bonkthebonk the Dungeon (0, 50, D) a box of beasts (0, 51, D) a staff of cold (0, 52, D) a phial of floods (1, 32, D) a ring of protection from cold (1, 33, D) a +2 crystal plate armour (1, 34, D) the +6 long sword of Jeorog {vamp, Fragile rN+++ Will- rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rN: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Fragile: It will be destroyed if unequipped. Will: It decreases your willpower. (1, 51, D) a book of Power (1, 52, D) a piece from Xom's chessboard (15/15) (2, 14, D) a +0 vorpal war axe (2, 16, D) an amulet of guardian spirit (2, 32, D) a lightning rod (4/4) (2, 33, D) a staff of conjuration (2, 34, D) a +3 vorpal great sword (2, 50, D) a +5 long sword of draining (2, 52, D) the +11 dire flail of Hesesmoz {pain, +Rage rElec rF+ Dex-2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (-2). rF: It protects you from fire. rElec: It insulates you from electricity. +Rage: It lets you go berserk. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +0 rapier of draining (3, 15, D) a staff of poison (3, 16, D) a +6 flail of protection (3, 32, D) a +9 plate armour of ponderousness (3, 33, D) a +1 chain mail of willpower (3, 34, D) a staff of poison (3, 50, D) a ring of fire (3, 52, D) a staff of cold (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) a +2 vorpal falchion (4, 16, D) the +0 ring mail "Kapluqag" {Str+7} Str: It affects your strength (+7). (4, 32, D) a +5 dagger of venom (4, 33, D) a condenser vane (4, 34, D) a staff of fire (4, 50, D) a staff of death (4, 51, D) a staff of air (4, 52, D) a +0 short sword of freezing (5, 14, D) the ring "Gioxzink" {rF++ Will+ Dex+7 Stlth-} [ring of willpower] Dex: It affects your dexterity (+7). rF: It greatly protects you from fire. Will: It increases your willpower. Stlth: It makes you less stealthy. (5, 32, D) a +1 quarterstaff of speed (5, 33, D) a Trismegistus Codex (5, 50, D) the +0 hunting sling of Indomitability {flame, rPois} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rPois: It protects you from poison. (5, 51, D) a staff of cold (5, 52, D) a ring of positive energy (6, 14, D) a tin of tremorstones (2/2) (6, 16, D) a staff of poison (6, 32, D) a staff of earth (6, 33, D) a staff of earth (6, 34, D) an amulet of reflection (6, 50, D) a +3 scale mail of poison resistance (6, 51, D) a phial of floods (6, 52, D) a +0 short sword of electrocution (7, 14, D) a staff of earth (7, 15, D) a +1 great sword of flaming (7, 16, D) a +0 dagger of venom (7, 17, D) a +4 scimitar of flaming (7, 32, D) a +0 scale mail of fire resistance (7, 33, D) a staff of air (7, 34, D) a condenser vane (7, 38, D) a +1 scythe of venom (7, 39, D) +0 shadow dragon scales (7, 50, D) a staff of cold (7, 51, D) a staff of earth (7, 52, D) a ring of poison resistance (8, 14, D) a ring of resist corrosion (8, 15, D) a ring of positive energy (8, 16, D) a +4 hand crossbow of freezing (8, 19, D) a +0 trident (still there?) a +0 robe (still there?) (8, 21, D) a +0 robe (8, 32, D) a +4 plate armour of willpower (8, 33, D) a +2 battleaxe of distortion (8, 34, D) a +3 leather armour of cold resistance (8, 38, D) a +0 glaive (8, 39, D) +0 shadow dragon scales (unseen) (8, 50, D) the +1 falchion of Crusades {vorpal, rF+} It inflicts extra damage upon your enemies. rF: It protects you from fire. (8, 51, D) a box of beasts (8, 52, D) a staff of fire (9, 14, D) a +2 spectral quarterstaff (9, 15, D) a +0 dagger of pain (9, 16, D) a staff of death (9, 32, D) a +5 great sword of electrocution (9, 33, D) a staff of conjuration (9, 34, D) a +1 great mace of venom (9, 