bonkthebonk the Dungeon (0, 33, D) a +0 short sword (0, 51, D) a +2 robe of positive energy (0, 52, D) a +2 vorpal war axe (1, 33, D) a book of the Tundra (1, 34, D) the amulet "Heasyl" {Acrobat rF+} [amulet of the acrobat] It increases your evasion while moving and waiting. rF: It protects you from fire. (1, 50, D) a +0 pair of boots of stealth (1, 52, D) a +2 robe (2, 14, D) a +2 ring mail of willpower (2, 15, D) a +2 ring mail of fire resistance (2, 24, D) the +3 dagger of Doubt {speed, +Blink rF+ rCorr Int-2 SInv} Attacks with this weapon are significantly faster. Int: It affects your intelligence (-2). rF: It protects you from fire. SInv: It lets you see invisible. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. a +0 hand axe a +0 war axe a +0 whip a +0 cloak (2, 26, D) a +2 vorpal great sword a +0 cloak (2, 33, D) a staff of conjuration (2, 35, D) a +0 long sword an amulet of reflection (2, 51, D) a +0 quarterstaff (2, 52, D) a +1 flail of protection a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a phantom mirror (3, 16, D) a +3 antimagic quarterstaff (3, 23, D) a +0 hand axe a +0 mace a +0 battleaxe a +0 trident (3, 24, D) a +0 trident (3, 25, D) a +0 short sword a +0 dire flail a +0 cloak (3, 32, D) a staff of cold (3, 34, D) a ring of fire (3, 35, D) a +0 long sword (3, 37, D) a +0 rapier (3, 51, D) a phantom mirror (3, 52, D) a +0 robe a phial of floods (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +5 hand axe of draining (4, 21, D) a +0 short sword (4, 22, D) a +0 dire flail (4, 23, D) a +0 glaive (4, 24, D) a +0 battleaxe (4, 25, D) a +1 vampiric short sword a +0 dire flail a +0 dagger a +0 cloak (4, 26, D) a +0 scimitar (4, 32, D) the Collected Works on Cold Spells Type Level Known a - Ozocubu's Armour Ice 3 yes b - Ice Form Ice/Transmutation 4 yes c - Metabolic Englaciation Hexes/Ice 5 yes (4, 33, D) a staff of cold (4, 34, D) a There-And-Back Book (4, 38, D) a +0 halberd (4, 39, D) a +0 long sword (4, 50, D) a condenser vane (inert) (4, 51, D) a staff of fire a +0 robe a +3 quick blade (4, 52, D) a +0 robe a ring of poison resistance (4, 53, D) a +0 quarterstaff of pain a +0 animal skin (4, 54, D) a +0 war axe a +0 animal skin a +0 hand axe a +0 animal skin (4, 55, D) a +0 rapier of venom a +0 robe a +2 buckler (5, 14, D) a staff of air (5, 16, D) a +2 pair of gloves of strength (5, 20, D) the amulet of Reobbatimp {Acrobat Contam rC+ Will+ Str+7} [amulet of the acrobat] It increases your evasion while moving and waiting. Str: It affects your strength (+7). rC: It protects you from cold. Contam: It causes magical contamination when unequipped. Will: It increases your willpower. (5, 22, D) a +0 cloak a +1 battleaxe of electrocution a +0 rapier (5, 23, D) a +2 trident of flaming a +0 cloak (5, 24, D) a +0 glaive a +0 scimitar (5, 25, D) a +0 trident (5, 26, D) a +0 trident (5, 32, D) a +1 long sword of holy wrath a +0 leather armour (5, 33, D) a +0 dagger (5, 34, D) a +0 shortbow a +0 dagger 9 arrows a +0 leather armour (5, 35, D) a +0 long sword a +0 leather armour (5, 36, D) a ring of protection from fire the ring of Vuresueg {Drain Will- AC+4 Int+5 SInv} [ring of protection] AC: It affects your AC (+4). Int: It affects your intelligence (+5). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Will: It decreases your willpower. (5, 38, D) a +5 glaive of flaming (5, 52, D) a +0 robe a condenser vane (inert) (5, 53, D) the +10 whip "Gugoim" {vorpal, rF+ Stlth+} It inflicts extra damage upon your enemies. rF: It protects you from fire. Stlth: It makes you more stealthy. a +0 robe a +1 dagger of venom a +0 robe (5, 54, D) a +4 quick blade a +0 robe a +0 buckler (6, 14, D) a +0 short sword (6, 15, D) a phial of floods (6, 16, D) a +3 dagger of speed (6, 21, D) a +0 war axe (6, 22, D) a +0 mace (6, 23, D) a +0 mace (6, 24, D) a +0 hand axe a ring of poison resistance (6, 32, D) a staff of fire (6, 33, D) a +0 short sword (6, 34, D) a +0 long sword a +0 shortbow 14 arrows the +5 hand axe of Regicide {drain, rPois rN+ Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+4). rPois: It protects you from poison. rN: It protects you from negative energy. (6, 36, D) a +0 long sword a +0 ring mail a +0 dagger a +4 mace of protection a +0 shortbow 22 arrows a +0 leather armour (6, 38, D) a +0 rapier a +0 rapier a +0 leather armour (6, 51, D) a book of Annihilations (6, 52, D) a staff of earth (6, 54, D) a +0 robe (7, 15, D) the +4 leather armour of the Red Skies {Contam Regen+ Str+4} Str: It affects your strength (+4). Contam: It causes magical contamination when unequipped. Regen: It increases your rate of health regeneration. (7, 16, D) a +2 robe of willpower (7, 23, D) the amulet "Sunuuwk" {Reflect Drain Dex+2 SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. Dex: It affects your dexterity (+2). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. SH: It affects your SH (+5). (7, 32, D) 3 scrolls of brand weapon (7, 33, D) a +0 long sword a +0 buckler a tin of tremorstones (inert) (7, 34, D) a +2 long sword of protection a phial of floods (7, 36, D) a +0 longbow a +0 leather armour a +0 short sword a +0 shortbow 40 arrows a +0 leather armour (7, 37, D) a +0 rapier (7, 39, D) a +0 rapier a +0 rapier a +0 leather armour (7, 41, D) a +0 rapier (7, 50, D) a +2 kite shield of protection (7, 52, D) the Papyrus of Hurtful Stolen Souls Spells Type Level Known a - Sublimation of Blood Necromancy 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Borgnjor's Vile Clutch Necromancy/Earth 5 yes d - Infestation Necromancy 8 yes (7, 55, D) the +6 war axe of the Eight Tusks {vamp, rElec rPois rF+ Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe a +0 buckler (8, 14, D) a staff of earth (8, 15, D) a tin of tremorstones (inert) (8, 16, D) a +1 robe of cold resistance (8, 19, D) a +0 dire flail (8, 32, D) the Unrestrained Analects (8, 34, D) a +0 arbalest of freezing (8, 35, D) a +0 long sword a +0 scale mail a +1 dagger of holy wrath a +0 shortbow 17 arrows a +0 leather armour (8, 36, D) a +0 scimitar a +0 chain mail (8, 37, D) a +0 short sword (8, 38, D) a +0 short sword (8, 51, D) a +4 lajatang of electrocution (8, 52, D) a phial of floods (8, 54, D) a +0 war axe a +0 animal skin (8, 55, D) a +0 robe (9, 15, D) a +1 crystal plate armour (9, 32, D) a staff of poison (9, 33, D) a phantom mirror (9, 34, D) a +0 shortbow a +0 long sword 19 arrows (9, 35, D) a +0 long sword a +0 leather armour (9, 36, D) a +4 scimitar of electrocution a +0 dagger a +0 leather armour (9, 38, D) a +0 long sword (9, 50, D) a ring of wizardry 2 scrolls of brand weapon an amulet of regeneration a staff of conjuration a ring of fire (9, 51, D) a +2 demon trident of electrocution (9, 52, D) a +4 battleaxe of electrocution (9, 53, D) a +1 antimagic war axe a +0 animal skin (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a condenser vane (inert) (10, 15, D) a +2 chain mail of fire resistance (10, 16, D) a +5 arbalest (10, 32, D) a staff of death (10, 33, D) Ozocubu's Autobiography (10, 35, D) a +0 short sword a +0 leather armour (10, 51, D) a book of Winter (10, 52, D) an Inescapable Atlas (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +2 robe of resistance (11, 16, D) a ring of willpower (11, 34, D) a +2 ring mail of poison resistance (11, 35, D) a +0 dagger a +0 short sword a +0 leather armour (11, 38, D) a +0 short sword (11, 51, D) a +1 longbow of freezing (11, 52, D) a +2 plate armour of fire resistance (11, 54, D) a +0 robe (still there?) an amulet of faith (still there?) (12, 14, D) a +0 hand axe (12, 15, D) a +1 hand crossbow of flaming (12, 32, D) a phial of floods (12, 33, D) a +6 ring of strength a ring of magical power (12, 34, D) a condenser vane (inert) (12, 50, D) a staff of conjuration (12, 52, D) a phantom mirror (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 32, D) a phantom mirror (13, 33, D) an Inescapable Atlas (13, 34, D) a staff of conjuration (13, 51, D) a condenser vane (inert) (13, 52, D) Idoocs's Handbook of Freezing Shape Shifting Spells Type Level Known a - Freeze Ice 1 yes b - Frozen Ramparts Ice 3 yes c - Metabolic Englaciation Hexes/Ice 5 yes d - Statue Form Transmutation/Earth 6 yes (14, 51, D) a +1 short sword of flaming (14, 52, D) a +2 hand axe of freezing (18, 33, D) +0 shadow dragon scales (18, 34, D) +0 shadow dragon scales (18, 48, D) a scroll of brand weapon (18, 49, D) an amulet of regeneration (18, 50, D) a phial of floods (19, 0, D) a +4 ring of evasion (19, 1, D) the +4 scythe "Undertaker" {freeze, +Blink rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. +Blink: It lets you blink. (19, 16, D) the +3 ring mail "Daqy" {rF- Int+3 Dex+2} Int: It affects your intelligence (+3). Dex: It affects your dexterity (+2). rF: It makes you vulnerable to fire. (19, 17, D) a +6 ring of strength (19, 32, D) a staff of fire (19, 33, D) a staff of air (19, 48, D) +2 ice dragon scales (19, 49, D) a +3 chain mail of cold resistance (19, 50, D) a piece from Xom's chessboard (15/15) (20, 0, D) a +3 leather armour of fire resistance (20, 1, D) the +0 ring mail of Donum {rElec} rElec: It insulates you from electricity. (20, 17, D) a +0 hand axe of draining (20, 33, D) the +7 scimitar "Laruluj" {vorpal, rElec Str+4 Int-2} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (-2). rElec: It insulates you from electricity. (20, 48, D) a book of Touch (20, 49, D) a staff of death (20, 50, D) a staff of air (21, 0, D) a +4 ring of evasion (21, 1, D) a +2 short sword of draining (21, 16, D) a staff of death (21, 17, D) a +4 flail of holy wrath (21, 48, D) a +0 plate armour of fire resistance (21, 49, D) a +5 vorpal hand axe (21, 50, D) a box of beasts (22, 0, D) a +2 glaive of flaming (22, 1, D) a +0 arbalest of flaming (22, 5, D) a +3 spear a +0 robe (22, 16, D) the +11 rapier of the People {antimagic, rN+ Dex+6 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. SInv: It lets you see invisible. (22, 32, D) the +7 rapier of Regicide {drain, Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). (22, 33, D) a staff of air (22, 34, D) a +2 short sword of electrocution (22, 48, D) a +2 shortbow of freezing (22, 49, D) a +1 vampiric broad axe (22, 50, D) a staff of air (23, 0, D) a lightning rod (4/4) (23, 1, D) a +1 arbalest of freezing (23, 5, D) a +0 scimitar (23, 6, D) a +0 war axe (23, 16, D) the +3 dagger of Odghood {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+3). (23, 17, D) a +1 broad axe of venom (23, 18, D) a box of beasts (23, 20, D) a +1 vorpal great sword (23, 32, D) a +2 short sword of freezing (23, 33, D) a ring of magical power an amulet of guardian spirit (23, 34, D) a +1 vorpal quarterstaff (23, 48, D) a condenser vane (inert) (23, 49, D) a phantom mirror (23, 50, D) a +2 hat of intelligence a +1 pair of boots of flying (24, 0, D) a staff of air (24, 1, D) a condenser vane (inert) (24, 5, D) +0 