bonkthebonk the Dungeon (0, 50, D) a piece from Xom's chessboard (15/15) (0, 51, D) an amulet of faith (0, 52, D) a +1 scimitar of draining (1, 32, D) a ring of magical power (1, 33, D) a +2 robe of willpower (1, 34, D) a staff of conjuration (1, 36, D) a +1 scythe of freezing (1, 51, D) a condenser vane (1, 52, D) a +3 falchion of electrocution (2, 15, D) a +5 hand axe of freezing (2, 33, D) the Tome of Shifting Earth Spells Type Level Known a - Blade Hands Transmutation 5 yes b - Statue Form Transmutation/Earth 6 no (2, 34, D) the +4 whip of the Lettuce {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (2, 35, D) a +0 flail a +2 scythe of venom (2, 37, D) a +1 scythe of venom (2, 50, D) a +9 plate armour of ponderousness (2, 51, D) a staff of cold (2, 52, D) the +6 scimitar of Purpose {vorpal, +Blink rElec Will+} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. +Blink: It lets you blink. Will: It increases your willpower. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 15, D) a +3 scale mail of fire resistance (3, 16, D) a +4 mace of holy wrath (3, 32, D) a +1 leather armour of fire resistance (3, 34, D) a +0 scythe of venom a staff of air a tin of tremorstones (2/2) (3, 35, D) a +4 scythe of venom (3, 51, D) a staff of poison (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 great mace (4, 15, D) the +2 glaive of Extermination {drain, Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+4). (4, 16, D) a phial of floods (4, 32, D) a book of Sloth (4, 34, D) a staff of conjuration (4, 36, D) a +0 battleaxe a +3 ring mail of cold resistance (4, 37, D) a +1 scythe of flaming (4, 50, D) a phantom mirror (4, 51, D) a ring of willpower (4, 52, D) a Trismegistus Codex (5, 14, D) a +4 dagger of venom (5, 15, D) a box of beasts (5, 17, D) a +0 dire flail a +0 robe (5, 19, D) a +0 battleaxe of electrocution (5, 34, D) a +0 trident of protection (5, 35, D) a ring of see invisible (5, 37, D) a +2 scythe of protection (5, 50, D) a piece from Xom's chessboard (15/15) (5, 51, D) an amulet of reflection (6, 14, D) a +2 hand axe of freezing (6, 15, D) the +2 morningstar of the Unseen Realm {vorpal, Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). (6, 16, D) the ring of Pyromania {rElec rPois Str-2 Int+6 Dex+7} [ring of intelligence] Str: It affects your strength (-2). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+7). rElec: It insulates you from electricity. rPois: It protects you from poison. (6, 17, D) a +0 hand axe a +0 robe (6, 21, D) a +0 great mace a +0 plate armour (6, 22, D) a staff of air a +0 robe a +0 war axe (6, 33, D) a staff of death (6, 34, D) the ring "Ibecar" {rPois Will- Int+6 SInv} [ring of intelligence] Int: It affects your intelligence (+6). rPois: It protects you from poison. SInv: It lets you see invisible. Will: It decreases your willpower. (6, 36, D) a +0 giant spiked club (6, 37, D) a +4 scythe of flaming (6, 50, D) a +2 chain mail of fire resistance (6, 51, D) a staff of cold (6, 52, D) a There-And-Back Book (7, 14, D) a phial of floods (7, 16, D) a +2 demon whip of draining (7, 17, D) a +0 dagger a +0 robe (7, 18, D) the +6 hand axe "Miluxkoefu" {freeze, +Rage Int-4 Dex+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). +Rage: It lets you go berserk. a +4 ring mail of cold resistance a +3 dire flail a +0 robe (7, 20, D) a +0 plate armour (7, 21, D) a +0 hand axe (7, 34, D) a staff of conjuration a piece from Xom's chessboard (15/15) (7, 51, D) the -4 buckler of Mirth {rN+ Regen+} rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. (7, 52, D) the ring of the Doge {rPois rN+ Str+3} [ring of positive energy] Str: It affects your strength (+3). rPois: It protects you from poison. rN: It protects you from negative energy. a ring of positive energy (8, 14, D) a +0 robe (8, 15, D) a +1 quarterstaff of draining (8, 16, D) a staff of air (8, 17, D) a +6 ring of strength a +0 dagger a +0 robe a +3 long sword of freezing a +0 robe (8, 18, D) a +0 great sword a +0 robe (8, 32, D) a +0 cloak of poison resistance (8, 33, D) a phial of floods (8, 34, D) a staff of poison (8, 51, D) a lightning rod (4/4) (8, 52, D) a ring of wizardry the +10 battleaxe of the Eternal Warrior {vamp, +Blink rC+ rN+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rC: It protects you from cold. rN: It protects you from negative energy. +Blink: It lets you blink. a +2 pair of boots of flying the +2 executioner's axe of the Lonely Spirits {holy, Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Dex: It affects your dexterity (+3). 