50, D) a ring of resist corrosion (9, 51, D) a staff of air (9, 52, D) a +4 scale mail of poison resistance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (10, 14, D) a +3 quick blade (10, 15, D) a condenser vane (10, 16, D) a +4 shortbow (10, 32, D) a +6 ring of intelligence (10, 50, D) a +2 plate armour of fire resistance (10, 51, D) a staff of cold (10, 52, D) the +0 ring mail of Goutor {SInv} SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a staff of earth (11, 15, D) a +4 plate armour of cold resistance (11, 16, D) a lightning rod (4/4) (11, 32, D) the +7 rapier of Temoy {pain, rF+ Will+ Str-2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-2). Dex: It affects your dexterity (+4). rF: It protects you from fire. Will: It increases your willpower. (11, 33, D) a +2 falchion of venom (11, 34, D) the +8 fustibalus of Amorality {venom, rN+ Int-4 Dex+9 Stlth+} Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (-4). Dex: It affects your dexterity (+9). rN: It protects you from negative energy. Stlth: It makes you more stealthy. (11, 50, D) a box of beasts (11, 52, D) a +2 shortbow of flaming (12, 14, D) a +1 chain mail of willpower (12, 15, D) the ring of Fyul {Fly Dex+2 Stlth+} [ring of flight] Dex: It affects your dexterity (+2). Fly: It grants you flight. Stlth: It makes you more stealthy. (12, 32, D) a +1 vorpal spear (12, 33, D) the +11 long sword of the Revolution {vorpal, Contam rN+ Dex+4} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+4). rN: It protects you from negative energy. Contam: It causes magical contamination when unequipped. (12, 34, D) a +3 mace of draining (12, 51, D) a staff of air (12, 52, D) the +0 scale mail of Idealism {rCorr Str+4 Slay-5} Str: It affects your strength (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-5). rCorr: It protects you from acid and corrosion. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (13, 32, D) a +4 ring of evasion (13, 34, D) the +5 great sword "Umixtiti" {antimagic, +Blink} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. +Blink: It lets you blink. (13, 50, D) a lightning rod (4/4) (13, 51, D) a +3 short sword of electrocution (13, 52, D) a lightning rod (4/4) (14, 50, D) a phial of floods (14, 51, D) a +2 lajatang of pain (14, 52, D) a lightning rod (4/4) (18, 48, D) a tin of tremorstones (2/2) (18, 49, D) a +2 dire flail of protection (19, 0, D) a staff of poison (19, 1, D) a +4 ring of protection (19, 16, D) a staff of conjuration (19, 17, D) a +2 ring mail of cold resistance (19, 32, D) a +7 trident of protection (19, 33, D) a ring of resist corrosion (19, 49, D) a +2 battleaxe of venom (19, 50, D) a ring of poison resistance (20, 0, D) a +3 rapier of venom (20, 16, D) the +1 robe of Midwinter {Int+3} Int: It affects your intelligence (+3). (20, 17, D) a ring of protection from fire (20, 32, D) the +1 morningstar "Syetekk" {distort, rElec rPois Str+4 Dex-2} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. Str: It affects your strength (+4). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. (20, 33, D) a +0 flail of protection (20, 48, D) a +2 vampiric short sword (20, 49, D) a +1 antimagic quarterstaff (21, 0, D) a +0 broad axe of flaming (21, 1, D) a Trismegistus Codex (21, 5, D) a +0 trident (21, 16, D) a ring of ice (21, 17, D) a +3 great sword of distortion (21, 32, D) a +2 dagger of speed (21, 33, D) a +6 arbalest (21, 34, D) +0 pearl dragon scales a +2 pair of gloves of stealth an amulet of reflection a +1 cloak of poison resistance an amulet of magic regeneration (21, 49, D) a +0 glaive of freezing (21, 53, D) +0 