ice dragon scales (24, 16, D) a ring of fire the ring of Hexky {rF- rC+ Int+7} [ring of protection from cold] Int: It affects your intelligence (+7). rF: It makes you vulnerable to fire. rC: It protects you from cold. (24, 17, D) a staff of poison (24, 18, D) a +1 ring mail of fire resistance (24, 48, D) a +6 ring of strength (24, 49, D) a Grand Grimoire (24, 50, D) a +1 trident of venom (24, 51, D) a +4 vorpal scythe (24, 53, D) a +2 scythe of venom (25, 0, D) a +3 vorpal hunting sling (25, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It is more effective when stabbing unaware enemies, treating them as though they were completely helpless. EV: It affects your evasion (+4). Stlth: It makes you more stealthy. (25, 5, D) a +0 war axe (25, 16, D) a +3 chain mail of cold resistance (25, 17, D) a phantom mirror (25, 32, D) a +1 broad axe of electrocution (25, 33, D) the +10 mace of Douz {protect, Dex+4} It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+4). (25, 34, D) a +5 spear of freezing (25, 48, D) a +3 leather armour of positive energy (25, 49, D) a +2 vorpal flail (25, 54, D) +0 ice dragon scales (26, 0, D) a +3 flail of protection (26, 1, D) a +2 mace of draining (26, 17, D) a tin of tremorstones (inert) (26, 32, D) a phial of floods (26, 33, D) a +0 plate armour of poison resistance (26, 34, D) a +2 plate armour of willpower (26, 48, D) a +3 chain mail of poison resistance (26, 54, D) a +0 flail (26, 55, D) +0 ice dragon scales (27, 1, D) a +3 falchion of flaming (27, 16, D) a phial of floods (27, 17, D) a staff of conjuration (27, 32, D) a book of Frost (27, 33, D) the +6 falchion of Chance {chaos, Contam Fragile Int+8 Dex+8} Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+8). Dex: It affects your dexterity (+8). Contam: It causes magical contamination when unequipped. Fragile: It will be destroyed if unequipped. (27, 48, D) a ring of willpower (27, 49, D) a book of Death (27, 50, D) a staff of poison (28, 0, D) a staff of conjuration (28, 1, D) a staff of poison (28, 16, D) the +6 dagger of Luniu {venom, Str+4} It poisons the flesh of those it strikes. Str: It affects your strength (+4). (28, 17, D) a staff of poison (28, 32, D) a +3 scale mail of cold resistance (28, 33, D) a staff of cold (28, 48, D) a +1 vorpal spear (28, 49, D) a +4 flail of holy wrath (28, 50, D) a +2 robe of willpower (29, 0, D) an amulet of reflection (29, 1, D) a staff of poison (29, 17, D) the +1 glaive of Objectivity {vorpal, rCorr Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (29, 32, D) a tin of tremorstones (inert) (29, 48, D) a +4 scale mail of poison resistance (29, 49, D) a phantom mirror (29, 50, D) a +0 kite shield of reflection (29, 52, D) a +4 scimitar a +0 robe a ring of poison resistance (30, 49, D) a +3 trident of flaming (30, 50, D) a +2 trident of venom (31, 49, D) a ring of ice (31, 50, D) a +0 hunting sling of freezing (32, 48, D) a ring of protection from fire (32, 49, D) +0 fire dragon scales (32, 50, D) the +8 short sword "Rihifec" {vorpal, rElec Str-5 Int+3} It inflicts extra damage upon your enemies. Str: It affects your strength (-5). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. (33, 50, D) a ring of magical power (34, 28, D) a +5 falchion of freezing (34, 48, D) a +6 ring of strength (34, 49, D) a staff of earth (35, 0, D) a staff of earth (35, 15, D) a +2 vorpal flail (35, 28, D) a staff of poison (35, 29, D) a phial of floods (36, 0, D) a +0 vorpal falchion (36, 15, D) a tin of tremorstones (inert) (36, 16, D) a +0 falchion a +0 robe (36, 28, D) the +9 great sword "Olui" {vorpal, rElec Dex+5} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). rElec: It insulates you from electricity. (36, 29, D) the +0 plate armour "Damnable Contraption" {Contam Rampage rN+ SInv} rN: It protects you from negative energy. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. (37, 0, D) the ring of Hokucs {+Blink rElec rPois Int+3} [ring of poison resistance] Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. +Blink: It lets you blink. (37, 15, D) a +2 robe of willpower (37, 18, D) a +0 dagger a +0 robe (37, 28, D) a staff of cold (37, 29, D) the ring of Ibykkan {rC+ Will+ rCorr} [ring of resist corrosion] rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (38, 0, D) the +8 mace "Teybeud" {elec, Str+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+2). the +7 broad axe "Plog" {speed, rPois Dex+3} Attacks with this weapon are significantly faster. Dex: It affects your dexterity (+3). rPois: It protects you from poison. (38, 14, D) a +2 leather armour of poison resistance (38, 28, D) a +1 trident of venom (38, 29, D) a +3 leather armour of cold resistance (38, 48, D) a +4 scimitar of flaming (38, 50, D) the +6 shortbow of the Land of Plenty {flame, rPois Str+4 Dex+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. (39, 0, D) the ring of Wihad {rPois rF+ Slay+3} [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rPois: It protects you from poison. (39, 1, D) the +2 hunting sling "Imosig" {vorpal, rElec} Any ammunition fired from it inflicts extra damage upon your enemies. rElec: It insulates you from electricity. (39, 14, D) a staff of air (39, 15, D) a +1 glaive of freezing (39, 16, D) a +0 flail a +0 robe (39, 18, D) a +4 dire flail a +0 robe (39, 20, D) a +2 battleaxe a +0 chain mail (39, 28, D) a piece from Xom's chessboard (15/15) (39, 33, D) a +0 battleaxe of freezing (39, 48, D) the +4 hand crossbow of Triumph {flame, rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (39, 49, D) a +1 plate armour of willpower (39, 50, D) a +3 scimitar of flaming (40, 0, D) a staff of cold (40, 1, D) a +3 leather armour of fire resistance (40, 15, D) a staff of poison (40, 16, D) a +0 dagger a +0 robe (40, 17, D) a +0 dagger a +0 robe (40, 18, D) a +2 dire flail a +0 plate armour a +0 dagger a +0 robe (40, 28, D) a +1 robe of cold resistance (40, 29, D) the +5 mace "Saghuf" {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. (40, 48, D) a staff of death (40, 50, D) the +2 buckler of the World {Dex+4} Dex: It affects your dexterity (+4). (41, 0, D) a +3 ring mail of fire resistance (41, 1, D) a +2 dagger of holy wrath (41, 14, D) a staff of poison (41, 15, D) a +7 scimitar of distortion (41, 28, D) a scroll of brand weapon (41, 29, D) a book of Rime (41, 48, D) a staff of poison (41, 49, D) a book of Alchemy (41, 50, D) Kyfadek's Guide on the Frostbite and the Voyage Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Gell's Gravitas Translocation 3 yes c - Polar Vortex Ice 9 yes (42, 0, D) the +6 flail "Tormentor" {venom, Will- Str+7} It poisons the flesh of those it strikes. Str: It affects your strength (+7). Will: It decreases your willpower. (42, 1, D) a lightning rod (4/4) (42, 15, D) a +1 short sword of speed (42, 29, D) a +0 ring mail of fire resistance (42, 48, D) a staff of fire (42, 49, D) a book of Burglary (42, 50, D) a tin of tremorstones (inert) (43, 15, D) a ring of wizardry (43, 29, D) an amulet of regeneration (43, 48, D) a phantom mirror (43, 49, D) a condenser vane (inert) (43, 50, D) a +4 ring mail of willpower (43, 53, D) a +2 great sword of flaming a fire giant skeleton (44, 16, D) a +0 great sword a +0 robe (44, 48, D) a staff of death (44, 