5 scrolls of identify a +2 cloak of willpower a +1 hat the +10 scimitar "Ofeesch" {protect, rC+ Str+5} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+5). rC: It protects you from cold. (9, 14, D) a +2 vorpal shortbow (9, 15, D) a +2 morningstar of holy wrath (9, 16, D) the +10 long sword of Nudwaxtiaj {vorpal, rPois Dex+3 SInv} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rPois: It protects you from poison. SInv: It lets you see invisible. (9, 32, D) a +2 vorpal halberd (9, 33, D) a +2 triple crossbow of flaming (9, 50, D) a staff of death (9, 51, D) a ring of resist corrosion (9, 52, D) an amulet of regeneration (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a box of beasts (10, 16, D) a ring of wizardry (10, 32, D) a piece from Xom's chessboard (15/15) (10, 33, D) a staff of death (10, 34, D) a staff of air (10, 50, D) a +0 pair of gloves of stealth (10, 51, D) a staff of poison (10, 52, D) a +2 pair of boots of stealth (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) a +2 long sword a +0 robe a box of beasts (11, 32, D) a tin of tremorstones (2/2) (11, 33, D) the +5 lajatang of Melee {flame, Dex+2} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+2). (11, 34, D) a box of beasts (11, 50, D) a ring of magical power (11, 51, D) a +2 robe of resistance (11, 52, D) a +2 vorpal scythe (12, 14, D) a +2 dagger of venom (12, 15, D) a +2 long sword of venom (12, 16, D) the +0 plate armour of the Big Bang {Harm Slay-5 SInv Stlth-} Slay: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. Harm: It increases damage dealt and taken. Stlth: It makes you less stealthy. (12, 34, D) the +2 spear of Riacevin {speed, Will+ Str+5} Attacks with this weapon are significantly faster. Str: It affects your strength (+5). Will: It increases your willpower. (12, 51, D) a staff of fire (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 32, D) a +2 spectral quarterstaff (13, 33, D) an amulet of reflection (13, 34, D) a condenser vane (13, 50, D) 2 scrolls of brand weapon (13, 51, D) a ring of protection from fire (13, 52, D) a staff of death (14, 50, D) a ring of wizardry (14, 52, D) a +2 scale mail of cold resistance (18, 48, D) a staff of earth (19, 0, D) a +0 buckler of protection (19, 1, D) a +1 chain mail of cold resistance (19, 16, D) the +8 hand axe of Extremism {vorpal, Int+5 Dex+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+2). (19, 17, D) a +4 rapier of venom (19, 32, D) a lightning rod (4/4) (19, 33, D) a +2 buckler of reflection (19, 48, D) a ring of ice (19, 49, D) a +2 scale mail of cold resistance (19, 50, D) a lightning rod (4/4) (20, 1, D) the amulet "Tinukit" {Reflect Rampage rElec rCorr Str-5 SH+5} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (-5). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SH: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. (20, 17, D) a phial of floods (20, 32, D) an amulet of guardian spirit (20, 33, D) a +6 vorpal hand crossbow (20, 48, D) a staff of air (20, 49, D) a staff of air (20, 50, D) an amulet of regeneration (21, 0, D) a +4 ring mail of fire resistance (21, 16, D) a staff of conjuration (21, 17, D) a phial of floods (21, 21, D) 5 large rocks (21, 32, D) a +4 ring of evasion (21, 33, D) a condenser vane (21, 34, D) a +9 giant spiked club (21, 48, D) a +0 short sword a +2 robe of cold resistance (21, 49, D) the +4 shortbow of Beogh's Delight {freeze, rElec} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rElec: It insulates you from electricity. (21, 50, D) a +0 club a lightning rod (4/4) (22, 0, D) the ring "Zoqits" {Ice rN++ Dex+6} [ring of ice] It enhances your ice magic. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rC: It protects you from cold. rN: It greatly protects you from negative energy. (22, 1, D) a +1 trident of venom (22, 5, D) a +0 robe (22, 16, D) a +0 great mace (22, 17, D) a staff of poison (22, 23, D) a +0 great mace a +0 chain mail (22, 32, D) a ring of magical power (22, 34, D) a book of Weapons (22, 48, D) a phial of floods (22, 49, D) a Young Poisoner's Handbook (22, 50, D) a +1 battleaxe of draining (23, 0, D) a +3 vorpal flail (23, 1, D) the ring "Xushrom" {rC- Will++ EV+4 Str+3 Int-5} [ring of evasion] EV: It affects your evasion (+4). Str: It affects your strength (+3). Int: It affects your intelligence (-5). rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. (23, 5, D) a +0 robe (23, 16, D) a box of beasts (23, 17, D) a staff of poison (23, 20, D) a +0 long sword a +0 chain mail a +1 great sword of holy wrath a +0 chain mail a +0 arbalest 27 bolts (23, 21, D) a +0 battleaxe a +0 plate armour (23, 22, D) the +10 quarterstaff of Cefiem {protect, Str+3 Int+4} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). Int: It affects your intelligence (+4). a +0 chain mail a +3 long sword of holy wrath a +0 plate armour (23, 23, D) +0 shadow dragon scales +0 shadow dragon scales (23, 32, D) a +0 leather armour of willpower (23, 34, D) a +0 vampiric spear (23, 38, D) +0 shadow dragon scales (unseen) (23, 40, D) +0 shadow dragon scales (unseen) (23, 49, D) +2 swamp dragon scales (23, 50, D) a +2 vorpal hand crossbow (24, 0, D) a book of Iron (24, 1, D) a +2 longbow of freezing (24, 6, D) a +0 war axe a +0 animal skin (24, 16, D) a staff of air (24, 17, D) a lightning rod (4/4) (24, 18, D) a piece from Xom's chessboard (15/15) (24, 22, D) a +0 dire flail a +0 chain mail (24, 33, D) a staff of cold (24, 34, D) a box of beasts (24, 48, D) the amulet "Syxul" {rPois rC+ Will+ Regen+} [amulet of regeneration] rC: It protects you from cold. rPois: It protects you from poison. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (24, 49, D) a +4 ring of protection (24, 50, D) a +0 halberd (24, 52, D) a +0 spear a +0 robe (25, 0, D) an amulet of reflection (25, 1, D) a staff of fire (25, 17, D) a lightning rod (4/4) (25, 18, D) a +1 vorpal falchion (25, 20, D) 5 large rocks (25, 21, D) 5 large rocks a +0 long sword a +0 chain mail a +0 tower shield (25, 22, D) a +3 great mace a +0 plate armour (25, 32, D) a +2 hunting sling of freezing (25, 33, D) a +2 battleaxe of flaming (25, 34, D) a +1 halberd of flaming (25, 38, D) a +4 vorpal scythe (25, 48, D) a +0 club a +0 robe a staff of poison (25, 49, D) a +0 short sword a +0 robe a +0 kite shield a +4 morningstar of protection (25, 50, D) the +8 dagger "Luhomeh" {protect, rElec rCorr} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (25, 52, D) a +0 spear a +0 robe (25, 54, D) a +0 glaive (26, 0, D) a scroll of brand weapon (26, 1, D) a +4 scale mail of cold resistance (26, 16, D) a box of beasts (26, 17, D) a +1 hunting sling of freezing (26, 22, D) a +0 long sword a +0 chain mail 4 large rocks (26, 23, D) +0 shadow dragon scales (26, 32, D) the Catalogue of Unstable Toxins Spells Type Level Known a - Alistair's Intoxication Transmutation/Poison 5 yes b - Statue Form Transmutation/Earth 6 no c - Necromutation Transmutation/Necromancy 8 yes (26, 33, D) +2 fire dragon scales (26, 34, D) a staff of conjuration (26, 39, D) a +0 trident (26, 48, D) a piece from Xom's chessboard (15/15) (26, 50, D) a +0 whip a +2 robe of willpower a +3 spear of venom (26, 51, D) a +0 whip a +0 robe (26, 52, D) a +0 flail a ring of flight (26, 54, D) a +0 halberd a +0 robe (27, 0, D) a +3 plate armour of fire resistance (27, 1, D) a +4 ring mail of cold resistance (27, 16, D) a +3 leather armour of fire resistance (27, 17, D) a +1 leather armour of cold resistance (27, 22, D) 3 large rocks (27, 32, D) the +6 short sword of Rubreivuej {freeze, Str+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+3). (27, 33, D) a +1 dagger of draining (27, 34, D) a staff of poison (27, 48, D) a staff of conjuration (27, 49, D) a +0 mace (27, 51, D) a ring of willpower a +3 short sword of venom (27, 52, D) a +3 vorpal broad axe (27, 53, D) a +0 halberd (27, 54, D) a +0 mace a +0 kite shield (28, 0, D) a +1 vorpal falchion (28, 1, D) a staff of air (28, 16, D) a staff of cold (28, 17, D) a +3 trident of protection (28, 32, D) a +0 rapier of electrocution (28, 48, D) the +1 scale mail "Heamuel" {rF++ Stlth-} rF: It greatly protects you from fire. Stlth: It makes you less stealthy. (28, 49, D) a book of the Tundra (28, 51, D) a +4 vorpal halberd a +0 robe a +0 spear (28, 52, D) a +2 halberd of flaming (29, 0, D) a piece from Xom's chessboard (15/15) (29, 1, D) the +2 leather armour of the Big Bang {rElec Stlth+} rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (29, 16, D) a staff of cold (29, 17, D) a +0 chain mail of willpower (29, 32, D) a staff of earth (29, 48, D) the +9 short sword of the Inferno {drain, *Noise +Rage rF++ Str-5} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-5). rF: It greatly protects you from fire. +Rage: It lets you go berserk. *Noise: It may make noises in combat. (29, 49, D) the Reference Book on Lethal Cold Spells Type Level Known a - Freeze Ice 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Frozen Ramparts Ice 3 yes d - Death Channel Necromancy 6 yes e - Haunt Necromancy/Summoning 7 yes (29, 50, D) a staff of cold (30, 48, D) a +0 trident (30, 49, D) the amulet of Ufug {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Dex: It affects your dexterity (+2). a +6 ring of intelligence 4 scrolls of amnesia (30, 50, D) Wexuah's Incunabulum of Burning Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Alistair's Intoxication Transmutation/Poison 5 yes d - Fire Storm Conjuration/Fire 9 yes (30, 52, D) a +0 scimitar (31, 48, D) a +0 glaive a +0 robe a +2 ring mail of cold resistance (31, 49, D) a +0 flail (31, 50, D) a lightning rod (4/4) (31, 51, D) a +0 dire flail a +0 robe (31, 52, D) a +0 flail a +0 robe (32, 48, D) a +2 vorpal mace (32, 49, D) a scroll of brand weapon (33, 48, D) a ring of positive energy (33, 49, D) the +4 short sword of Huju {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Stlth: It makes you more stealthy. (33, 50, D) a staff of fire (34, 28, D) a staff of air (34, 42, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (34, 43, D) the +9 staff of Olgreb {rPois∞} If the wielder is skilled in Evocations, they can envenom those struck by it, dealing poison damage which bypasses armour. It enhances your poison magic. It grants immunity to poison. It can be evoked to radiate toxic energy, with effectiveness depending on Evocations skill. (34, 44, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. Clar: It protects you against confusion. (34, 48, D) a staff of cold (34, 50, D) a staff of earth (35, 0, D) a staff of cold (35, 2, D) 6 large rocks (35, 14, D) a +0 short sword (35, 15, D) a +4 long sword of flaming (35, 28, D) a +2 short sword of venom (35, 29, D) a +4 shortbow of flaming (35, 42, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). Will: It increases your willpower. (35, 43, D) the +3 pair of gauntlets of War {Slay+5} Slay: It affects your accuracy & damage with ranged weapons and melee (+5). (35, 44, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (36, 0, D) a +6 short sword of draining (36, 3, D) a +0 dire flail a +0 giant club (36, 14, D) a staff of air (36, 16, D) a +0 dagger of freezing a +0 robe (36, 28, D) a +0 pair of gloves of stealth (36, 42, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. (36, 43, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} MP: It affects your magic capacity (+5). Regen: It increases your rate of health regeneration. (36, 44, D) the +4 Cigotuvi's embrace {rMiasma Drain rN+} It gathers nearby corpses to temporarily increase the armour it provides. It protects you from foul pestilence. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. the +1 shadow dragon scales of Evolution {rPois Stlth++++} rPois: It protects you from poison. Stlth: It makes you much more stealthy. (37, 0, D) a condenser vane (37, 3, D) 4 large rocks (37, 14, D) a condenser vane (37, 15, D) a ring of willpower (37, 28, D) the +6 shortbow of Darkness {flame, rElec rN+ Int+3} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rN: It protects you from negative energy. (37, 29, D) a ring of wizardry (37, 42, D) the necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6} [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. Will: It greatly increases your willpower. (37, 43, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] It reduces the accuracy of all your attacks. It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (37, 44, D) the ring of the Mage {Wiz Will++ Int+3} [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. (38, 0, D) the +2 leather armour of Happy Babbling {Fly Int+5 Dex+2} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+2). Fly: It grants you flight. (38, 2, D) 4 large rocks a +0 giant club a +0 giant club (38, 3, D) a +0 giant club a +0 giant club (38, 15, D) the +6 fustibalus "Death Rattle" {freeze, rF+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. (38, 16, D) a +3 scimitar a +0 robe (38, 20, D) a +0 vampiric battleaxe (38, 28, D) a +0 leather armour of willpower (38, 29, D) a +3 vampiric scythe (38, 34, D) a +2 antimagic hand axe a +0 animal skin (38, 42, D) the amulet of Doimna {rF+ rC+ Will+ Regen+} [amulet of regeneration] rF: It protects you from fire. rC: It protects you from cold. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (38, 43, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (38, 44, D) the +3 pair of seven-league boots {Rampage+∞} Its wearer moves as far as possible in that direction when moving towards enemies. (38, 48, D) a +0 short sword of freezing (38, 49, D) the ring "Miadoaf" {rC+ rCorr Stlth+} [ring of resist corrosion] rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. (38, 50, D) the +1 chain mail of Agoraphobia {SInv} SInv: It lets you see invisible. (39, 1, D) a +0 leather armour of cold resistance (39, 2, D) a +0 giant club a +0 giant spiked club 5 large rocks (39, 3, D) a +0 giant club a +0 giant club (39, 6, D) 4 large rocks (39, 14, D) +1 ice dragon scales (39, 15, D) a box of beasts (39, 16, D) the +9 hand crossbow "Syaghauvi" {penet, rC++ Stlth+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rC: It greatly protects you from cold. Stlth: It makes you more stealthy. the +2 hand axe of Ithu Ulo {spect, Drain rElec rPois} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a +0 robe (39, 28, D) a +2 robe of positive energy (39, 29, D) a +2 leather armour of fire resistance (39, 42, D) a scarf of repulsion (39, 44, D) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (39, 48, D) a +2 helmet of intelligence (39, 49, D) a +0 antimagic quarterstaff (39, 50, D) a +1 leather armour of fire resistance (40, 0, D) a +6 ring of strength (40, 1, D) a +3 morningstar of pain (40, 2, D) a +0 giant spiked club a +0 giant club (40, 5, D) a +0 giant spiked club a +0 giant spiked club (40, 14, D) a +2 mace (40, 15, D) the +6 great mace "Fosaruhe" {freeze, rC+ Dex-4 Stlth+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-4). rC: It protects you from cold. Stlth: It makes you more stealthy. (40, 20, D) a +0 scimitar (40, 29, D) the +4 scythe "Yfuemut Kusy" {vorpal, Str+3 Dex+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+2). (40, 34, D) a +0 quarterstaff a +0 robe (40, 42, D) 12 silver javelins (40, 43, D) the ring of the Ancients {Int+7 Dex+6} [ring of dexterity] Int: It affects your intelligence (+7). Dex: It affects your dexterity (+6). (40, 44, D) the amulet of Divine Intervention {Reflect rElec Regen+ SH+5} [amulet of reflection] It reflects blocked missile attacks. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. SH: It affects your SH (+5). (40, 48, D) a ring of positive energy (40, 50, D) a +3 spear of freezing (41, 0, D) the ring of the Bespelling Saviour {rPois Int+2} [ring of poison resistance] Int: It affects your intelligence (+2). rPois: It protects you from poison. (41, 1, D) a +2 morningstar of venom (41, 2, D) 3 large rocks (41, 14, D) a tin of tremorstones (2/2) (41, 15, D) a +0 dagger a +0 robe (41, 28, D) a +2 ring mail of positive energy (41, 29, D) a +2 chain mail of willpower (41, 32, D) a +0 robe (41, 33, D) a +0 robe (41, 42, D) 2 scrolls of fear 10 scrolls of fog 3 scrolls of blinking a scroll of holy word (41, 43, D) 3 potions of resistance a potion of invisibility 3 potions of berserk rage 7 potions of magic 16 potions of haste 10 potions of curing 6 potions of might (41, 44, D) a box of beasts a phial of floods a piece from Xom's chessboard (15/15) (41, 48, D) the +6 great sword of the Heavens {freeze, rCorr Int+2} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+2). rCorr: It protects you from acid and corrosion. (41, 50, D) a piece from Xom's chessboard (15/15) (42, 0, D) a +1 spectral quarterstaff (42, 2, D) a +0 troll leather armour (42, 15, D) a +2 mace of protection (42, 29, D) a +1 rapier of holy wrath (42, 42, D) a tin of tremorstones (2/2) (42, 44, D) a condenser vane (42, 48, D) a staff of cold (42, 49, D) a +0 plate armour of cold resistance (42, 50, D) a lightning rod (4/4) (43, 14, D) a +0 pair of boots of stealth (43, 15, D) a tin of tremorstones (2/2) (43, 28, D) a +2 leather armour of positive energy (43, 29, D) a staff of conjuration (43, 42, D) a phantom mirror (43, 43, D) a lightning rod (4/4) (43, 44, D) a wand of acid (7) a wand of iceblast (1) a wand of mindburst (7) (43, 