ice dragon scales (unseen) (22, 0, D) a +6 ring of intelligence (22, 1, D) a staff of fire (22, 3, D) a +0 demon trident of venom (22, 16, D) a +0 flail of protection (22, 32, D) a +1 hunting sling of flaming (22, 33, D) a condenser vane (22, 34, D) a +4 hunting sling (22, 38, D) +0 ice dragon scales (22, 49, D) a piece from Xom's chessboard (15/15) (22, 50, D) a ring of fire (23, 0, D) a staff of poison (23, 1, D) a +0 broad axe of electrocution (23, 16, D) a staff of conjuration (23, 18, D) a book of the Dragon (23, 33, D) the +8 rapier "Giennawn" {freeze, Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). (23, 34, D) the +7 mace of Conservatism {freeze, rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rCorr: It protects you from acid and corrosion. (23, 49, D) a +4 mace of protection (23, 50, D) the +5 quarterstaff "Puscha Tiqa" {antimagic, rC+ Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. Dex: It affects your dexterity (+2). rC: It protects you from cold. (23, 52, D) +0 ice dragon scales (unseen) (24, 0, D) a +3 leather armour of fire resistance (24, 1, D) a ring of ice (24, 4, D) a +4 trident (24, 5, D) a +0 scythe of protection a +0 trident (24, 16, D) a tin of tremorstones (2/2) (24, 17, D) a +0 leather armour of willpower (24, 18, D) a staff of air (24, 32, D) a +4 ring of evasion (24, 34, D) a staff of conjuration (24, 37, D) a +1 battleaxe of freezing (24, 48, D) a ring of wizardry (24, 49, D) the +0 chain mail of Weightlessness {MP+9} MP: It affects your magic capacity (+9). (24, 50, D) a +1 pair of gloves of strength (25, 0, D) a ring of fire (25, 1, D) the +4 broad axe of Eteo {drain, rPois rC+ Will++ MP-9} A truly terrible weapon, it drains the life of any living foe it strikes. rC: It protects you from cold. rPois: It protects you from poison. MP: It affects your magic capacity (-9). Will: It greatly increases your willpower. (25, 17, D) a staff of fire (25, 32, D) a +3 chain mail of willpower (25, 49, D) a +4 vorpal falchion (25, 50, D) a staff of fire (25, 52, D) +0 ice dragon scales (still there?) +0 shadow dragon scales (still there?) (26, 0, D) a piece from Xom's chessboard (15/15) (26, 1, D) a +2 vorpal spear (26, 17, D) a +4 scale mail of cold resistance (26, 32, D) a Young Poisoner's Handbook (26, 33, D) a ring of see invisible (26, 34, D) a +2 great mace of protection (26, 48, D) a +4 broad axe of freezing (26, 49, D) a staff of death (26, 50, D) a staff of poison (26, 51, D) +0 swamp dragon scales (26, 55, D) quicksilver dragon scales (26, 56, D) +0 ice dragon scales (unseen) (27, 0, D) a box of beasts (27, 1, D) a staff of air (27, 4, D) a +0 vampiric demon whip (27, 16, D) a staff of air (27, 17, D) an amulet of reflection (27, 32, D) a +3 vorpal trident (27, 33, D) a ring of see invisible (27, 48, D) a +1 flail of protection (27, 49, D) an Everburning Encyclopedia (27, 50, D) a +4 executioner's axe of venom (27, 52, D) +0 ice dragon scales (unseen) (27, 56, D) (unseen) (28, 1, D) a +2 mace of holy wrath (28, 16, D) a staff of death (28, 17, D) a +2 mace of holy wrath (28, 32, D) a staff of death (28, 33, D) a condenser vane (28, 48, D) a staff of poison (28, 49, D) a +1 great sword of holy wrath (28, 53, D) +0 steam dragon scales (unseen) (28, 54, D) quicksilver dragon scales (unseen) (29, 0, D) a +3 trident of protection (29, 1, D) a +6 ring of dexterity (29, 16, D) a staff of fire (29, 17, D) the +9 hand axe of Balance {vorpal, *Noise rC+ Str+2} It inflicts extra damage upon your enemies. Str: It affects your strength (+2). rC: It protects you from cold. *Noise: It may make noises in