49, D) a +1 short sword of electrocution (44, 51, D) a +2 scale mail of willpower (44, 53, D) a +1 scimitar of flaming a +2 battleaxe of venom a +0 demon whip (44, 55, D) a +2 scimitar of flaming (44, 57, D) a +0 great sword of flaming (45, 48, D) the Unrestrained Analects (45, 49, D) a staff of cold (45, 50, D) a phantom mirror (45, 51, D) a +2 hand crossbow of flaming (45, 53, D) a +1 scimitar of flaming a +2 robe of positive energy (45, 54, D) a +0 great sword of flaming (still there?) the ring of Bapakh {rF+ rN+ SInv} (still there?) [ring of protection from fire] rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. a fire giant skeleton (still there?) (45, 55, D) a +2 great sword of flaming a +3 scimitar of flaming a fire giant skeleton (46, 49, D) a staff of cold (46, 50, D) Great Wizards, Vol. II (46, 51, D) a staff of death (46, 52, D) a hell hound skeleton (46, 53, D) a +2 great sword of flaming (46, 54, D) +0 fire dragon scales (still there?) a fire dragon skeleton (still there?) a hell hound skeleton (still there?) (46, 55, D) a +2 great mace of protection a +0 scimitar of flaming a +2 robe of willpower (46, 57, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (47, 48, D) a condenser vane (inert) (47, 49, D) a +7 shortbow of freezing (47, 51, D) a staff of poison (47, 52, D) a +2 scimitar of flaming (47, 53, D) a +2 demon whip of freezing a +2 scimitar of flaming (47, 54, D) +0 fire dragon scales a +0 battleaxe of venom a fire dragon skeleton (47, 55, D) a +2 great sword of flaming a fire giant skeleton (47, 56, D) +0 fire dragon scales the +8 flail "Plog" {drain, rF+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. a fire dragon corpse (skeletalised by now) (47, 57, D) a +1 great sword of flaming a +1 scimitar of flaming a fire giant corpse (skeletalised by now) (48, 48, D) a staff of poison (48, 49, D) a +1 helmet of see invisible (48, 50, D) a +1 robe of cold resistance (48, 51, D) a staff of earth (49, 0, D) a +0 morningstar of holy wrath (49, 1, D) a ring of positive energy (49, 12, D) a lightning rod (4/4) (49, 24, D) a +6 ring of dexterity (49, 36, D) a ring of poison resistance (49, 40, D) a +6 vorpal battleaxe a +0 leather armour (49, 48, D) a +0 scimitar of flaming (49, 50, D) a staff of earth (50, 0, D) the +3 hunting sling of Propriety {venom, rC+++ rN+++ Will- Dex-2} Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (-2). rC: It renders you almost immune to cold. rN: It renders you almost immune to negative energy. Will: It decreases your willpower. (50, 1, D) a staff of poison (50, 12, D) a staff of death (50, 13, D) a book of Debilitation (50, 25, D) a +5 vorpal shortbow (50, 29, D) a +0 shortbow 16 arrows (50, 30, D) a +0 longbow 30 arrows a +0 leather armour (50, 37, D) a +2 shortbow of freezing (50, 48, D) a +0 morningstar of protection (50, 49, D) a ring of magical power an amulet of faith an amulet of magic regeneration a +6 ring of dexterity (50, 50, D) a +2 dagger of venom (51, 1, D) a +3 chain mail of poison resistance (51, 12, D) a +2 hand axe of electrocution (51, 13, D) a +2 robe of fire resistance (51, 25, D) a ring of willpower (51, 30, D) 5 large rocks a +0 shortbow 13 arrows (51, 36, D) a +1 vampiric spear (51, 37, D) a +2 chain mail of poison resistance (51, 39, D) 5 large rocks (51, 41, D) a +0 trident the +6 chain mail "Iqicufuu" {*Slow rCorr Dex+3} Dex: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. a +0 spear a +0 leather armour a +2 spear of flaming a +0 leather armour a +1 demon trident of draining a +1 robe of cold resistance (51, 42, D) a +0 rapier a +0 robe (51, 43, D) a throwing net (51, 50, D) a +7 trident of flaming (52, 0, D) a condenser vane (inert) (52, 6, D) a +0 battleaxe (52, 13, D) the ring of the Wizarding King {rElec rPois Int+4} [ring of poison resistance] Int: It affects your intelligence (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. (52, 25, D) a +4 ring of evasion (52, 29, D) a +0 shortbow the +6 mace of Ulixargh {flame, rC+ rN+} It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rN: It protects you from negative energy. 