48, D) a staff of cold (43, 50, D) the amulet "Jut Vof" {Faith rF- Int+3} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+3). rF: It makes you vulnerable to fire. (44, 28, D) a +4 short sword of venom (44, 42, D) 20 potions of heal wounds (44, 43, D) a +1 pair of gloves of stealth (44, 44, D) a +6 ring of strength a +6 ring of strength +9 gold dragon scales a +9 broad axe of flaming (44, 48, D) the +2 halberd of Recklessness {antimagic, +Blink rElec rF- rC++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (44, 49, D) a staff of conjuration (44, 51, D) a +0 cloak of willpower (45, 49, D) a book of Vapours (45, 50, D) a +4 chain mail of fire resistance (45, 51, D) a book of Weapons (45, 53, D) (unseen) (46, 48, D) a +2 great sword of electrocution (46, 49, D) a +3 leather armour of fire resistance (46, 50, D) the +10 dagger "Beetle's Nightmare" {vamp, Drain Int+3 SInv Stlth+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Int: It affects your intelligence (+3). SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. Stlth: It makes you more stealthy. (46, 51, D) a +3 longbow of flaming (46, 52, D) (unseen) (47, 48, D) the +7 shortbow of Beogh's Esteem {venom, rC+ Will+} Any ammunition fired from it poisons the flesh of those it strikes. rC: It protects you from cold. Will: It increases your willpower. (47, 49, D) a +1 scale mail of cold resistance (47, 50, D) a phial of floods (47, 51, D) a scroll of brand weapon (47, 53, D) (unseen) (48, 48, D) the +1 rapier "Furghol" {venom, Dex+3} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+3). (48, 49, D) a phantom mirror (48, 50, D) a book of Dreams (48, 51, D) a +3 short sword of draining (49, 1, D) a staff of air (49, 36, D) a tin of tremorstones (2/2) (49, 37, D) a +6 ring of dexterity (49, 48, D) a condenser vane (49, 49, D) a +6 ring of intelligence (49, 50, D) a +1 barding of stealth (50, 0, D) a +0 shortbow (50, 2, D) a +0 spear a +3 shortbow of freezing a +0 leather armour (50, 3, D) a +2 quarterstaff of draining a +4 shortbow 9 arrows (50, 4, D) 8 large rocks (50, 12, D) a ring of magical power (50, 13, D) a +2 spear of venom (50, 24, D) a +4 dagger of protection (50, 36, D) the +9 chain mail of Mawif {+Inv rC++ Int+5} Int: It affects your intelligence (+5). rC: It greatly protects you from cold. +Inv: It lets you turn invisible. (50, 37, D) a phial of floods (50, 42, D) a +0 rapier a +0 rapier a +0 leather armour (50, 43, D) a +0 short sword a +0 short sword a +0 leather armour (50, 48, D) a +2 chain mail of fire resistance (50, 49, D) a lightning rod (4/4) (50, 50, D) a book of Burglary (51, 2, D) a +2 vorpal arbalest a staff of air 26 bolts (51, 3, D) 2 large rocks (51, 13, D) a +2 plate armour of fire resistance (51, 16, D) a +0 dagger (still there?) a +0 robe (still there?) (51, 24, D) a +1 broad axe of freezing (51, 36, D) a +0 hand axe of venom (51, 37, D) a phial of floods (51, 38, D) a +0 longbow 21 arrows a +0 leather armour (51, 39, D) a +0 short sword (51, 48, D) a scroll of acquirement 4 scrolls of enchant weapon 2 potions of brilliance an amulet of reflection a ring of see invisible (51, 49, D) a staff of air (51, 50, D) a ring of magical power (52, 1, D) an amulet of reflection (52, 2, D) a +0 shortbow 17 arrows (52, 3, D) a +0 longbow of freezing 24 arrows (52, 5, D) 5 large rocks (52, 12, D) a +0 leather armour of fire resistance (52, 13, D) a +0 dagger a +0 robe a staff of cold (52, 25, D) a +0 robe the +1 short sword "Hydra's Bane" {drain, rF- rC+++ Int+8} A truly terrible weapon, it drains the life of any living foe it strikes. Int: It affects your intelligence (+8). rF: It makes you vulnerable to fire. rC: It renders you almost immune to cold. (52, 30, D) a +0 robe (52, 37, D) a +0 long sword a +0 leather armour a staff of conjuration (52, 42, D) a +0 rapier a +0 rapier a +0 leather armour (52, 48, D) the +4 short sword of Okawaru's Approval {venom, Int+5} It poisons the flesh of those it strikes. Int: It affects your intelligence (+5). (52, 49, D) a ring of positive energy (52, 50, D) a staff of conjuration (53, 2, D) a +0 shortbow a +0 shortbow a +4 vorpal quarterstaff 45 arrows (53, 12, D) a condenser vane (53, 13, D) a +0 halberd a +0 robe a piece from Xom's chessboard (15/15) (53, 18, D) a +0 robe (53, 24, D) a +1 great mace of draining (53, 25, D) an amulet of guardian spirit (53, 