bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 robe (61, 8, D) a staff of cold (61, 16, D) a staff of air (62, 0, D) the +7 chain mail of Yrrughuc {rF+ Int+2} Int: It affects your intelligence (+2). rF: It protects you from fire. (62, 1, D) a ring of magical power (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a +2 plate armour of poison resistance (62, 12, D) an iguana corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (62, 16, D) the ring of Nyrchoing {+Blink Will+ Str+5} [ring of willpower] Str: It affects your strength (+5). +Blink: It lets you blink. Will: It increases your willpower. (62, 17, D) a +4 vorpal long sword (62, 18, D) a +0 short sword (still there?) a +0 leather armour (still there?) (63, 8, D) a staff of fire (63, 16, D) a ring of flight (63, 17, D) the +8 spear of the Slime-mould {vamp, Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+3). (63, 21, D) a +3 trident of flaming (63, 22, D) a +0 long sword (still there?) a +0 leather armour (still there?) (64, 16, D) the +1 leather armour "Kautier" {MP+9 Str+2 SInv} Str: It affects your strength (+2). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (64, 17, D) a +6 ring of strength (65, 23, D) a +0 short sword (70, 8, D) a +1 falchion of holy wrath (71, 17, D) a +4 ring of protection (71, 22, D) a hell hound corpse (skeletalised by now) (71, 27, D) a staff of conjuration (71, 29, D) a +0 dagger (still there?) a +0 leather armour (still there?) (72, 8, D) the +0 pair of boots of Life {Dex+5} Dex: It affects your dexterity (+5). (72, 9, D) a +2 falchion of flaming (72, 11, D) a necrophage corpse (skeletalised by now) (72, 16, D) a +2 bardiche of venom (72, 26, D) a tin of tremorstones (2/2) (72, 27, D) the +1 short sword "Votram" {venom, rF- Str+6} It poisons the flesh of those it strikes. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. (72, 28, D) a +0 short sword (72, 29, D) a +0 dagger (still there?) an elf corpse (still there?) (73, 16, D) a +2 war axe of venom (73, 17, D) a staff of air (74, 27, D) a +2 vorpal dire flail (75, 1, D) a ring of protection from fire