14 arrows (52, 30, D) 4 large rocks a +0 longbow 26 arrows (52, 36, D) a +0 robe (52, 37, D) a phial of floods (52, 41, D) a +2 trident of venom the +1 chain mail of Leaves {rN+} rN: It protects you from negative energy. (52, 48, D) the Tome of Ashen Air Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Animate Armour Summoning/Earth 4 yes c - Chain Lightning Conjuration/Air 9 yes (52, 49, D) a +0 demon whip of flaming (53, 0, D) a +0 scale mail of fire resistance (53, 6, D) a +0 dire flail (53, 24, D) a +2 trident of venom (53, 30, D) a +0 shortbow a +0 longbow a +0 leather armour a +2 flail of protection a +0 shortbow 41 arrows (53, 31, D) a +0 shortbow 25 arrows (53, 36, D) a +3 leather armour of cold resistance (53, 37, D) the ring of Miorez {Dex+2 Slay+2 SInv} [ring of see invisible] Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (53, 48, D) a book of Spatial Translocations (53, 49, D) a +3 spear of freezing (53, 50, D) a +0 demon whip of draining (54, 0, D) a +2 chain mail of cold resistance (54, 1, D) a +2 hunting sling of flaming (54, 12, D) a +3 chain mail of cold resistance (54, 13, D) a box of beasts (54, 25, D) a +2 long sword of holy wrath (54, 29, D) a +2 spear of venom a +0 leather armour (54, 36, D) the +11 hand crossbow of Pastrag {penet, rElec Int+3 Dex-4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. (54, 48, D) Aqy Vyce's Compendium of Ice and the Mountains Spells Type Level Known a - Sandblast Earth 1 yes b - Hailstorm Conjuration/Ice 4 yes c - Ice Form Ice/Transmutation 4 yes d - Shatter Earth 9 yes (54, 49, D) an amulet of reflection (55, 0, D) a staff of death (55, 1, D) a tin of tremorstones (inert) (55, 12, D) an amulet of magic regeneration (59, 37, D) a +5 scimitar of protection (59, 49, D) an amulet of magic regeneration (60, 36, D) a +4 hunting sling of flaming (60, 49, D) a condenser vane (inert) (61, 0, D) a +1 mace of protection (61, 8, D) a +3 shortbow of freezing (61, 16, D) a +7 morningstar of protection (61, 26, D) an amulet of magic regeneration (61, 36, D) a book of Sloth (61, 37, D) a staff of air (61, 49, D) a +3 falchion of protection (62, 1, D) the +1 chain mail "Ynurycs" {Str+8} Str: It affects your strength (+8). (62, 2, D) a +0 long sword (62, 4, D) a +2 dagger of venom a +0 scale mail (62, 8, D) an amulet of magic regeneration (62, 17, D) a ring of wizardry (62, 37, D) a ring of resist corrosion (62, 49, D) a staff of earth (63, 0, D) a piece from Xom's chessboard (15/15) (63, 4, D) a +0 rapier (63, 17, D) an amulet of the acrobat (63, 27, D) the +5 long sword of Sasem {freeze, rF+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (63, 36, D) a +6 ring of dexterity (63, 37, D) a +2 hunting sling of freezing (63, 49, D) a book of the Dragon (63, 50, D) the Almanac of Nocuous Calling Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Summon Ice Beast Ice/Summoning 4 yes c - Summon Mana Viper Hexes/Summoning 5 yes d - Dragon's Call Summoning 9 no (64, 16, D) a staff of fire (64, 17, D) a staff of air (64, 26, D) a ring of positive energy (64, 27, D) a +1 rapier of freezing (64, 49, D) a +3 fustibalus of freezing (64, 50, D) a book