combat. (29, 32, D) a +1 vorpal glaive (29, 33, D) a +3 leather armour of fire resistance (29, 48, D) a staff of death (29, 49, D) a staff of death (29, 50, D) a staff of conjuration (30, 48, D) a book of Misfortune (30, 49, D) a phial of floods (30, 50, D) an amulet of faith (31, 48, D) a +0 vorpal shortbow (31, 49, D) a +1 trident of freezing (31, 50, D) a +0 shortbow of flaming (32, 48, D) the +0 falchion of the Thirteen Beasts {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (32, 49, D) a tin of tremorstones (2/2) (32, 50, D) a staff of fire (33, 1, D) a +0 short sword a +0 shortbow 22 arrows (33, 49, D) a +6 short sword of venom (33, 50, D) a staff of conjuration (34, 1, D) a +2 battleaxe of venom (34, 28, D) a +1 robe of resistance (34, 42, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (34, 43, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (34, 44, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It increases your willpower. (34, 50, D) a +2 mace of venom (35, 0, D) a Trismegistus Codex (35, 15, D) a staff of fire (35, 28, D) a staff of air (35, 29, D) a +5 battleaxe of venom (35, 42, D) the +9 staff of Wucad Mu {*channel} It occasionally powers its wielder's spells, but with a chance of causing confusion or draining the wielder's intelligence. It becomes more likely to activate and less likely to backfire with increased Evocations skill. (35, 43, D) the +5 demon whip "Spellbinder" {antimagic, Will+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. (35, 44, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. +Rage: It lets you go berserk. *Rage: It may make you go berserk in combat. (36, 0, D) a ring of see invisible (36, 1, D) a lightning rod (4/4) (36, 14, D) the Disquisition on the Glacier and Flight Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Ozocubu's Armour Ice 3 yes (36, 15, D) a lightning rod (4/4) (36, 28, D) a condenser vane (36, 29, D) an amulet of the acrobat (36, 42, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all within it (including the wearer). +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (36, 44, D) the +3 salamander hide armour {Flames rF++ rC--} It surrounds you with a cloud of flames. It grants immunity to clouds of flame. It enhances your fire magic. rF: It greatly protects you from fire. rC: It makes you very vulnerable to cold. (37, 0, D) a +0 hunting sling of freezing (37, 4, D) a +0 rapier a +0 rapier a +0 leather armour (37, 14, D) a staff of fire (37, 15, D) a +6 ring of intelligence (37, 28, D) the ring "Duregiku" {*Slow rElec rC++ Int+6} [ring of intelligence] Int: It affects your intelligence (+6). rC: It greatly protects you from cold. rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. (37, 29, D) a box of beasts (37, 33, D) a +0 trident (37, 42, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 SInv} [ring of see invisible] AC: It affects your AC (+1). EV: It affects your evasion (+1). Str: It affects your strength (+1). Int: It affects your intelligence (+1). Dex: It affects your dexterity (+1). SInv: It lets you see invisible. (37, 43, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. Str: It affects your strength (+7). (37, 44, D) the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (38, 0, D) a tin of tremorstones (2/2) (38, 1, D) a +0 short sword a +1 great mace of protection (38, 4, D) a +0 longbow a +0 short sword 14 arrows a +0 leather armour a +0 short sword (38, 14, D) Sif Muna's Handbook of Flamy Stones Spells Type Level Known a - Sticky Flame Conjuration/Fire 4 yes b - Animate Armour Summoning/Earth 4 yes c - Iron