bonkthebonk the Dungeon (0, 51, D) the ring "Imagesch" {Ice rN+ Slay+2 SInv} [ring of ice] It enhances your ice magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. a +2 helmet of intelligence (0, 52, D) a +1 hand crossbow of flaming (1, 32, D) a +3 leather armour of willpower (1, 33, D) a +2 great mace of protection (1, 34, D) an amulet of the acrobat (1, 50, D) a staff of conjuration (1, 51, D) a +4 vorpal battleaxe (1, 52, D) a staff of conjuration (2, 15, D) a +0 rapier of freezing (2, 16, D) a +0 hand axe of freezing (2, 32, D) a +1 dagger of protection (2, 33, D) a staff of poison (2, 34, D) a staff of fire (2, 50, D) the -4 cloak of Boiling Hail {Drain rF+ rC+ rCorr} rF: It protects you from fire. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (2, 52, D) a +0 ring mail of poison resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a +0 vampiric falchion (3, 32, D) a box of beasts (3, 33, D) a +1 falchion of protection (3, 51, D) a ring of fire (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 vorpal hand crossbow (4, 15, D) a tin of tremorstones (1/2) (4, 16, D) a staff of conjuration (4, 32, D) a +1 glaive of distortion (4, 33, D) the +5 glaive of Pups {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (4, 34, D) a +8 quarterstaff (4, 50, D) the +8 hand crossbow of the Revolution {vorpal, Str+2 Dex+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Dex: It affects your dexterity (+2). (4, 52, D) a +1 vorpal triple sword (5, 14, D) the +5 whip of Evisceration {vorpal, rPois Will+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. Will: It increases your willpower. (5, 15, D) a staff of poison (5, 32, D) a lightning rod (3/4) (5, 34, D) a +4 long sword of protection (5, 51, D) +0 swamp dragon scales (5, 52, D) a +0 robe a phial of floods (5, 53, D) a +1 robe of cold resistance (unseen) (6, 14, D) a +1 mace of holy wrath (6, 15, D) a +0 spear of venom (6, 32, D) the +8 hand axe "Ryosuti" {speed, rPois Int+3} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). rPois: It protects you from poison. (6, 33, D) a +4 spear of distortion (6, 52, D) a +0 robe a staff of death a +0 robe a +3 chain mail of poison resistance (7, 14, D) a ring of see invisible the ring "Yduplamu" {Ice rN+++ Str-4 Dex+7} [ring of ice] It enhances your ice magic. Str: It affects your strength (-4). Dex: It affects your dexterity (+7). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It renders you almost immune to negative energy. the +0 troll leather armour of Boryo {rF++ rC- Regen+ Int+6} Int: It affects your intelligence (+6). rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. (7, 32, D) a +4 spectral giant spiked club (7, 33, D) a +4 ring of evasion (7, 34, D) a +5 hunting sling (7, 51, D) a +0 lajatang of venom (7, 52, D) a book of Unlife (7, 58, D) +0 storm dragon scales (8, 14, D) an amulet of magic regeneration (8, 16, D) a staff of conjuration (8, 32, D) a staff of poison (8, 33, D) a +2 morningstar of protection (8, 34, D) a staff of conjuration (8, 50, D) the Tome of Quantum Hexes Spells Type Level Known a - Confusing Touch Hexes 3 yes b - Summon Mana Viper Hexes/Summoning 5 yes c - Summon Forest Summoning/Translocation 5 yes (8, 51, D) a +1 dagger of draining (8, 52, D) a lightning rod (3/4) (8, 58, D) +0 storm dragon scales (9, 14, D) a piece from Xom's chessboard (15/15) (9, 15, D) +2 storm dragon scales (9, 16, D) a book of Burglary (9, 32, D) the ring "Toraw" {Wiz rC+ rCorr} [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. the ring of the Gloaming {rF+ Slay+4} [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. (9, 33, D) the +1 robe of Negation {Fly rElec Stlth+ Archmagi} rElec: It insulates you from electricity. Fly: It grants you flight. Archmagi: It increases the power of your magical spells. Stlth: It makes you more stealthy. (9, 34, D) a +6 ring of dexterity (9, 50, D) a +0 hand crossbow of freezing (9, 51, D) a +2 hand axe of flaming (9, 52, D) a ring of poison resistance (9, 56, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 15, D) a +3 falchion of holy wrath (10, 16, D) a +2 dire flail of draining (10, 32, D) a +4 glaive of pain (10, 33, D) a staff of earth (10, 51, D) a +2 flail of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a piece from Xom's chessboard (15/15) (11, 15, D) a +4 ring mail of cold resistance (11, 16, D) a staff of cold (11, 32, D) a +2 great sword of freezing (11, 33, D) a ring of poison resistance (11, 50, D) a +0 long sword of electrocution (11, 51, D) the +3 long sword of Foolhardiness {flame, rF- rC+ Str+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+3). rF: It makes you vulnerable to fire. rC: It protects you from cold. (11, 52, D) a staff of cold (11, 53, D) a +0 robe an amulet of guardian spirit (12, 14, D) a +6 great sword of freezing (12, 15, D) a +2 vorpal trident (12, 16, D) the +8 arbalest "Wallyq" {flame, rElec rF+} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rF: It protects you from fire. rElec: It insulates you from electricity. (12, 32, D) a tin of tremorstones (1/2) (12, 33, D) a ring of willpower (12, 34, D) a tin of tremorstones (1/2) (12, 50, D) a phantom mirror (12, 51, D) a lightning rod (3/4) (12, 52, D) a +0 scythe of protection (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 32, D) the +11 great sword of Victory {flame, Int+2 Dex+6} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+6). (13, 34, D) a +1 cloak of willpower (13, 51, D) the +9 ring mail "Qeufuti" {rElec} rElec: It insulates you from electricity. (13, 52, D) a +2 chain mail of fire resistance (14, 51, D) a +2 antimagic mace (14, 52, D) a tin of tremorstones (1/2) (18, 48, D) a book of Death (18, 49, D) a staff of poison (18, 50, D) a book of the Tundra (19, 0, D) a +3 spear of venom (19, 1, D) a +2 vorpal falchion (19, 16, D) a book of the Dryads (19, 32, D) a box of beasts (19, 33, D) a +2 plate armour of fire resistance (19, 48, D) a staff of fire (19, 50, D) a phantom mirror (20, 0, D) a +0 dagger (20, 1, D) a staff of conjuration a +0 robe a +3 glaive of venom (20, 16, D) a +0 leather armour (20, 17, D) a staff of earth (20, 32, D) a book of Spatial Translocations (20, 33, D) the +4 long sword of the Apocalypse {freeze, rElec Int-4 Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (20, 50, D) a +6 ring of strength (21, 16, D) a +4 ring of protection (21, 19, D) a +0 spear the +4 robe of Augmentation {Str+4 Int+4 Dex+4} Str: It affects your strength (+4). Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). a +0 spear a +0 leather armour (21, 32, D) a staff of earth (21, 33, D) a +0 barding of cold resistance (21, 49, D) a +2 mace of holy wrath (21, 50, D) a +2 robe of willpower (22, 0, D) the +3 chain mail "Tiasu" {Will+ Str+3 Int+4 Slay+2} Str: It affects your strength (+3). Int: It affects your intelligence (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Will: It increases your willpower. (22, 1, D) the +2 ring mail of Beauty {rC+ Str+3} Str: It affects your strength (+3). rC: It protects you from cold. (22, 3, D) a +0 dagger a +0 robe (22, 16, D) a +1 falchion of holy wrath (22, 17, D) a phantom mirror (22, 19, D) a +2 vorpal spear a +0 leather armour (22, 22, D) a +0 trident (22, 32, D) a staff of fire (22, 33, D) a piece from Xom's chessboard (15/15) (22, 48, D) a phial of floods (22, 49, D) the +3 leather armour of the Garden {Dex+4 Stlth+} Dex: It affects your dexterity (+4). Stlth: It makes you more stealthy. (22, 50, D) a +0 vorpal great sword (23, 0, D) a ring of resist corrosion (23, 1, D) a +1 vorpal long sword a +0 robe (23, 3, D) a +0 robe an amulet of regeneration (23, 16, D) the +8 morningstar "Xoetith" {flame, Contam rN++ Will+ rCorr} It burns those it strikes, dealing additional fire damage. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (23, 17, D) a +1 vampiric scythe (23, 18, D) a +3 plate armour of poison resistance (23, 19, D) a +2 trident of pain a +0 robe (23, 22, D) the amulet "Doimefa" {Rampage Regen+} [amulet of regeneration] Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +0 demon trident a +0 robe (23, 32, D) a staff of cold (23, 33, D) a staff of poison (23, 34, D) a +1 mace of holy wrath (23, 49, D) an amulet of guardian spirit (23, 50, D) a lightning rod (3/4) (23, 52, D) a +0 robe a +0 dagger (24, 1, D) a ring of willpower (24, 2, D) a +0 dagger a +0 robe (24, 6, D) a +0 great sword a +0 plate armour (24, 16, D) a phial of floods (24, 17, D) a +0 rapier (24, 18, D) a ring of ice the ring of Nuyconuc {rPois rF+ rN+ Str-5 SInv} [ring of see invisible] Str: It affects your strength (-5). rF: It protects you from fire. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. 8 curare-tipped darts a +4 ring of evasion an amulet of magic regeneration 2 boomerangs of dispersal the ring of the Hare {EV+8} [ring of evasion] EV: It affects your evasion (+8). (24, 20, D) a +0 trident a +0 robe a +3 spear of venom a +0 leather armour (24, 21, D) a +3 rapier of venom a +0 robe (24, 22, D) a +4 spear of venom a +0 leather armour (24, 32, D) a box of beasts (24, 33, D) a +3 spear of freezing (24, 48, D) a tin of tremorstones (1/2) (24, 50, D) the +4 quarterstaff of the Shoals {freeze, *Slow rPois rF- SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (25, 0, D) a ring of wizardry (25, 1, D) a +2 triple crossbow of freezing (25, 16, D) a book of Minor Magic (25, 17, D) a +0 plate armour of positive energy (25, 18, D) a +0 trident a staff of poison (25, 19, D) a +0 trident (25, 20, D) a +1 spear of venom a +0 leather armour (25, 32, D) a staff of earth (25, 33, D) a +6 ring of strength (25, 34, D) a staff of death (25, 49, D) a staff of air (25, 50, D) an amulet of faith (25, 53, D) a ghoul skeleton (25, 54, D) a +0 robe a staff of poison (26, 0, D) a phial of floods (26, 1, D) the +1 robe "Epsat" {Rampage rElec rC+ Dex-2} Dex: It affects your dexterity (-2). rC: It protects you from cold. rElec: It insulates you from electricity. Rampage: It bestows one free step when moving towards enemies. (26, 16, D) a staff of conjuration (26, 17, D) a +0 pair of gloves of strength (26, 19, D) a +0 trident (26, 32, D) a tin of tremorstones (1/2) (26, 33, D) a +1 long sword of holy wrath (26, 34, D) a lightning rod (3/4) (26, 49, D) the +0 ring mail "Luzas" {Harm Will+ Dex+4} Dex: It affects your dexterity (+4). Harm: It increases damage dealt and taken. Will: It increases your willpower. (26, 50, D) a +0 robe a +3 dagger (26, 51, D) a +0 robe a +0 dagger a +2 buckler of protection a human skeleton (26, 54, D) a +0 halberd a +0 robe a staff of air (26, 55, D) a +0 long sword (27, 3, D) a +0 battleaxe (27, 17, D) a piece from Xom's chessboard (15/15) (27, 20, D) a +1 vampiric spear a +0 leather armour (27, 21, D) a +0 trident (27, 22, D) a +2 rapier of freezing a +0 robe (27, 32, D) a +6 ring of dexterity (27, 33, D) a +0 dagger of venom (27, 34, D) a tin of tremorstones (1/2) (27, 51, D) a +0 long sword (27, 54, D) a ghoul skeleton (27, 55, D) a +0 dire flail (28, 0, D) the ring "Xyshrul" {*Slow rC+ rCorr SInv} [ring of protection from cold] rC: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (28, 16, D) a +0 rapier of flaming (28, 17, D) a staff of fire (28, 32, D) the +10 hand axe of Guown {distort, rF- rC- Int+8 Dex+4} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Int: It affects your intelligence (+8). Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. (28, 33, D) a staff of earth (28, 48, D) the +6 dagger "Nacvoed" {freeze, +Rage Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. +Rage: It lets you go berserk. Stlth: It makes you more stealthy. (28, 49, D) a box of beasts (28, 50, D) a +1 dire flail a +1 arbalest of flaming a +0 plate armour a +3 chain mail of cold resistance (28, 51, D) a +0 broad axe a +0 chain mail a +0 glaive (28, 52, D) a +0 robe a +4 short sword a +0 robe a +3 great mace of venom (28, 55, D) a ghoul skeleton (29, 0, D) a +1 short sword of venom (29, 1, D) a +2 robe of positive energy (29, 16, D) a +4 spectral quarterstaff (29, 17, D) a phantom mirror (29, 32, D) a +4 falchion of holy wrath (29, 33, D) a staff of poison (29, 50, D) the +6 scale mail "Otul" {Str+4} Str: It affects your strength (+4). (30, 49, D) a +1 rapier of venom (30, 50, D) a +5 hunting sling of flaming (30, 52, D) a +0 robe a staff of conjuration (31, 48, D) a +0 dagger (31, 49, D) the +4 ring mail "Usuilioki" {-Tele rElec rN+++ rCorr} rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (31, 50, D) the +3 leather armour of Gallantry {rC+ rCorr Stlth+} rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (31, 52, D) a +0 robe a +0 robe a +4 vorpal glaive a human skeleton (32, 48, D) a +1 scale mail of poison resistance (32, 49, D) a +2 hand axe (32, 50, D) a +2 broad axe of freezing (32, 53, D) a +0 bardiche a +0 chain mail (33, 48, D) a +0 dagger (33, 50, D) the +2 helmet of the Other Side {*Slow Int+2 Stlth+} Int: It affects your intelligence (+2). *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (33, 55, D) a ghoul skeleton (34, 28, D) a +0 hand axe of draining (34, 30, D) 4 large rocks (34, 48, D) a +1 shortbow of flaming (34, 49, D) a +0 mace (34, 50, D) a +3 arbalest of freezing (34, 54, D) a +0 dire flail (34, 56, D) a +0 battleaxe a +0 plate armour a +0 great mace a +0 plate armour (34, 57, D) a +2 war axe a +0 plate armour (35, 0, D) a tin of tremorstones (1/2) (35, 14, D) a box of beasts (35, 28, D) a book of Necromancy (35, 29, D) a staff of conjuration (35, 55, D) a +0 mace a +4 plate armour of poison resistance a +0 war axe a +0 chain mail (35, 57, D) a +0 great mace a +0 chain mail a +3 war axe a +0 chain mail (36, 0, D) the ring of Urypuin {rPois rC+ Int+3} [ring of protection from cold] Int: It affects your intelligence (+3). rC: It protects you from cold. rPois: It protects you from poison. (36, 1, D) a +1 scimitar of flaming (36, 14, D) a staff of earth (36, 15, D) a condenser vane (inert) (36, 28, D) a staff of conjuration (36, 29, D) a +0 trident a +0 leather armour (36, 31, D) a +0 spear a +0 leather armour (37, 0, D) a +4 spectral quarterstaff (37, 1, D) a box of beasts (37, 14, D) a +4 longbow (37, 15, D) a +0 long sword of electrocution (37, 28, D) a staff of poison (37, 29, D) a +2 chain mail of poison resistance (37, 30, D) a +2 trident of flaming a +0 robe (37, 32, D) a +0 trident of protection a +0 robe (38, 0, D) a staff of fire (38, 1, D) an amulet of the acrobat (38, 7, D) a +1 scythe of freezing (38, 14, D) a +1 scale mail of cold resistance (38, 29, D) the +4 scale mail of Magic {Stlth+} Stlth: It makes you more stealthy. (38, 32, D) a +0 rapier a +0 robe (38, 33, D) a +0 rapier a +0 robe (39, 0, D) a lightning rod (3/4) (39, 1, D) a staff of cold (39, 7, D) a +2 vampiric scythe (39, 14, D) a ring of flight a +0 mace (39, 28, D) a staff of death (39, 32, D) a +1 vampiric trident a +0 robe (39, 50, D) a scroll of brand weapon (40, 0, D) a +7 vorpal hand axe (40, 5, D) a +3 scythe of venom (40, 7, D) a +1 vorpal scythe (40, 14, D) a lightning rod (3/4) (40, 15, D) the +8 arbalest "Zithredo" {freeze, Fragile rPois rCorr Dex-3} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. (40, 28, D) a +0 vorpal spear (40, 29, D) a staff of earth (40, 32, D) a +0 trident a +0 robe (40, 50, D) a book of Ice (41, 0, D) the +2 arbalest "Ylal" {vorpal, Contam rN+ Str+9} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+9). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (41, 1, D) a staff of fire (41, 14, D) a condenser vane (inert) (41, 15, D) a +0 leather armour of poison resistance (41, 30, D) a +0 trident (41, 32, D) a +2 antimagic trident a +0 leather armour (41, 50, D) a condenser vane (inert) (42, 0, D) a lightning rod (3/4) (42, 1, D) a staff of conjuration (42, 4, D) a +3 halberd a +0 robe (42, 14, D) a tin of tremorstones (1/2) (42, 15, D) a ring of resist corrosion (42, 28, D) the +4 short sword of the Wilderness {elec, rPois} It occasionally discharges a powerful burst of electricity upon striking a foe. rPois: It protects you from poison. (42, 29, D) a +3 chain mail of cold resistance (42, 32, D) 3 large rocks (42, 50, D) a staff of death (43, 14, D) a +0 mace of draining (43, 15, D) a +2 vorpal hunting sling (43, 29, D) the +3 scale mail "Vamowkaf" {Will+ Str+2 Int-2} Str: It affects your strength (+2). Int: It affects your intelligence (-2). Will: It increases your willpower. (43, 50, D) a +3 hunting sling of freezing (44, 50, D) a box of beasts (44, 51, D) a staff of earth (45, 50, D) the ring "Cydui" {rPois rN+ Int+4 Dex+2} [ring of positive energy] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+2). rPois: It protects you from poison. rN: It protects you from negative energy. (45, 51, D) a staff of death (46, 50, D) a piece from Xom's chessboard (15/15) (46, 51, D) 4 scrolls of enchant weapon (47, 50, D) a +2 vampiric war axe (47, 51, D) a staff of cold (48, 50, D) a phial of floods (48, 51, D) an amulet of faith (49, 0, D) a +0 long sword (49, 1, D) a +3 chain mail of cold resistance (49, 3, D) a +3 scimitar of holy wrath (49, 36, D) a +6 ring of dexterity (49, 50, D) a +1 barding of cold resistance (50, 0, D) a +0 short sword (50, 12, D) a +0 spear of flaming (50, 13, D) a staff of fire (50, 16, D) a staff of earth a +0 arbalest 14 bolts (50, 18, D) 3 large rocks (50, 24, D) a +2 scale mail of fire resistance (50, 37, D) a condenser vane (inert) (50, 50, D) a piece from Xom's chessboard (15/15) (51, 0, D) the +0 chain mail "Buywoit" {rC+ Int+4 Dex+3 Stlth+} Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). rC: It protects you from cold. Stlth: It makes you more stealthy. (51, 1, D) a +2 scimitar of holy wrath (51, 2, D) a +3 short sword a +0 leather armour (51, 13, D) the +2 war axe of Otaxzal {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Stlth: It makes you more stealthy. (51, 18, D) a +0 dire flail a +0 chain mail 6 large rocks (51, 24, D) a +0 hand axe (51, 36, D) a +4 ring of evasion a +4 ring of slaying a +1 great mace of protection (51, 37, D) a box of beasts (51, 42, D) a +2 battleaxe of freezing (51, 50, D) a +1 quarterstaff of pain (52, 0, D) a staff of cold (52, 1, D) a staff of air (52, 3, D) a +0 long sword (52, 5, D) a +0 short sword a +0 longbow 7 arrows a +0 leather armour (52, 6, D) a +0 rapier a +0 rapier a +0 leather armour (52, 13, D) a phantom mirror (52, 15, D) a +0 arbalest 22 bolts (52, 17, D) a +0 war axe a +5 shortbow of freezing a +0 plate armour (52, 18, D) a +2 vorpal war axe a +0 chain mail a +0 great mace a +0 plate armour (52, 24, D) a phantom mirror (52, 25, D) a +2 leather armour of fire resistance (52, 36, D) a phantom mirror (52, 50, D) a ring of positive energy (53, 1, D) a condenser vane (inert) (53, 2, D) a +0 shortbow a +0 scimitar 11 arrows a +0 scale mail a +0 long sword (53, 17, D) a +1 halberd of protection a +0 chain mail (53, 18, D) a +0 great mace a +0 plate armour (53, 19, D) a +0 war axe a +0 plate armour (53, 24, D) a +2 leather armour of willpower (53, 36, D) a staff of earth (53, 37, D) a staff of earth (53, 50, D) a +2 hand crossbow of freezing (54, 1, D) a phantom mirror (54, 3, D) a +0 rapier a +0 rapier a +0 leather armour a ring of flight (54, 5, D) a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (54, 6, D) a +0 long sword a +0 chain mail (54, 12, D) a staff of conjuration (54, 13, D) +0 ice dragon scales (54, 