bonkthebonk the Dungeon (0, 50, D) a ring of protection from cold (0, 51, D) a manual of Summonings (0, 52, D) a staff of death (1, 32, D) the ring "Leorch" {Fire Int+2} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+2). rF: It protects you from fire. rC: It makes you vulnerable to cold. the +8 flail of the Other Side {flame, rF+} It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. (1, 34, D) a +2 flail of protection (1, 50, D) a ring of poison resistance (1, 51, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (1, 52, D) a staff of earth (2, 14, D) a staff of death (2, 15, D) a lightning rod (4/4) (2, 32, D) the +5 halberd "Fuloprew" {vorpal, rElec rC+++ Str-4} It inflicts extra damage upon your enemies. Str: It affects your strength (-4). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. (2, 33, D) a staff of poison (2, 34, D) a ring of protection from cold (2, 50, D) a scroll of brand weapon (2, 51, D) a phial of floods (2, 52, D) a +2 flail of venom (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a staff of death (3, 34, D) a +4 ring of slaying (3, 50, D) a phial of floods (3, 51, D) a staff of fire (3, 52, D) a +3 vorpal hunting sling (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a ring of resist corrosion (4, 15, D) a book of Alchemy (4, 16, D) a lightning rod (4/4) (4, 32, D) a ring of willpower (4, 33, D) a +2 robe of fire resistance (4, 34, D) a +6 ring of strength (4, 35, D) a +0 giant club (4, 36, D) a +0 giant club (4, 50, D) a +4 ring mail of cold resistance (4, 51, D) a book of the Earth (4, 52, D) a +1 vorpal bardiche (5, 14, D) the +2 robe "Emiaguu" {Rampage Str+5 Stlth+ Archmagi} Str: It affects your strength (+5). Rampage: It bestows one free step when moving towards enemies. Archmagi: It increases the power of your magical spells. Stlth: It makes you more stealthy. (5, 15, D) a +1 dagger of venom (5, 34, D) a +2 scythe a staff of fire (5, 36, D) a +0 scythe of protection (5, 50, D) Nemnourch's Disquisition on Evil and the Rocks Spells Type Level Known a - Sandblast Earth 1 yes b - Pain Necromancy 1 no c - Iron Shot Conjuration/Earth 6 no (5, 51, D) a staff of conjuration (5, 52, D) a manual of Transmutations (6, 14, D) a book of Storms (6, 15, D) a +1 scale mail of fire resistance (6, 16, D) the +7 mace "Impbane" {spect, rCorr} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rCorr: It protects you from acid and corrosion. (6, 32, D) a staff of earth (6, 34, D) a +2 scythe of flaming a +2 hand axe of freezing (6, 50, D) a +1 dagger of venom (6, 51, D) a +0 antimagic demon whip (still there?) a ring of protection from cold (still there?) (6, 52, D) Tilusolu's Catalogue of Igneous Calling Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Summon Mana Viper Hexes/Summoning 5 no d - Starburst Conjuration/Fire 6 yes (7, 14, D) a staff of fire (7, 15, D) the +8 shortbow of Offence {freeze, rC++ Will-} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It greatly protects you from cold. Will: It decreases your willpower. (7, 33, D) a staff of conjuration (7, 34, D) a staff of conjuration (7, 37, D) a +0 long sword (still there?) a +3 chain mail of cold resistance (still there?) (7, 50, D) the amulet of Arayk {Reflect rF+ SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. rF: It protects you from fire. SH: It affects your SH (+5). Stlth: It makes you more stealthy. (7, 51, D) a staff of poison (7, 52, D) a staff of fire (8, 14, D) the +10 hand crossbow "Itiuh" {vorpal, *Corrode rN+ MP+9} Any ammunition fired from it inflicts extra damage upon your enemies. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (8, 15, D) a +6 ring of intelligence (8, 16, D) an amulet of guardian spirit (8, 32, D) a +3 plate armour of poison resistance (8, 33, D) a +1 hunting sling of freezing (8, 34, D) a +0 giant club a +2 vorpal mace (8, 35, D) a +0 mace (8, 39, D) a +4 long sword of electrocution (8, 50, D) a +0 tower shield of poison resistance (8, 51, D) a +3 scale mail of cold resistance (8, 52, D) a +4 dagger of venom (9, 14, D) a phantom mirror (9, 15, D) a lightning rod (4/4) (9, 32, D) a +6 ring of intelligence (9, 34, D) the +7 hand axe "Joace" {pain, rF+ rCorr Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+2). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. (9, 36, D) a +2 scythe of pain (9, 37, D) a hell hound skeleton (9, 38, D) a +0 scythe of venom (9, 50, D) the +3 spear of Intimidation {vorpal, Int+3} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). (9, 51, D) a +1 dire flail of draining (9, 52, D) the +6 glaive "Sofot" {freeze, *Noise rN+ rCorr Int-4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). rN: It protects you from negative energy. *Noise: It may make noises in combat. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) an amulet of faith (10, 15, D) a ring of positive energy (10, 32, D) a +2 leather armour of cold resistance (10, 34, D) the ring of Twilight {rF+ Slay+5 Stlth-} [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+5). rF: It protects you from fire. Stlth: It makes you less stealthy. (10, 50, D) a book of Maledictions (10, 51, D) a +0 vorpal war axe (10, 52, D) a condenser vane (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of fire (11, 15, D) a +0 battleaxe of flaming (11, 16, D) the +5 long sword of Laskec {drain, rPois rF+ rC+ Int-2} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (-2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (11, 32, D) a +0 short sword of draining (11, 33, D) the Unrestrained Analects (11, 34, D) a +4 ring of evasion (11, 50, D) a +2 scale mail of fire resistance (11, 51, D) a staff of conjuration (11, 52, D) a book of Conjurations (12, 14, D) a +4 ring of evasion (12, 15, D) a staff of air (12, 16, D) a +1 leather armour of cold resistance (12, 34, D) a +1 battleaxe of freezing (12, 50, D) a +0 quarterstaff of draining (12, 51, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (12, 52, D) a condenser vane (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 33, D) a +1 pair of gloves of dexterity (13, 34, D) a +2 leather armour of cold resistance (13, 50, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ Will++} rN: It protects you from negative energy. +Rage: It lets you go berserk. Will: It greatly increases your willpower. (13, 51, D) the +4 longbow "bonkthebonk's Doom" {flame, Will+ Str+2} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+2). Will: It increases your willpower. (13, 52, D) the Compendium of Virous Execration Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Leda's Liquefaction Hexes/Earth 4 no c - Eringya's Noxious Bog Transmutation/Poison 6 yes (19, 0, D) a +0 vorpal battleaxe (19, 1, D) the +4 quarterstaff "Qyt Uges" {flame, rC+ Int+4 Dex-4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (-4). rC: It protects you from cold. (19, 32, D) the +11 rapier of Spring {vamp, rC+ rCorr Int+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (19, 33, D) the +2 pair of gloves "Emuoce" {rN++ rCorr Str-2 Stlth+} Str: It affects your strength (-2). rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (20, 0, D) a +2 hat (20, 1, D) a staff of earth (20, 17, D) a piece from Xom's chessboard (15/15) (20, 32, D) a +4 ring of evasion (20, 33, D) a +0 ring mail of fire resistance (21, 0, D) a staff of fire (21, 1, D) a condenser vane (21, 16, D) a lightning rod (4/4) (21, 17, D) a staff of fire (21, 21, D) a +2 hand axe of freezing (21, 32, D) a staff of death (21, 33, D) a +2 fustibalus of flaming (21, 34, D) a tin of tremorstones (2/2) (22, 1, D) the +1 hand crossbow "Jaet