Shot Conjuration/Earth 6 yes (38, 19, D) +0 shadow dragon scales (38, 29, D) a +1 hand crossbow of freezing (38, 42, D) a scarf of repulsion (38, 43, D) a +0 helmet of see invisible (38, 44, D) the +4 storm dragon scales of Brilliance {*Slow rElec rPois rF+} rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. *Slow: It may slow you when you take damage. (38, 49, D) the +1 robe "Raj Paaq" {rPois} rPois: It protects you from poison. (38, 50, D) a box of beasts (39, 0, D) a +1 shortbow of freezing (39, 1, D) a Necronomicon (39, 3, D) a +0 long sword a +0 leather armour (39, 4, D) a +0 short sword a +0 buckler (39, 14, D) a lightning rod (4/4) (39, 15, D) a +3 leather armour of cold resistance (39, 28, D) a +2 robe of willpower (39, 29, D) a phantom mirror (39, 42, D) the +2 pair of gloves "Dudghu Iryi" {*Slow rC- Will+++ Regen+} rC: It makes you vulnerable to cold. Regen: It increases your rate of health regeneration. *Slow: It may slow you when you take damage. Will: It greatly increases your willpower. (39, 44, D) the ring "Qesunki" {Will- Str+10 Slay+4} [ring of slaying] Str: It affects your strength (+10). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). Will: It decreases your willpower. (39, 50, D) the +4 flail of Putrescence {flame, rF++ rC- SInv} It burns those it strikes, dealing additional fire damage. rF: It greatly protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (40, 0, D) a condenser vane (40, 1, D) the ring of Nanis {rF+ rN+} [ring of positive energy] rF: It protects you from fire. rN: It protects you from negative energy. (40, 3, D) a +0 shortbow a +0 short sword 16 arrows a +0 leather armour (40, 4, D) a +0 rapier (40, 5, D) a +0 long sword a +0 chain mail (40, 14, D) an amulet of regeneration (40, 15, D) a ring of ice (40, 28, D) a condenser vane (40, 29, D) a staff of poison (40, 42, D) the +0 pair of boots of Igrab {Regen+} Regen: It increases your rate of health regeneration. (40, 43, D) the amulet of Mirosul {Regen+ Int+6} [amulet of regeneration] Int: It affects your intelligence (+6). Regen: It increases your rate of health regeneration. (40, 44, D) a +6 ring of strength (40, 48, D) a staff of conjuration (40, 49, D) a +2 robe (40, 50, D) a staff of fire (41, 0, D) a staff of cold (41, 14, D) a phantom mirror (41, 15, D) the +12 mace "Goblin's Death Toll" {vorpal, rF++} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. (41, 28, D) a +4 antimagic spear (41, 29, D) the amulet of Xuafom {RegenMP Str+4} [amulet of magic regeneration] It increases your rate of magic regeneration. Str: It affects your strength (+4). (41, 42, D) a ring of protection from cold a +6 ring of intelligence (41, 43, D) a wand of paralysis (9) a wand of flame (12) a wand of acid (4) a wand of iceblast (3) a wand of mindburst (7) (41, 44, D) 2 scrolls of fear 5 scrolls of identify 9 scrolls of fog 4 scrolls of amnesia (41, 48, D) a +4 short sword of holy wrath (41, 49, D) a +0 antimagic glaive (41, 50, D) a +2 robe of the Archmagi (42, 0, D) the +1 leather armour of the Modern Dreams {rElec rC+ Int+5} Int: It affects your intelligence (+5). rC: It protects you from cold. rElec: It insulates you from electricity. (42, 1, D) a +4 quarterstaff of draining (42, 14, D) a ring of protection from cold (42, 15, D) the +5 falchion of Gyfang {vorpal, rN+} It inflicts extra damage upon your enemies. rN: It protects you from negative energy. (42, 28, D) a condenser vane (42, 29, D) a +4 broad axe of flaming (42, 42, D) 4 potions of resistance 2 potions of invisibility 2 potions of brilliance 3 potions of berserk rage 7 potions of