Dungeon Sprint DCSS version 0.27.1-37-g7b29ead8ac (webtiles) character file. Game seed: 8674756180544623582 7 bonkthebonk the Conjurer (level 2, 24/24 HPs) Began as a Ghoul Conjurer on May 29, 2024. Was an Initiate of Makhleb. Safely got out of the dungeon. The game lasted 00:01:56 (73 turns). bonkthebonk the Conjurer (Ghoul Conjurer) Turns: 73, Time: 00:01:57 Health: 24/24 AC: 17 Str: 22 XL: 2 Next: 0% Magic: 4/4 EV: -4 Int: 13 God: Makhleb [......] Gold: 0 SH: 25 Dex: 7 Spells: 4/5 levels left rFire + . . SeeInvis . h - +5 broad axe rCold + + . Faith . C - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + + + Spirit . g - +5 gold dragon scales rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will +.... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn A - +6 ring of strength MPRegen 0.09/turn z - +6 ring of strength @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2 a: Renounce Religion You escaped. You worshipped Makhleb. Makhleb was noncommittal. You visited 1 branch Inventory: Hand Weapons h - a +5 broad axe (weapon) Armour g - +5 gold dragon scales (worn) C - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery y - a +6 ring of intelligence z - a +6 ring of strength (right claw) A - a +6 ring of strength (left claw) Wands r - a wand of mindburst (7) s - a wand of iceblast (7) t - a wand of acid (7) Scrolls f - 4 scrolls of blinking n - 4 scrolls of amnesia o - 7 scrolls of fog p - 5 scrolls of identify q - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 7 potions of magic i - 2 potions of brilliance j - 2 potions of invisibility k - 4 potions of resistance m - 5 potions of might Miscellaneous B - a lightning rod (4/4) Skills: + Level 2.2 Fighting + Level 0.7(0.9) Axes + Level 0.7(1.2) Polearms + Level 1.1(1.2) Staves + Level 1.3(1.4) Slings + Level 1.6 Bows + Level 0.7 Crossbows + Level 0.7(1.1) Throwing + Level 0.7 Armour + Level 2.0 Dodging + Level 2.5 Stealth + Level 0.7 Shields + Level 1.0 Unarmed Combat + Level 2.0 Spellcasting + Level 3.4 Conjurations + Level 1.0 Hexes + Level 0.7 Summonings + Level 0.8 Necromancy + Level 0.7 Translocations + Level 1.2 Transmutations + Level 0.6 Fire Magic + Level 1.0 Ice Magic + Level 0.6 Air Magic + Level 1.4 Earth Magic + Level 0.8 Poison Magic + Level 1.0 Invocations + Level 0.7 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 100% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 20% 3d3 100% 2 Dazzling Flash Conj/Hex 14% N/A 100% 3 Fulminant Prism Conj/Hex 3% 3d6 100% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You thrive by killing the living. You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. Message History Items here: )))))))))). There is a burning altar of Makhleb here. You kneel at the altar of Makhleb. Makhleb welcomes you! Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) You drop a ring of flight. You drop a +6 ring of dexterity. x2 You drop a +6 ring of intelligence. You start removing your armour. You continue taking off your +0 robe. x4 You finish taking off your +0 robe. You drop a +0 robe. You start putting on your armour. You continue putting on your +5 gold dragon scales. x4 You finish putting on your +5 gold dragon scales. You start putting on your armour. You continue putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. x4 You finish putting on the +18 shield of the Gong {rElec rN+ Will+ EV-5}. h - a +5 broad axe (weapon) You feel stronger. A - a +6 ring of strength (left claw) You feel stronger. z - a +6 ring of strength (right claw) You feel more experienced! Your Fighting skill gained 2 levels and is now at level 2! Your Staves skill increases to level 1! Your Slings skill increases to level 1! Your Bows skill increases to level 1! Your Dodging skill increases to level 2! Your Unarmed Combat skill increases to level 1! Your Spellcasting skill increases to level 2! Your Hexes skill increases to level 1! Your Transmutations skill increases to level 1! Your Ice Magic skill increases to level 1! Your Earth Magic skill increases to level 1! Your Invocations skill increases to level 1! You have reached level 2! Unknown command. Press < or > to pray at altars. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ▓_.........)).._▓ ▓8.............8▓ ▓_..))........._▓ ▓8..)).........8▓ ▓_..()........._▓ ▓8...).........8▓ ▓_......?......_▓ ▓8...[..!......8▓ ▓_...[.@......._▓ ▓8.............8▓ ▓_............._▓ ▓8_8_8_8_8_8_8_8▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bonkthebonk the Ghoul Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 2/2 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 4 | D | Found a viscous altar of Jiyva. 4 | D | Found a hazy altar of Hepliaklqana. 4 | D | Found a transporter. 4 | D | Found an opulent altar of Gozag. 4 | D | Found an ancient bone altar of Kikubaaqudgha. 4 | D | Found a corrupted altar of Lugonu. 9 | D | Found a shimmering blue altar of Sif Muna. 9 | D | Found a sacrificial altar of Ru. 9 | D | Found a bloodstained altar of Trog. 9 | D | Found a stormy altar of Qazlal. 9 | D | Found an iron altar of Okawaru. 9 | D | Found a sparkling altar of Nemelex Xobeh. 11 | D | Found a burning altar of Makhleb. 31 | D | Became a worshipper of Makhleb the Destroyer 55 | D | Reached skill level 1 in Staves 55 | D | Reached skill level 1 in Slings 55 | D | Reached skill level 1 in Bows 55 | D | Reached skill level 1 in Unarmed Combat 55 | D | Reached skill level 1 in Hexes 55 | D | Reached skill level 1 in Transmutations 55 | D | Reached skill level 1 in Ice Magic 55 | D | Reached skill level 1 in Earth Magic 55 | D | Reached skill level 1 in Invocations 55 | D | Reached XP level 2. HP: 24/24 MP: 4/4 73 | D | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.2 Staves | 1 | 1.1 Slings | 1 | 1.3 Bows | 1 | 1.6 Dodging | 2 | 2.0 Unarmed Combat | 1 | 1.0 Spellcasting | 2 | 2.0 Hexes | 1 | 1.0 Transmutations | 1 | 1.2 Ice Magic | 1 | 1.0 Earth Magic | 1 | 1.4 Invocations | 1 | 1.0 Axes | | 0.7 Polearms | | 0.7 Crossbows | | 0.7 Throwing | | 0.7 Armour | | 0.7 Stealth | | 2.5 Shields | | 0.7 Conjurations | | 3.4 Summonings | | 0.7 Necromancy | | 0.8 Translocations | | 0.7 Fire Magic | | 0.6 Air Magic | | 0.6 Poison Magic | | 0.8 Evocations | | 0.7 Action || total -------------------------++------- Use: Potion || 1