bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. If you switch to wearing this armour, your AC would increase by 7 (34 -> 41). the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 36, D) a +1 great mace of holy wrath (49, 37, D) the +3 ice dragon scales of Somewhere Else {rPois rF- rC++ Slay+3 Stlth+} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. If you switch to wearing this armour, your AC would decrease by 7 (34 -> 27). (50, 36, D) a tin of tremorstones (inert) (50, 37, D) a +0 hunting sling of flaming (51, 36, D) a +2 pair of boots of flying (51, 37, D) a book of Frost (52, 36, D) a phial of floods (52, 37, D) the +10 spear of Zin's Castigation {antimagic, Int+3 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+3). Stlth: It makes you less stealthy. (53, 36, D) 4 scrolls of enchant weapon (53, 37, D) the +7 short sword of the Reaper {vorpal, Str+4} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). (54, 36, D) a +2 trident of venom (54, 39, D) a death scarab corpse (59, 36, D) a tin of tremorstones (inert) (60, 36, D) the +3 trident of Zucwoyh {vorpal, *Noise rCorr Int+9} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+9). *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. (60, 37, D) a +4 war axe of freezing (61, 0, D) a staff of death (61, 8, D) a +4 ring of protection (61, 12, D) a +0 morningstar a +0 ring mail a +0 great mace a +0 ring mail (61, 16, D) a +2 dagger of venom (61, 18, D) a +0 short sword a +0 robe (61, 36, D) a +2 plate armour of cold resistance (62, 0, D) the +1 scale mail of the Eternal Void {MP-9 Int+8} Int: It affects your intelligence (+8). MP: It affects your magic capacity (-9). If you switch to wearing this armour, your AC would decrease by 14 (34 -> 20). (62, 8, D) a +0 spear of venom (62, 9, D) a ring of wizardry (62, 16, D) a +3 dagger of holy wrath (62, 20, D) a +0 rapier a +0 robe a spriggan corpse (62, 26, D) the +9 hunting sling "Okky" {flame, rC+ Stlth+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rC: It protects you from cold. Stlth: It makes you more stealthy. (62, 27, D) a staff of fire (62, 29, D) a wolf spider corpse (62, 36, D) a staff of conjuration (62, 37, D) a phantom mirror (63, 0, D) a +4 spear of venom (63, 17, D) the +6 short sword "Buhiniomm" {vorpal, rElec rF- rN+ Str+3} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rN: It protects you from negative energy. (63, 19, D) a +0 rapier a +0 robe (63, 20, D) a +0 quarterstaff a +0 robe (63, 26, D) a +0 shortbow of flaming (63, 27, D) a +2 robe of resistance (63, 28, D) a scorpion corpse (63, 31, D) a scorpion corpse (63, 36, D) a +2 mace of protection (63, 37, D) the +2 leather armour of the Circus Animal {rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. If you switch to wearing this armour, your AC would decrease by 17 (34 -> 17). (64, 17, D) a +4 rapier of freezing (64, 20, D) a +0 short sword a +0 robe a spriggan corpse (64, 21, D) a black bear corpse (64, 27, D) a phial of floods (64, 28, D) a scorpion corpse (64, 33, D) a jumping spider corpse (65, 28, D) a redback corpse (65, 33, D) a tarantella corpse (67, 0, D) a +0 shortbow 15 arrows (68, 0, D) a +0 shortbow 12 arrows a piece from Xom's chessboard (15/15) (69, 0, D) a +2 long sword of holy wrath (69, 1, D) a +0 arbalest 24 bolts (69, 36, D) the +6 hand axe "Hellblazer" {protect, *Noise rPois rF+ Will+} It grants its wielder temporary protection when it strikes (+7 to AC). rF: It protects you from fire. rPois: It protects you from poison. *Noise: It may make noises in combat. Will: It increases your willpower. (70, 8, D) a +3 scale mail of cold resistance (70, 11, D) an iguana corpse (skeletalised by now) (70, 18, D) a +0 dire flail (70, 36, D) a +1 bardiche of freezing (70, 39, D) a hell hound corpse (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a phantom mirror (71, 17, D) a staff of death (71, 18, D) a +0 club (71, 26, D) a +1 long sword of holy wrath (71, 27, D) a staff of fire (71, 37, D) an amulet of faith (72, 11, D) a bullfrog corpse (skeletalised by now) (72, 12, D) a yak corpse (skeletalised by now) (72, 16, D) a +3 antimagic quarterstaff (72, 17, D) a +6 hand crossbow (72, 18, D) a +0 flail a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 19, D) a +0 whip a +0 robe (72, 26, D) a +2 hand axe of venom (72, 27, D) a staff of conjuration (72, 36, D) a staff of death (73, 1, D) a ring of magical power (73, 17, D) a +2 whip of flaming (73, 26, D) the +8 ring mail of Dogmatism {Will- Regen+ rCorr Slay-6} Slay: It affects your accuracy & damage with ranged weapons and melee (-6). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. If you switch to wearing this armour, your AC would decrease by 8 (34 -> 26). (73, 27, D) the ring of Dithmenos's Delight {Ice rCorr Dex+3 Slay-4} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-4). rF: It makes you vulnerable to fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (73, 36, D) a +0 hand axe of flaming (73, 37, D) a ring of poison resistance (74, 2, D) a +0 arbalest of freezing 24 bolts (75, 1, D) a +0 shortbow 20 arrows