magic 29 potions of haste 10 potions of curing 7 potions of might (42, 44, D) 4 scrolls of enchant weapon 4 scrolls of brand weapon 11 scrolls of enchant armour (42, 48, D) the +5 falchion of Action {freeze, rPois Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. Will: It increases your willpower. (43, 14, D) the ring of the Genius {rC+ AC+4} [ring of protection] AC: It affects your AC (+4). rC: It protects you from cold. (43, 28, D) a +4 ring of protection (43, 29, D) a lightning rod (4/4) (43, 42, D) a condenser vane (43, 43, D) a tin of tremorstones (2/2) (43, 44, D) a phial of floods a lightning rod (4/4) a phantom mirror a box of beasts (43, 48, D) a +1 great sword of holy wrath (43, 49, D) a ring of resist corrosion (44, 28, D) a +1 scimitar of protection (44, 42, D) +12 gold dragon scales (44, 43, D) a +9 broad axe of freezing (44, 44, D) 10 silver javelins (44, 48, D) the +11 mace of Distant Worlds {chaos, rC+} Each time it hits an enemy it has a different, random effect. rC: It protects you from cold. (44, 49, D) Ozocubu's Autobiography (44, 50, D) a piece from Xom's chessboard (15/15) (44, 51, D) a book of Beasts (45, 48, D) a staff of fire (45, 49, D) a staff of cold (45, 50, D) the +2 trident "Ceolal" {flame, rElec} It burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. (46, 48, D) the Unrestrained Analects (46, 50, D) an amulet of magic regeneration (46, 53, D) (unseen) (47, 38, D) +0 ice dragon scales (47, 48, D) a piece from Xom's chessboard (15/15) (47, 50, D) a +2 vorpal broad axe (47, 51, D) a +2 demon trident of venom a +1 rapier of draining (47, 52, D) a +0 great sword a +0 plate armour (48, 3, D) a +2 dagger of distortion 5 curare-tipped darts (48, 48, D) the +2 leather armour of Forking Paths {-Tele Harm rF+} rF: It protects you from fire. -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. (48, 49, D) a lightning rod (4/4) (48, 50, D) a book of Iron (48, 51, D) a staff of cold (48, 54, D) a +1 scythe of protection (still there?) a +0 trident (still there?) a +0 demon trident (still there?) (49, 24, D) a +0 buckler of protection (49, 26, D) 2 large rocks (49, 36, D) a +2 rapier of venom (49, 48, D) the amulet "Matiamau" {Faith rPois Str+9 Int-4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. Str: It affects your strength (+9). Int: It affects your intelligence (-4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. (49, 49, D) a ring of willpower (49, 50, D) a +1 great sword of holy wrath (49, 54, D) a +2 demon trident of flaming (50, 0, D) a ring of positive energy (50, 1, D) the +2 great sword "Igroitwi" {spect, Str+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+5). (50, 4, D) a +0 giant spiked club a +0 robe (50, 12, D) an amulet of the acrobat (50, 13, D) a +4 vorpal great mace (50, 24, D) a condenser vane (50, 25, D) 4 large rocks a staff of cold (50, 26, D) a +0 shortbow 20 arrows (50, 36, D) a phantom mirror (50, 37, D) the +11 falchion "Grum" {flame, Dex+3} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+3). (50, 41, D) +0 fire dragon scales (unseen) (50, 49, D) the ring of Zemar {rPois rC- rCorr Int+3} [ring of poison resistance] Int: It affects your intelligence (+3). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (50, 50, D) a staff of conjuration (51, 0, D) a phantom mirror (51, 3, D) a +4 dagger of chaos a +1 robe of fire resistance (51, 7, D) a +3 battleaxe of venom a +0 chain mail (51, 12, D) the ring "Onuibrokla" {Wiz Slay+2} [ring of wizardry] It improves your spell success rate. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 15, D) a +0 trident a +0 robe (51, 24, D) a phial of floods (51, 25, D) a +0 shortbow 24 arrows a +0 morningstar of protection (51, 36, D) the +6 long sword "Worm's Wrath" {vorpal, rC+ rCorr Int+5} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (51, 37, D) a +2 mace of holy wrath (51, 39, D) +0 acid dragon scales (unseen) (51, 49, D) an amulet of magic regeneration (51, 50, D) a scarf of invisibility (52, 0, D) a +0 rapier (52, 1, D) a +1 short sword of venom (52, 4, D) the +3 glaive of Fuoxzisu {venom, Fragile rPois Will+ Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). rPois: It protects you from poison. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. a +3 leather armour of cold resistance (52, 6, D) a +2 demon trident of electrocution a +0 plate armour a +0 tower shield (52, 7, D) 11 large rocks (52, 12, D) a staff of cold (52, 13, D) a +0 falchion of holy wrath (52, 25, D) a tin of tremorstones (2/2) (52, 26, D) 5 large rocks a +0 arbalest 15 bolts (52, 27, D) 2 large rocks (52, 37, D) an amulet of magic regeneration (52, 48, D) a staff of air (52, 49, D) a staff of fire (52, 50, D) the +1 rapier "Vexekus" {freeze, rPois rF+ rC- Dex+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. (53, 1, D) a staff of death (53, 7, D) a +2 long sword of holy wrath a +0 chain mail a +0 kite shield of reflection (53, 12, D) a +6 spear of venom (53, 13, D) a +4 spear of venom (53, 24, D) a piece from Xom's chessboard (15/15) (53, 25, D) a +4 hand crossbow (53, 26, D) a +0 shortbow a staff of death 21 arrows (53, 27, D) a +3 spear a +0 leather armour a +0 arbalest 9 bolts (53, 28, D) 6 large rocks (53, 36, D) the +2 robe "Yplamazu" {rC+ Str+5} Str: It affects your strength (+5). rC: It protects you from cold. (53, 48, D) a +4 hunting sling of freezing (53, 49, D) a phial of floods (53, 50, D) a +4 ring of evasion (53, 51, D) the ring "Acemin" {Ice Int+4 Dex+4 Slay-3} [ring of ice] It enhances your ice magic. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rF: It makes you vulnerable to fire. rC: It protects you from cold. the ring of Racoot {Contam rF+++ rC+ rCorr SInv} [ring of see invisible] rF: It renders you almost immune to fire. rC: It protects you from cold. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. a +2 pair of gloves of strength a +6 ring of strength a ring of see invisible (54, 0, D) a box of beasts (54, 4, D) a +0 scythe a +0 robe (54, 12, D) a lightning rod (4/4) (54, 13, D) a staff of death (54, 24, D) a lightning rod (4/4) (54, 25, D) a +6 ring of intelligence (54, 36, D) a +1 scale mail of poison resistance (54, 48, D) a +4 ring of protection (54, 49, D) a +4 ring mail of cold resistance (54, 50, D) a +0 war axe of flaming (55, 0, D) a +3 ring mail of poison resistance (55, 1, D) a +1 scimitar of electrocution (55, 12, D) a +3 giant spiked club (55, 13, D) a condenser vane (55, 24, D) a +3 chain mail of cold resistance (55, 27, D) a +0 arbalest 29 bolts (58, 47, D) a book of the Hunter (58, 48, D) a +0 flail (59, 36, D) the ring of Donipn {rElec rF++ AC+4 Str-3 Stlth+} [ring of protection] AC: It affects your AC (+4). Str: It affects your strength (-3). rF: It greatly protects you from fire. rElec: It insulates you from electricity. Stlth: It makes you more stealthy. (59, 37, D) a +0 spectral quarterstaff (59, 47, D) a box of beasts (59, 48, D) a +2 antimagic demon trident (59, 49, D) a +2 flail of draining (60, 36, D) a phantom mirror (60, 37, D) a +0 vorpal long sword (60, 47, D) a +0 antimagic war axe (60, 48, D) a condenser vane (60, 49, D) a phial of floods (61, 0, D) the ring "Ithunott" {rF+ rC- Dex+7 