 | 7 | 0 | 590 | 2 | 352.5 | Dungeon | 705 | 698 | 7 | 0 | 590 | 2 | 352.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 682 daAuts D:2: 23 daAuts