36, D) a lightning rod (4/4) (53, 37, D) a staff of earth (53, 39, D) a +0 dagger a +0 robe (53, 48, D) a +3 chain mail of cold resistance (53, 49, D) a staff of poison (54, 2, D) a +0 shortbow 14 arrows (54, 3, D) a +0 shortbow 22 arrows (54, 12, D) the ring of Viuhut {Will++ Str+6 Slay-3} [ring of strength] Str: It affects your strength (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). Will: It greatly increases your willpower. (54, 13, D) a piece from Xom's chessboard (15/15) (54, 14, D) a +4 morningstar a +0 robe (54, 25, D) a +2 chain mail of fire resistance (54, 26, D) the ring of Dithmenos's Hope {Fly Will- Dex+5 SInv Stlth+} [ring of flight] Dex: It affects your dexterity (+5). SInv: It lets you see invisible. Fly: It grants you flight. Will: It decreases your willpower. Stlth: It makes you more stealthy. a +2 antimagic hand axe a +0 animal skin a +0 robe (54, 36, D) a +0 vorpal triple crossbow (54, 37, D) a +0 rapier (54, 48, D) a +2 falchion of electrocution (54, 49, D) the Incunabulum of Conjuration Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Bolt of Magma Conjuration/Fire/Earth 5 yes c - Iron Shot Conjuration/Earth 6 yes (54, 50, D) a staff of cold (55, 3, D) a +0 arbalest 26 bolts (55, 12, D) a +1 halberd of flaming (55, 13, D) a +4 ring of evasion (55, 37, D) a +0 rapier (58, 47, D) the +9 triple crossbow "Ulath" {penet, Dex+2} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+2). (58, 48, D) a scroll of brand weapon (58, 49, D) a +2 great mace of protection (59, 36, D) a +4 ring of evasion (59, 37, D) a +2 chain mail of cold resistance (59, 47, D) a +2 great sword of holy wrath (59, 48, D) a +4 trident of protection (59, 49, D) the +11 rapier of Pagrit {drain, rF++ rCorr Str+3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). rF: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (60, 37, D) a phial of floods (60, 47, D) the ring "Ximiqep" {rF+ rN+ rCorr Str-2} [ring of resist corrosion] Str: It affects your strength (-2). rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (60, 48, D) a +4 plate armour of cold resistance (60, 49, D) a staff of air (61, 8, D) the +6 halberd "Vytiafaw" {vamp, Fly rC+ Dex-3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (-3). rC: It protects you from cold. Fly: It grants you flight. (61, 12, D) a +0 long sword (61, 36, D) the +6 flail "Xoumn" {vorpal, rPois Dex+2} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+2). rPois: It protects you from poison. (61, 37, D) a staff of fire (61, 47, D) a staff of fire (61, 49, D) the +1 robe of Geic {rPois rF+ rC+} rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. (62, 2, D) a +0 dagger a +0 robe a +0 hand axe a +0 ring mail (62, 3, D) a +0 war axe (62, 4, D) a +0 dagger a +0 robe (62, 8, D) a +1 morningstar of protection (62, 12, D) a +0 short sword (62, 16, D) an amulet of guardian spirit (62, 20, D) a +0 flail (62, 36, D) a staff of cold (62, 37, D) a +4 plate armour of cold resistance (62, 47, D) the ring of the Queen {rF+ rC- Dex+4 Slay+4} [ring of slaying] Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (62, 48, D) a staff of earth (62, 49, D) an Everburning Encyclopedia (63, 0, D) a staff of fire (63, 8, D) a +0 plate armour of cold resistance (63, 10, D) a +0 long sword a +0 scale mail (63, 13, D) a +0 long sword (63, 16, D) a ring of willpower (63, 20, D) a +0 spear a +0 robe of willpower (63, 26, D) the +3 buckler of the Bulwark {rElec rN++ Str+2 Dex-4} Str: It affects your strength (+2). Dex: It affects your dexterity (-4). rElec: It insulates you from electricity. rN: It greatly protects you from negative energy. (63, 27, D) the +8 scimitar "Udunite" {vamp, rC+ rN+ MP+9 Dex+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+4). rC: It protects you from cold. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). (63, 30, D) a +0 spear (still there?) a +0 robe (still there?) (63, 36, D) a staff of conjuration (63, 37, D) a condenser vane (63, 47, D) a +3 vampiric spear (63, 49, D) a book of Armaments (63, 50, D) a +2 dagger of venom (64, 16, D) a +5 vorpal hand axe (64, 17, D) a +0 short sword (64, 26, D) a +2 chain mail of fire resistance (64, 47, D) a tin of tremorstones (2/2) (64, 48, D) a tin of tremorstones (2/2) (64, 49, D) a phantom mirror (64, 50, D) a staff of conjuration (65, 26, D) the +11 glaive "Mymui" {venom, Fly rElec Int+2} It poisons the flesh of those it strikes. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Fly: It grants you flight. (65, 47, D) a +3 vorpal shortbow (65, 48, D) a staff of conjuration (65, 49, D) a +1 trident of protection (65, 50, D) a +3 hand crossbow of freezing (66, 48, D) a +2 vorpal fustibalus (66, 49, D) the Papyrus of Quantum Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Call Imp Summoning 2 yes c - Passage of Golubria Translocation 4 yes d - Dispersal Translocation 6 yes e - Monstrous Menagerie Summoning 7 yes (66, 50, D) a phial of floods (66, 51, D) a staff of conjuration (67, 47, D) a +3 arbalest of flaming (67, 48, D) a staff of cold (67, 50, D) a staff of air (68, 0, D) a +2 ring mail of fire resistance (68, 39, D) a +0 long sword (68, 47, D) a Grand Grimoire (68, 48, D) the +0 pair of gloves of Impressiveness {rF+ rC+++ Will- Str-2} Str: It affects your strength (-2). rF: It protects you from fire. rC: It renders you almost immune to cold. Will: It decreases your willpower. (68, 49, D) a tin of tremorstones (2/2) (68, 50, D) the -10 kite shield of Bemuamoe {rF+ Dex+2 SInv} Dex: It affects your dexterity (+2). rF: It protects you from fire. SInv: It lets you see invisible. (69, 0, D) a +2 buckler of reflection (69, 36, D) the +3 falchion of Ointment {speed, rCorr Str+3} Attacks with this weapon are significantly faster. Str: It affects your strength (+3). rCorr: It protects you from acid and corrosion. (69, 47, D) the +7 arbalest "Xaxymm" {vorpal, rN+ Int+2 Dex+3 SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. (69, 48, D) a book of the Dryads (69, 49, D) a Trismegistus Codex (69, 50, D) a +2 robe of willpower (70, 8, D) the ring "Jehesch" {Drain Fly rElec rF+ rN+++} [ring of protection from fire] rF: It protects you from fire. rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (70, 37, D) a +0 longbow a +0 short sword 22 arrows a +0 leather armour the +6 long sword "Noumuso" {drain, +Blink rC+ Dex+2} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rC: It protects you from cold. +Blink: It lets you blink. (70, 39, D) a +0 scimitar a +0 leather armour (70, 47, D) a box of beasts (70, 48, D) a +2 robe of the Archmagi (70, 49, D) a staff of death (71, 16, D) a +3 leather armour of positive energy (71, 17, D) the +1 scale mail of the Falcon {rF+++ rN+ Int+5 Dex-2} Int: It affects your intelligence (+5). Dex: It affects your dexterity (-2). rF: It renders you almost immune to fire. rN: It protects you from negative energy. (71, 27, D) a +3 plate armour of willpower (71, 36, D) a phial of floods (71, 37, D) a condenser vane (71, 40, D) a +3 long sword of holy wrath (71, 47, D) the +2 mace of the Tooth {drain, *Slow rElec rC- Will+++} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (71, 48, D) a book of Dangerous Friends (71, 49, D) a +2 broad axe of freezing (72, 8, D) a staff of conjuration (72, 9, D) a +0 scale mail of willpower (72, 17, D) a ring of protection from fire (72, 26, D) a +0 robe of willpower (72, 37, D) a staff of conjuration (72, 40, D) a +0 dagger (72, 41, D) a +2 short sword of holy wrath (72, 47, D) the Incunabulum of the Glacial Birds Spells Type Level Known a - Freeze Ice 1 yes b - Ozocubu's Armour Ice 3 yes c - Conjure Ball Lightning Conjuration/Air 6 yes (72, 48, D) the +6 scimitar of Jiporrul {drain, rF+ SInv Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. rF: It protects you from fire. SInv: It lets you see invisible. Stlth: It makes you more stealthy. (72, 49, D) a staff of death (73, 1, D) a lightning rod (4/4) (73, 16, D) a ring of willpower (73, 26, D) a staff of air (73, 36, D) the +1 leather armour "Woghyexi" {Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 47, D) the +8 chain mail of the Game Afoot {Int+2 Dex+2} Int: It affects your intelligence (+2). Dex: It affects your dexterity (+2). (73, 48, D) a ring of flight (73, 49, D) a +0 arbalest of freezing (74, 47, D) a +1 leather armour of fire resistance (74, 48, D) a ring of fire (74, 49, D) a +2 robe of willpower (75, 1, D) a +2 war axe of venom (75, 47, D) a +0 hunting sling of flaming (75, 48, D) the ring "Ogiamy" {Wiz rPois rC- Str+2 Int+2} [ring of wizardry] It improves your spell success rate. Str: It affects your strength (+2). Int: It affects your intelligence (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. (75, 49, D) a phantom mirror