Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 3322540452593789961 24 bodes the Gusty (level 3, -2/21 HPs) Began as a Poltergeist Air Elementalist on June 29, 2025. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (989 turns). bodes the Gusty (Poltergeist Air Elementalist) Turns: 989, Time: 00:01:42 Health: -2/21 AC: 2 Str: 4 XL: 3 Next: 2% Magic: 1/6 EV: 11 Int: 19 God: Gold: 64 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +0 club rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +1 cloak (haunted) Jewellery f - a ring of protection from fire Scrolls d - a scroll of fog {unknown} e - a scroll of poison {unknown} Skills: + Level 2.6 Dodging - Level 3.0 Stealth + Level 2.3 Spellcasting + Level 1.1 Conjurations + Level 3.6 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 10% 2 Swiftness Air 15% N/A 11% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 60% to hit) The zap hits the jackal. You kill the jackal! The jackal closely misses you. The jackal completely misses you. The jackal misses you. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (60% to hit) Okay, then. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (60% to hit) The zap hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 60% to hit) The zap hits the jackal. The jackal is almost dead. The jackal closely misses you. The jackal bites you. You die... ...## #.............>........ ....# ....###........######## ....# .# #.†......# ....# #........# ....# ######........# ....# .......†......# ....# ....).........# ....# ..............# ....# ......†@......# ....# ......hh......# ....# .......####...# ##### .....†. #...# ....... ##### ....... ....... ####### You could see 2 jackals. Vanquished Creatures 2 endoplasms (D:1) 5 hobgoblins (D:1) A jackal (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 4 goblins (D:1) 3 kobolds (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bodes the Poltergeist Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 286 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 565 | D:1 | Reached skill level 1 in Conjurations 988 | D:1 | Reached XP level 3. HP: 2/21 MP: 3/6 988 | D:1 | HP: 1/21 [jackal (1)] 989 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_solitary_statue, layout_basic, ebering_ecumenical_altar_box, kennysheep_boxes Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 1 | 1.1 Dodging | | 2.6 Stealth | | 3.0 Spellcasting | | 2.3 Air Magic | | 3.6 Action || total ---------------------------++------- Melee: Club || 15 Unarmed || 10 Cast: Shock || 57 Use: Potion || 1 Armour: Skin || 39 Dodge: Dodged || 33