bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 36, D) a +0 hunting sling of flaming (49, 37, D) a +3 scale mail of cold resistance (50, 13, D) a +0 spear of freezing (50, 24, D) a piece from Xom's chessboard (15/15) (50, 25, D) a phial of floods (50, 37, D) a ring of ice (51, 13, D) a Grand Grimoire (51, 24, D) a lightning rod (4/4) (51, 25, D) a +2 robe of willpower (51, 27, D) a +0 robe (51, 28, D) a +0 robe of positive energy (51, 36, D) a staff of cold (51, 37, D) the +5 short sword "Conservator" {holy, rC+ rN+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rC: It protects you from cold. rN: It protects you from negative energy. (51, 42, D) a +4 long sword of holy wrath a +1 tower shield of cold resistance (52, 13, D) the +0 chain mail of Pigel {Str+4} Str: It affects your strength (+4). (52, 24, D) a +3 spectral quarterstaff (52, 25, D) a +3 great sword of holy wrath (52, 27, D) a ghoul corpse (52, 29, D) a ghoul corpse (52, 36, D) a +4 ring of slaying (52, 39, D) a +2 scimitar of holy wrath a +0 tower shield (53, 13, D) the ring "Penlabb" {Str+6 Dex+5} [ring of strength] Str: It affects your strength (+6). Dex: It affects your dexterity (+5). (53, 25, D) a +1 plate armour of fire resistance (53, 27, D) a +0 robe a +0 morningstar (53, 36, D) a +2 leather armour of fire resistance (53, 37, D) a tin of tremorstones (2/2) (54, 13, D) a staff of fire (54, 24, D) a staff of cold (54, 25, D) a staff of death (54, 26, D) a +0 robe a +0 dagger a human corpse (55, 13, D) a phial of floods (59, 37, D) a +3 short sword of flaming (60, 36, D) a +1 robe of positive energy (61, 8, D) a staff of death (61, 16, D) a ring of willpower (61, 19, D) a +0 shortbow of flaming (still there?) 17 arrows (still there?) (61, 26, D) the +5 triple crossbow of Xibiw {vorpal, Will+} Any ammunition fired from it inflicts extra damage upon your enemies. Will: It increases your willpower. (61, 42, D) a +0 battleaxe of freezing (62, 0, D) a +2 hand crossbow of flaming (62, 1, D) the +2 short sword of Chance {vorpal, rF- Int+6 SInv} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rF: It makes you vulnerable to fire. SInv: It lets you see invisible. (62, 9, D) a box of beasts (62, 16, D) a +1 leather armour of poison resistance (62, 17, D) a +4 vampiric lajatang (62, 19, D) 6 large rocks (unseen) (62, 27, D) a +0 robe of cold resistance (62, 36, D) a staff of earth (62, 37, D) a phantom mirror (62, 42, D) a +1 battleaxe of freezing (63, 0, D) the ring of Ifayrhig {rPois rF- rN+ MP+9 Dex-2} [ring of positive energy] Dex: It affects your dexterity (-2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (63, 8, D) +1 ice dragon scales (63, 16, D) +2 shadow dragon scales (63, 17, D) a +2 short sword of freezing (63, 20, D) a +0 trident of venom (63, 23, D) 3 throwing nets (63, 27, D) a +1 short sword of venom (63, 36, D) a +2 robe of the Archmagi (64, 17, D) a +3 trident of venom (64, 26, D) a staff of cold (64, 27, D) a box of beasts (65, 18, D) a +0 shortbow (still there?) 21 arrows (still there?) (65, 26, D) a +2 shortbow of flaming (67, 1, D) a +0 club a +0 ring mail (68, 1, D) a +0 whip a +0 leather armour (68, 2, D) a +0 whip (69, 0, D) a +1 hand axe of flaming (69, 26, D) a +0 dire flail a +0 scale mail (69, 28, D) a +0 flail a +0 ring mail (69, 30, D) a +0 dagger a +0 robe (69, 36, D) the ring of Boamirph {rC- rCorr Int+2 Dex+4} [ring of resist corrosion] Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (70, 8, D) a +1 leather armour of willpower (70, 9, D) a +1 pair of boots of stealth (70, 26, D) a +0 great mace of protection a +0 ring mail a +1 dire flail a +0 chain mail (70, 37, D) the ring "Ruebunis" {Wiz rElec rC- Str-2 Dex+8} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (-2). Dex: It affects your dexterity (+8). rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (71, 12, D) a +0 dagger a +0 leather armour (71, 17, D) a lightning rod (4/4) (71, 26, D) a lightning rod (4/4) (71, 27, D) a +1 vorpal fustibalus (71, 29, D) a +0 mace a +0 ring mail (71, 37, D) a +2 shortbow of flaming (72, 9, D) a box of beasts (72, 12, D) a +0 short sword a +0 leather armour (72, 16, D) a +0 whip of electrocution (72, 26, D) a staff of cold (72, 27, D) a ring of wizardry (72, 29, D) a +0 short sword (72, 37, D) the +10 scale mail "Macaess Oruy" {-Cast Harm Regen+} -Cast: It prevents spellcasting. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (73, 16, D) a +2 hand axe of venom (73, 17, D) a +0 fustibalus of freezing (73, 26, D) a staff of cold (73, 27, D) the +0 scale mail of the Abyss {Rampage Will++ Str+3 Dex-3} Str: It affects your strength (+3). Dex: It affects your dexterity (-3). Rampage: It bestows one free step when moving towards enemies. Will: It greatly increases your willpower. (73, 37, D) a +0 scale mail of poison resistance (75, 1, D) a +4 giant spiked club