Nau" {vorpal, rElec rF- rCorr Dex+4} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (22, 16, D) a +0 rapier of draining (22, 17, D) a condenser vane (22, 32, D) a staff of conjuration (22, 34, D) a +2 leather armour of poison resistance (23, 0, D) a staff of earth (23, 1, D) a phantom mirror (23, 16, D) a +0 mace of holy wrath (23, 17, D) a ring of flight (23, 18, D) a piece from Xom's chessboard (15/15) (23, 32, D) a tin of tremorstones (2/2) (23, 33, D) a +3 ring mail of positive energy (23, 34, D) a +2 trident of protection (24, 0, D) a staff of poison (24, 1, D) a +2 barding of fire resistance (24, 17, D) a ring of protection from fire (24, 18, D) Great Wizards, Vol. VII (24, 33, D) a +1 lajatang of speed (25, 0, D) a +1 morningstar of holy wrath (25, 16, D) a +4 rapier of protection (25, 17, D) a book of the Warp (25, 19, D) (unseen) (25, 33, D) a +4 dagger of venom (25, 34, D) a +0 double sword of distortion (26, 0, D) a staff of death (26, 1, D) a phial of floods (26, 16, D) the +3 falchion of Jugozij {flame, Str+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). (26, 17, D) +0 ice dragon scales (26, 18, D) an amulet of the acrobat (26, 32, D) a phantom mirror (26, 33, D) a +3 whip of draining (26, 34, D) a +4 falchion of protection (27, 17, D) a lightning rod (4/4) (27, 18, D) the +6 shortbow "Xesatas" {flame, rPois rF+ Str+7 Dex-3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+7). Dex: It affects your dexterity (-3). rF: It protects you from fire. rPois: It protects you from poison. (27, 32, D) a phantom mirror (27, 33, D) a staff of earth (27, 34, D) a phantom mirror (28, 0, D) the ring of Eruri {rC+ SInv} [ring of see invisible] rC: It protects you from cold. SInv: It lets you see invisible. (28, 1, D) a +5 trident of protection (28, 16, D) the ring "Suraty" {+Blink rElec Dex+4 SInv} [ring of see invisible] Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. SInv: It lets you see invisible. +Blink: It lets you blink. (28, 32, D) the +4 long sword "Xeod" {elec, rElec rC+} It occasionally discharges a powerful burst of electricity upon striking a foe. rC: It protects you from cold. rElec: It insulates you from electricity. (28, 33, D) a ring of willpower (29, 0, D) a phantom mirror (29, 17, D) a +0 hand axe of freezing (29, 32, D) a condenser vane (29, 33, D) a phial of floods (34, 32, D) a +1 whip of holy wrath a +0 robe the ring of Copty {Fire rElec rPois Int+3 Stlth-} [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth: It makes you less stealthy. (35, 0, D) a +0 mace of protection (35, 14, D) a staff of cold (35, 15, D) a staff of air (35, 28, D) a +2 short sword of speed (35, 29, D) a +0 mace of distortion (36, 1, D) a box of beasts (36, 15, D) a +4 plate armour of fire resistance (36, 28, D) a +6 flail of protection (36, 29, D) a phantom mirror (37, 0, D) a phial of floods (37, 15, D) a +0 buckler of fire resistance (37, 28, D) a +5 spectral quarterstaff (37, 29, D) a +3 chain mail of fire resistance (37, 31, D) a +0 trident (still there?) a +0 trident (still there?) (38, 14, D) a phantom mirror (38, 15, D) the +9 spear "String" {vorpal, rN+ Str+7 Int-3 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+7). Int: It affects your intelligence (-3). Dex: It affects your dexterity (+2). rN: It protects you from negative energy. (38, 18, D) a +4 eudemon blade of holy wrath a +0 tower shield (38, 29, D) a book of Necromancy (39, 1, D) the ring of a Million Ships {Wiz Dex+2} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+2). (39, 5, D) a +0 robe (39, 14, D) a +4 plate armour of fire resistance (39, 15, D) the +8 hunting sling "Ariwuk" {freeze, rPois Int-3 SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-3). rPois: It protects you from poison. SInv: It lets you see invisible. (39, 28, D) a box of beasts (39, 29, D) Zynt's Collected Works on Flames and the Mountains Spells Type Level Known a - Borgnjor's Vile Clutch Necromancy/Earth 5 yes b - Ignition Fire 8 yes (39, 31, D) a +0 trident the amulet "Mouhin" {Will++ Regen+ SInv Stlth+} [amulet of regeneration] SInv: It lets you see invisible. Regen: It increases your rate of health regeneration. Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (40, 1, D) a box of beasts (40, 2, D) a +0 dagger a +0 robe (40, 14, D) a ring of resist corrosion (40, 15, D) a +0 vorpal quarterstaff (40, 28, D) a scroll of brand weapon (40, 29, D) a box of beasts (40, 33, D) a +2 vampiric scythe (41, 0, D) a +4 plate armour of poison resistance (41, 1, D) a +1 dagger of venom (still there?) a +0 robe (still there?) a tin of tremorstones (2/2) (still there?) (41, 2, D) a +0 dagger a +0 robe (41, 14, D) a +0 ring mail of fire resistance (41, 15, D) the +6 lajatang "Fuguiruc" {freeze, +Blink rC++ MP-9 Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rC: It greatly protects you from cold. MP: It affects your magic capacity (-9). +Blink: It lets you blink. (41, 28, D) the +1 robe of Killy {SInv} SInv: It lets you see invisible. (41, 29, D) a +0 robe of positive energy (42, 0, D) a +2 chain mail of fire resistance (42, 1, D) a staff of fire (42, 3, D) a +3 hand axe a +0 robe (42, 14, D) a +0 morningstar of venom (42, 15, D) a +0 crystal plate armour (42, 28, D) a +1 broad axe of electrocution (42, 29, D) a +1 chain mail of fire resistance (43, 14, D) a ring of magical power (43, 15, D) a box of beasts (43, 28, D) a piece from Xom's chessboard (15/15) (43, 29, D) the +7 great mace of Infinite Pain {vorpal, *Corrode rElec rPois rC-} It inflicts extra damage upon your enemies. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (44, 28, D) the ring of Tevogg {Fire rElec Str+2 Int+4 Dex-2} [ring of fire] It enhances your fire magic. Str: It affects your strength (+2). Int: It affects your intelligence (+4). Dex: It affects your dexterity (-2). rF: It protects you from fire. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. (49, 0, D) a +1 helmet of see invisible (49, 1, D) a book of Frost (49, 12, D) a +2 leather armour of poison resistance (49, 24, D) a ring of positive energy (49, 36, D) a +2 leather armour of fire resistance (50, 0, D) the ring of Karep {rF+ rCorr SInv} [ring of see invisible] rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (50, 1, D) a staff of poison (50, 13, D) a staff of cold (51, 0, D) a +0 hand axe of venom (51, 1, D) a phial of floods (51, 12, D) the +8 hand crossbow "Duufy" {penet, rElec Str+4} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Str: It affects your strength (+4). rElec: It insulates you from electricity. (51, 13, D) an amulet of the acrobat (51, 19, D) a +0 long sword (still there?) a +0 robe (still there?) (51, 25, D) the +9 glaive of Agony {speed, rC+} Attacks with this weapon are significantly faster. rC: It protects you from cold. (51, 36, D) a staff of poison (51, 37, D) a piece from Xom's chessboard (15/15) (51, 40, D) a +0 scythe of venom (52, 0, D) a book of Frost (52, 1, D) a staff of cold (52, 12, D) a staff of death (52, 13, D) a +1 vorpal spear (52, 17, D) a +0 spear a +0 robe (52, 19, D) a +0 club (still there?) a +0 robe (still there?) (52, 24, D) an amulet of the acrobat (52, 25, D) a ring of positive energy (52, 36, D) a staff of cold (52, 37, D) the +3 leather armour of Isistroir {Regen+} Regen: It increases your rate of health regeneration. (52, 38, D) a +3 demon trident of draining (53, 25, D) a tin of tremorstones (2/2) (53, 36, D) a box of beasts (53, 37, D) a box of beasts (54, 0, D) a phantom mirror (54, 1, D) a +6 ring of strength (54, 12, D) a staff of conjuration (54, 24, D) a staff of earth (54, 36, D) a