bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (49, 24, D) a +1 pair of gloves of stealth (49, 36, D) a box of beasts (49, 37, D) the +6 quarterstaff of Tobyghum {protect, rC+ Will+ Str+5} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). rC: It protects you from cold. Will: It increases your willpower. (50, 24, D) a +2 hand axe of venom (50, 25, D) the +2 robe of Vines {NoPotionHeal Regen+++} Its wearer cannot be healed by potions. Regen: It increases your rate of health regeneration. (50, 36, D) a +3 plate armour of willpower (50, 37, D) a +1 great mace of protection (50, 40, D) a cane toad corpse (50, 42, D) a bullfrog corpse (51, 24, D) a +5 vorpal flail (51, 25, D) the amulet of the Jackalope {Rampage rC+ Regen+ Stlth+} [amulet of regeneration] rC: It protects you from cold. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (51, 27, D) a +0 glaive (still there?) a +1 chain mail of fire resistance (still there?) (51, 36, D) a staff of conjuration (51, 37, D) the +7 hunting sling "Idghutz" {vorpal, Int+4} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (51, 41, D) a yak corpse (51, 42, D) a wyvern corpse (52, 24, D) a +2 chain mail of cold resistance (52, 25, D) a staff of air (52, 26, D) a +2 quarterstaff of chaos (still there?) a +0 cloak (still there?) (52, 30, D) a +1 lajatang of pain (still there?) a +0 robe (still there?) the spriggan corpse of Agnes (still there?) (52, 37, D) a ring of positive energy (53, 24, D) a manual of Crossbows (53, 25, D) a staff of fire (53, 27, D) a +1 dagger of draining (still there?) a +0 robe (still there?) a potion of cancellation (still there?) (53, 30, D) a +0 rapier (still there?) a +0 leather armour (still there?) (53, 36, D) a +1 vampiric bardiche (53, 37, D) a box of beasts (53, 38, D) a water moccasin corpse (54, 24, D) a +1 morningstar of distortion (54, 25, D) the Tome of Moulding Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 no (54, 26, D) a +0 dagger (still there?) a +0 leather armour (still there?) a wand of flame (24) (still there?) a potion of might (still there?) (54, 27, D) the human corpse of Kirke (55, 24, D) a condenser vane (59, 36, D) a staff of air (59, 37, D) a +4 halberd of freezing (59, 39, D) a +0 mace a +0 robe (61, 8, D) a +0 robe of willpower (61, 16, D) a ring of wizardry (61, 26, D) a staff of death (61, 36, D) a box of beasts (61, 37, D) a +2 antimagic long sword (61, 40, D) a +1 spear of flaming a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 41, D) a +0 halberd a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 1, D) a +3 arbalest of freezing (62, 4, D) a +0 morningstar a +0 scale mail a +0 dagger a +2 robe of fire resistance (62, 8, D) the +0 ring mail "Nilasumep" {Dex+3} Dex: It affects your dexterity (+3). (62, 9, D) the +9 demon trident "Xoddivas" {pain, Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). (62, 16, D) a ring of poison resistance (62, 27, D) a staff of death (62, 31, D) a +0 short sword (still there?) a +0 robe (still there?) (62, 39, D) a +3 dagger of venom (63, 0, D) a +1 fustibalus of freezing (63, 4, D) a +0 great mace (still there?) a +0 scale mail (still there?) (63, 16, D) a condenser vane (63, 17, D) a lightning rod (2/4) (63, 37, D) a +4 ring of protection (64, 16, D) a condenser vane (64, 26, D) a staff of conjuration (65, 26, D) a +1 dagger of venom (67, 0, D) a piece from Xom's chessboard (15/15) (68, 0, D) a +2 dagger of electrocution (69, 0, D) a +1 halberd of pain (69, 36, D) a +6 flail of draining (70, 33, D) a +0 long sword (70, 36, D) a +3 hand crossbow of flaming (70, 37, D) a staff of cold (70, 42, D) a wolf corpse (skeletalised by now) (still there?) a wyvern corpse (skeletalised by now) (still there?) (71, 8, D) a +1 robe of willpower (71, 16, D) the +6 long sword of Symmetry {elec, Str+3 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Dex: It affects your dexterity (+4). (71, 26, D) a +6 ring of strength the +5 rapier "Tutwuixzo" {holy, rF- Will+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It makes you vulnerable to fire. Will: It increases your willpower. Stlth: It makes you more stealthy. (71, 32, D) a +0 short sword a +0 leather armour (71, 36, D) a staff of air (71, 37, D) a staff of poison (71, 41, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 8, D) a piece from Xom's chessboard (15/15) (72, 26, D) a lightning rod (2/4) (72, 27, D) the ring of Rareergh {Fire Int+3} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. (72, 30, D) a +0 long sword (still there?) a +0 ring mail (still there?) (72, 32, D) a +2 battleaxe of venom (72, 36, D) a +3 glaive of venom (73, 17, D) a +2 rapier of freezing (73, 27, D) the +10 lajatang of the Sugar Beet {vorpal, Str+8} It inflicts extra damage upon your enemies. Str: It affects your strength (+8). (73, 36, D) a +3 spear of venom (73, 37, D) a staff of air (74, 3, D) a +0 flail (75, 1, D) the +2 scale mail of the Camelopard {-Tele Will+ rCorr} -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (75, 3, D) a +0 whip (unseen)