bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 0, D) a +1 halberd of protection (49, 1, D) a book of Lightning (49, 24, D) a ring of fire (49, 36, D) a staff of death (49, 38, D) a +0 dagger a +0 robe (50, 0, D) the +9 dire flail "Istak" {vamp, rPois Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rPois: It protects you from poison. (50, 1, D) a staff of fire (50, 12, D) a +4 ring of protection (50, 13, D) a staff of earth (50, 24, D) an amulet of regeneration a ring of willpower an amulet of faith (50, 25, D) a +1 scimitar of flaming (50, 36, D) a +2 mace of holy wrath (50, 37, D) a +2 plate armour of willpower (50, 38, D) a +0 dagger a +0 robe (51, 0, D) a staff of cold (51, 1, D) a +1 flail of protection (51, 13, D) a +5 falchion of holy wrath (51, 24, D) a staff of cold (51, 36, D) the +6 battleaxe of the Queen {freeze, Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+4). (51, 37, D) a +0 dagger a +0 robe a staff of cold (51, 40, D) a +0 robe (52, 0, D) a condenser vane (inert) (52, 1, D) the +5 fustibalus "Ruanicai" {vorpal, *Corrode rElec Str+2 Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). Int: It affects your intelligence (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (52, 12, D) the +2 robe of Reason {rC+ Dex+4} Dex: It affects your dexterity (+4). rC: It protects you from cold. (52, 13, D) the +0 pair of gloves of Discretion {Regen+ rCorr Dex-5 Slay-2} Dex: It affects your dexterity (-5). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). Regen: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (52, 25, D) a staff of air (52, 36, D) a +3 vorpal battleaxe (52, 37, D) a +4 war axe of freezing (53, 0, D) the +10 morningstar "Eos" {elec, Halo rElec} It occasionally discharges a powerful burst of electricity upon striking a foe. It grants its wielder a halo, increasing accuracy against those within it. rElec: It insulates you from electricity. (53, 1, D) the +1 great sword of Nyrrir {antimagic, rPois rF+ Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). rF: It protects you from fire. rPois: It protects you from poison. (53, 12, D) a +0 flail of protection (53, 13, D) a staff of conjuration (53, 24, D) a +1 triple crossbow of flaming (53, 25, D) a +0 chain mail of fire resistance (53, 38, D) a +0 dagger a +0 robe (54, 0, D) a +4 vampiric demon whip (54, 1, D) a +3 mace of protection (54, 3, D) a polar bear corpse (54, 12, D) a staff of death (54, 24, D) a condenser vane (inert) (55, 0, D) a phantom mirror (55, 1, D) the Compendium of Mezcal Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Starburst Conjuration/Fire 6 no c - Orb of Destruction Conjuration 7 no (55, 12, D) a staff of poison (55, 13, D) a +1 plate armour of fire resistance (59, 36, D) a piece from Xom's chessboard (15/15) (60, 18, D) a +0 shortbow 22 arrows (60, 37, D) the +7 falchion of Hoomag {protect, *Slow rCorr MP-9 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Int: It affects your intelligence (+4). MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. (61, 0, D) a staff of fire (61, 16, D) a staff of earth (61, 26, D) a +1 long sword of freezing (61, 37, D) a box of beasts (61, 39, D) a +0 trident a +2 hunting sling of freezing (62, 0, D) the +9 great mace of the Whelk {freeze, rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (62, 9, D) a +1 vorpal great mace (62, 16, D) the +3 leather armour of Mezcal {Int+3} Int: It affects your intelligence (+3). (62, 17, D) a +0 arbalest (62, 18, D) a +0 shortbow 24 arrows (62, 26, D) the amulet of Hunaix {Faith Will+} [amulet of faith] It allows you to gain divine favour quickly. Will: It increases your willpower. (62, 27, D) a +0 spear of distortion (62, 29, D) a +0 rapier a +0 robe (62, 37, D) a +4 long sword of freezing (62, 39, D) a +0 demon whip (63, 0, D) a +2 mace of protection (63, 8, D) a ring of protection from cold (63, 16, D) a +0 war axe of venom (63, 17, D) a +0 arbalest (63, 19, D) a +0 arbalest (63, 26, D) a +1 fustibalus of flaming (63, 27, D) a staff of conjuration (63, 30, D) a +0 short sword a +0 robe (63, 31, D) a +0 spear a curare-tipped dart (63, 36, D) a staff of fire (63, 37, D) a ring of flight (64, 17, D) a +0 arbalest (64, 26, D) a +2 ring mail of fire resistance (64, 27, D) a +4 ring of protection (65, 17, D) a +0 arbalest (65, 26, D) the amulet "Raha" {Faith rElec} [amulet of faith] It allows you to gain divine favour quickly. rElec: It insulates you from electricity. (65, 29, D) a +0 short sword a +0 robe a +0 buckler (67, 0, D) a +4 ring of protection (68, 0, D) the +6 rapier of Wyrd {vorpal, Str+6} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). (69, 0, D) the +10 rapier of Bloodstone {spect, *Slow +Rage Int+2 Stlth+} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+2). +Rage: It lets you go berserk. *Slow: It may slow you when you take damage. Stlth: It makes you more stealthy. (69, 36, D) a +2 great sword of draining (69, 37, D) a +0 shortbow 15 arrows (70, 9, D) a lightning rod (1/4) (70, 36, D) a lightning rod (1/4) (70, 37, D) the +3 ice dragon scales of Omission {rPois rF- rC++ SInv} rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. (70, 38, D) a +0 trident (71, 16, D) a +1 scale mail of willpower (71, 17, D) a +0 short sword of draining (71, 26, D) a +3 plate armour of cold resistance (71, 27, D) the +5 fustibalus of Causality {flame, Fly MP+9 Int+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). MP: It affects your magic capacity (+9). Fly: It grants you flight. (71, 36, D) a +4 morningstar of flaming (71, 37, D) a +0 shortbow 10 arrows a staff of earth (71, 39, D) a +0 trident 4 boomerangs (71, 40, D) a +0 trident (72, 8, D) a +6 ring of strength (72, 16, D) a +2 scale mail of willpower (72, 17, D) a lightning rod (1/4) (72, 20, D) a +0 glaive (72, 26, D) a staff of cold (72, 37, D) the +5 longbow of Fedhas {vorpal, rElec rPois Str-4} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. (72, 38, D) 4 large rocks (73, 17, D) the +6 glaive of Bodily Humours {vorpal, Will+ Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Will: It increases your willpower. (73, 19, D) a +0 battleaxe (73, 26, D) a +0 hand axe of flaming (73, 27, D) the +6 hand axe "Impslayer" {vorpal, rPois Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rPois: It protects you from poison. (73, 37, D) 6 large rocks a +2 whip of freezing (73, 39, D) a +0 shortbow 14 arrows