24, D) a +1 vampiric hand axe (54, 25, D) a piece from Xom's chessboard (15/15) (54, 28, D) a +0 scimitar (55, 0, D) a staff of air (55, 1, D) a +2 vorpal dire flail (55, 2, D) a +0 long sword a +0 ring mail (55, 3, D) a +0 short sword of venom a +0 leather armour (55, 12, D) a +1 shortbow of freezing (55, 13, D) a +3 scale mail of willpower (55, 16, D) a +0 arbalest 30 bolts (55, 24, D) a +0 battleaxe (55, 25, D) a +0 scythe of freezing (55, 27, D) a +0 scimitar (55, 29, D) a +0 short sword (56, 3, D) a +0 long sword a +0 leather armour a ring of see invisible (56, 25, D) a +0 dire flail a +0 long sword a +0 dire flail (56, 27, D) a +0 glaive (57, 26, D) a +0 hand axe (59, 37, D) the amulet of Qoomyuro {Will+ Regen+ Int-3 Dex+3} [amulet of regeneration] Int: It affects your intelligence (-3). Dex: It affects your dexterity (+3). Regen: It increases your rate of health regeneration. Will: It increases your willpower. (59, 38, D) a +0 robe (60, 36, D) a staff of air (60, 38, D) a +2 broad axe of venom a +0 animal skin (61, 0, D) a +6 ring of intelligence (61, 8, D) a +4 war axe of venom (61, 16, D) a piece from Xom's chessboard (15/15) (61, 26, D) a phial of floods (61, 28, D) a +0 dagger a +0 robe (61, 30, D) a +0 scythe a +0 robe (61, 36, D) a box of beasts (61, 37, D) a +3 quarterstaff of distortion a +0 robe a +0 shortbow of flaming (62, 0, D) a staff of earth (62, 1, D) a +3 plate armour of positive energy (62, 8, D) a ring of positive energy (62, 9, D) a +2 vorpal hand axe (62, 11, D) a +0 war axe a +0 robe (62, 26, D) a +1 kite shield of positive energy (62, 32, D) a +4 scimitar of flaming a +0 robe (62, 37, D) a +0 great sword of electrocution (63, 0, D) a piece from Xom's chessboard (15/15) (63, 8, D) a +2 rapier of electrocution (63, 17, D) a +3 hunting sling (63, 20, D) a +0 scimitar of flaming (63, 26, D) a +3 trident of protection (63, 27, D) a +3 trident of venom (63, 29, D) a +0 morningstar a +2 robe of positive energy (63, 32, D) a +0 short sword a +0 scale mail a +0 flail of draining a +0 chain mail (64, 16, D) a +0 vorpal war axe (64, 17, D) a +1 rapier of draining (64, 26, D) a phial of floods (64, 29, D) a +3 quarterstaff of chaos a +0 cloak (64, 30, D) a +0 dagger of freezing a +0 robe (67, 1, D) a +0 flail (68, 0, D) a lightning rod (3/4) (68, 3, D) a +0 club a +0 mace (69, 0, D) the +3 glaive of Ireymed {vorpal, rC+ Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rC: It protects you from cold. (69, 36, D) the +8 chain mail "Usooluss" {Dex+7} Dex: It affects your dexterity (+7). (70, 9, D) a +0 leather armour a +2 long sword of holy wrath (70, 11, D) a +0 war axe a +0 leather armour (71, 8, D) a +2 hand crossbow of freezing (71, 10, D) a +0 club a +0 leather armour (71, 11, D) a +0 dagger a +0 chain mail (71, 16, D) a phantom mirror (71, 26, D) the +5 mace of the Hidden Vale {flame, Fly rC- rN++} It burns those it strikes, dealing additional fire damage. rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Fly: It grants you flight. (71, 31, D) a +0 spear a +0 buckler (71, 33, D) a +0 quarterstaff a +0 robe (71, 36, D) a staff of cold (71, 37, D) a staff of poison (72, 9, D) a +0 hand axe a +0 leather armour a staff of cold (72, 27, D) a staff of earth (72, 31, D) a +0 spear (72, 32, D) a +0 short sword a +0 robe a +0 buckler (72, 36, D) a staff of air (72, 37, D) a staff of fire (73, 1, D) a +6 ring of strength (73, 16, D) the +7 hand axe "Ydairos" {vamp, Fragile +Rage rC+ Str+5} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+5). rC: It protects you from cold. +Rage: It lets you go berserk. Fragile: It will be destroyed if unequipped. (73, 17, D) a +2 vampiric hand axe (73, 26, D) the +0 buckler "Nomof" {rN+} rN: It protects you from negative energy. (73, 27, D) a +2 scale mail of poison resistance (73, 36, D) a +2 glaive of flaming (73, 37, D) a lightning rod (3/4)