of Hexes (64, 54, D) a +1 trident of venom (64, 55, D) a +6 rapier of electrocution (64, 56, D) a +4 great sword of freezing (65, 26, D) a staff of conjuration (65, 29, D) +0 steam dragon scales (65, 49, D) the +1 ring mail of Tuhorph {+Blink Will- Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). +Blink: It lets you blink. Will: It decreases your willpower. (65, 50, D) the +1 leather armour "Tygobaczas" {Harm +Inv} +Inv: It lets you turn invisible. Harm: It increases damage dealt and taken. (65, 53, D) the +1 dagger "Istrocodgh" {elec, Will- MP+9 Dex+4} It occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+4). MP: It affects your magic capacity (+9). Will: It decreases your willpower. (65, 54, D) a +4 rapier of venom (66, 49, D) a staff of conjuration (66, 50, D) a +2 scale mail of willpower (66, 51, D) a +2 chain mail of cold resistance (67, 0, D) a +1 spear of flaming (67, 49, D) a +1 scimitar of holy wrath (67, 50, D) the Guide on Ice Spells Type Level Known a - Freeze Ice 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Hailstorm Conjuration/Ice 4 yes d - Simulacrum Ice/Necromancy 6 yes e - Ozocubu's Refrigeration Ice 7 yes (67, 55, D) a death scarab corpse (68, 49, D) a +3 chain mail of cold resistance (68, 50, D) a book of the Hunter (68, 54, D) a death scarab corpse (69, 0, D) a lightning rod (4/4) (69, 49, D) a +3 shortbow of freezing (69, 50, D) a staff of fire (69, 54, D) a +1 trident of venom (70, 8, D) a +0 spear of flaming (70, 9, D) a +1 vampiric scythe (70, 19, D) a +2 vorpal flail (70, 36, D) a +6 ring of intelligence (70, 37, D) +0 swamp dragon scales (70, 49, D) a staff of death (70, 52, D) the +6 flail of Courage {antimagic, rF+ Int+2 Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+4). rF: It protects you from fire. (71, 26, D) the +9 hunting sling of the Dead {venom, Str+4 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+4). Stlth: It makes you less stealthy. (71, 27, D) the +2 chain mail "Ratzak" {Str+3 Int+5} Str: It affects your strength (+3). Int: It affects your intelligence (+5). (71, 37, D) the +4 glaive "Loriri" {vorpal, Stlth+} It inflicts extra damage upon your enemies. Stlth: It makes you more stealthy. (71, 39, D) a +0 short sword a +0 robe (71, 49, D) a +4 arbalest of flaming (72, 8, D) a +8 mace of protection (72, 16, D) a +5 vorpal great mace (72, 17, D) a staff of cold (72, 19, D) a +0 trident a +0 leather armour (72, 20, D) a +0 dagger a +0 robe (72, 21, D) a +0 war axe a +0 chain mail (72, 26, D) a +3 battleaxe of flaming (72, 27, D) the +11 dagger "Wuqiocuk" {holy, rPois Will+ Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. (72, 36, D) a +4 vampiric dagger (72, 37, D) a +3 chain mail of willpower (72, 38, D) a +0 dagger a +0 robe a +0 buckler (72, 41, D) a +0 spear of flaming (still there?) a +0 buckler (still there?) (72, 49, D) a scroll of brand weapon (73, 16, D) a staff of death (73, 17, D) a ring of ice (73, 18, D) a +0 club (73, 26, D) the +9 chain mail of Lepliep {rF+ rN+ rCorr} rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (73, 27, D) the amulet "Xotaet" {Acrobat Harm rElec Regen+ Int-3} [amulet of the acrobat] It increases your evasion while moving and waiting. Int: It affects your intelligence (-3). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Harm: It increases damage dealt and taken. (73, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 49, D) a book of Air (74, 20, D) a +0 club (75, 1, D) the +5 long sword "Transmigrator" {venom, rElec rC+} It poisons the flesh of those it strikes. rC: It protects you from cold. rElec: It insulates you from electricity.