tin of tremorstones (2/2) (55, 0, D) the +3 dagger "Bafuf" {vamp, Contam *Slow Str+9 SInv} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+9). SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. (55, 1, D) the +6 mace of Proximity {vorpal, rCorr} It inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (55, 12, D) a staff of air (55, 13, D) a staff of earth (57, 38, D) a +0 battleaxe of freezing (58, 38, D) a +2 battleaxe of freezing (59, 37, D) a staff of death (60, 37, D) a +3 dagger of venom (61, 2, D) a +0 dagger a +0 robe (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +4 broad axe of venom (61, 16, D) a lightning rod (4/4) (61, 26, D) a +0 robe of the Archmagi (61, 28, D) a +0 rapier (still there?) a +0 robe (still there?) (61, 36, D) a +1 hunting sling of flaming (61, 37, D) a staff of poison (62, 0, D) a staff of air (62, 1, D) the +9 trident of the Protecting Spider {speed, Will++} Attacks with this weapon are significantly faster. Will: It greatly increases your willpower. (62, 2, D) a +0 flail a +3 leather armour (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a staff of conjuration (62, 17, D) the +5 shortbow "Areebetyguzu" {flame, rPois rCorr} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (62, 20, D) a +0 whip (62, 22, D) a +0 whip (62, 23, D) a +0 war axe (62, 27, D) a staff of fire (62, 30, D) a +0 spear (62, 37, D) a piece from Xom's chessboard (15/15) (63, 0, D) a box of beasts (63, 2, D) a +0 hand axe a +0 ring mail (63, 16, D) the +3 scimitar of Otir {flame, rElec rC++ Str+2 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (63, 21, D) a +0 flail (63, 22, D) a +0 club (63, 26, D) a +1 bardiche of protection (63, 28, D) the ring "Hethru" {Ice *Slow +Blink Will+++ Dex-5} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (-5). rF: It makes you vulnerable to fire. rC: It protects you from cold. +Blink: It lets you blink. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (63, 30, D) a +0 spear a curare-tipped dart (63, 36, D) a box of beasts (63, 37, D) a staff of conjuration (64, 16, D) a +3 chain mail of cold resistance (64, 21, D) a +0 trident (64, 22, D) a +0 scimitar (64, 27, D) a +0 mace of protection (unseen) (65, 26, D) the ring "Qillon Wumugh" {Fire rPois Str-3 SInv} [ring of fire] It enhances your fire magic. Str: It affects your strength (-3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. (68, 0, D) a +2 robe of resistance (69, 0, D) a +1 vampiric rapier (70, 8, D) a staff of poison (70, 9, D) the ring "Misog" {rElec Int+4 Dex+6} [ring of dexterity] Int: It affects your intelligence (+4). Dex: It affects your dexterity (+6). rElec: It insulates you from electricity. (70, 36, D) a +1 helmet of intelligence (71, 8, D) a staff of air (71, 16, D) a tin of tremorstones (2/2) (71, 17, D) a +3 scale mail of poison resistance (71, 26, D) a +2 morningstar of flaming (71, 36, D) a lightning rod (4/4) (71, 37, D) a +0 robe of willpower (72, 8, D) a +0 fustibalus of freezing (72, 9, D) a lightning rod (4/4) (72, 16, D) a staff of earth (72, 17, D) a +5 vorpal spear (72, 26, D) a +0 morningstar of protection (72, 27, D) a staff of earth (73, 1, D) the +9 quarterstaff of Famine {vorpal, rElec Will- rCorr SInv} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. (73, 17, D) a +2 rapier of speed (73, 26, D) the +2 ring mail of the Several Spirits {+Inv rElec rF- Will+} rF: It makes you vulnerable to fire. rElec: It insulates you from electricity. +Inv: It lets you turn invisible. Will: It increases your willpower. (73, 27, D) a condenser vane (73, 30, D) a +0 spear (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (73, 36, D) a ring of magical power (73, 37, D) a tin of tremorstones (2/2) (74, 3, D) a +0 short sword a +0 leather armour (75, 3, D) a +0 shortbow 12 arrows