Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4816645110210246366 24 bonker the Conjurer (level 2, -5/22 HPs) Began as a Draconian Conjurer on Feb 19, 2025. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:15:24 (684 turns). bonker the Conjurer (Draconian Conjurer) Turns: 684, Time: 00:15:25 Health: -5/22 AC: 4 Str: 9 XL: 2 Next: 79% Magic: 1/5 EV: 11 Int: 16 God: Gold: 20 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, dopey 1, electricity resistance, evolution 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. You aren't carrying anything. Skills: + Level 0.3 Fighting + Level 2.0 Dodging + Level 1.9 Stealth * Level 2.1 Spellcasting + Level 4.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 63% 4 Malign Gateway Summ/Tloc 0% N/A 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You are dopey. (Int -2) You are resistant to electric shocks. (rElec) You have hidden genetic potential. Message History Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. Your magical contamination has completely faded away. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * A gnoll is nearby! As you read the scroll labelled MAMNIRI JALORAO, it crumbles to dust. It is a scroll of identify. b - a scroll of fog The gnoll closely misses you. As you read the scroll of fog, it dissolves into smoke. The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #.............. #####............. .......#..######## ######.#..# ### #.#..######.. #.#.........# #.#..#####§§# #.#..#####§§# #........§§@# ######.#..######g# ..........######§# ######...........# #.#..######.# #.##.# #.# #.##.# #.# ####.# #.# #.# #.# You could see a gnoll. Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins (D:1) 3 hobgoblins (D:1) A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 2 kobolds (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | bonker the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 203 | D:1 | Gained mutation: Your large and strong wings let you fly. | [potion of mutation] 252 | D:1 | Reached XP level 2. HP: 14/20 MP: 0/5 300 | D:1 | Learned a level 2 spell: Searing Ray 539 | D:1 | Lost mutation: Your large and strong wings let you fly. | [potion of mutation] 539 | D:1 | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 539 | D:1 | Gained mutation: You have hidden genetic potential. [potion | of mutation] 539 | D:1 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 684 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Fighting | | 0.3 Stealth | | 1.9 Spellcasting | | 2.1 Conjurations | | 4.5 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 5 Use: Potion || 3 Scroll || 2 Armour: Skin || 77 Dodge: Dodged || 65