SInv} [ring of see invisible] Dex: It affects your dexterity (+7). rF: It protects you from fire. rC: It makes you vulnerable to cold. SInv: It lets you see invisible. (61, 8, D) a staff of earth (61, 16, D) a ring of ice (61, 26, D) a ring of flight (61, 37, D) a staff of cold (61, 48, D) a phantom mirror (61, 49, D) the +10 dagger "Ziduk" {vorpal, *Corrode Str+3 SInv Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (62, 0, D) a +4 great mace of draining (62, 1, D) a +1 scimitar of holy wrath (62, 8, D) a piece from Xom's chessboard (15/15) (62, 9, D) a ring of protection from cold (62, 16, D) the +0 plate armour of the Arcane {Dex+4} Dex: It affects your dexterity (+4). (62, 26, D) the +7 halberd of Beyond {protect, Str+3} It grants its wielder temporary protection when it strikes (+7 to AC). Str: It affects your strength (+3). (62, 27, D) an amulet of regeneration (62, 36, D) the +5 mace of the Vine {pain, +Rage rC+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rC: It protects you from cold. +Rage: It lets you go berserk. (62, 37, D) a +4 vampiric trident (62, 47, D) a +1 shortbow of freezing (62, 48, D) a +0 long sword (63, 0, D) a ring of fire (63, 16, D) a +0 scimitar of protection (63, 17, D) a ring of flight (63, 26, D) a +0 short sword a +0 robe a +0 buckler (63, 27, D) a +0 broad axe of flaming (63, 36, D) a condenser vane (63, 37, D) a staff of poison (63, 47, D) a +4 chain mail of poison resistance (63, 49, D) a lightning rod (4/4) (63, 54, D) a +0 halberd (64, 16, D) a piece from Xom's chessboard (15/15) (64, 17, D) a +2 scale mail of willpower (64, 26, D) a staff of air (64, 29, D) a +0 short sword (still there?) a +0 robe (still there?) (64, 47, D) a staff of conjuration (64, 48, D) a +1 war axe of venom (64, 49, D) a staff of conjuration (64, 52, D) a +2 flail of protection a +0 glaive a +0 cloak a +0 halberd a +0 cloak of stealth (64, 53, D) a +0 mace a +0 vorpal morningstar (64, 54, D) a +0 scythe of venom (64, 55, D) a +0 battleaxe (65, 26, D) an amulet of the acrobat (65, 47, D) a piece from Xom's chessboard (15/15) (65, 48, D) a +0 scimitar (65, 49, D) a +0 trident of protection (65, 50, D) the Catalogue of the Cockroach Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Alistair's Intoxication Transmutation/Poison 5 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes (65, 51, D) the +3 scimitar "Killer Klown's Bane" {spect, rPois} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rPois: It protects you from poison. (65, 53, D) a +0 short sword (65, 54, D) a +0 short sword (65, 56, D) a +8 vorpal club (66, 48, D) a +0 hand axe (66, 49, D) a +0 mace (66, 50, D) the +2 leather armour of the Bard {rElec rF+ Dex+3} Dex: It affects your dexterity (+3). rF: It protects you from fire. rElec: It insulates you from electricity. (66, 51, D) a +0 long sword a +0 hand axe the +6 quarterstaff "Giantbane" {vorpal, rC+ SInv} It inflicts extra damage upon your enemies. rC: It protects you from cold. SInv: It lets you see invisible. the +3 war axe of Deformation {flame, SInv} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. SInv: It lets you see invisible. (66, 52, D) a +0 flail (66, 53, D) a +2 great mace of protection (66, 54, D) a +0 long sword a +0 hand axe (66, 57, D) a +0 dire flail (67, 0, D) a staff of conjuration (67, 47, D) an amulet of guardian spirit (67, 48, D) a +5 long sword of venom (67, 49, D) Lekyw's Further Progress in Spellweaving Spells Type Level Known a - Starburst Conjuration/Fire 6 yes b - Invisibility Hexes 6 yes c - Simulacrum Ice/Necromancy 6 yes (67, 52, D) a +6 long sword of electrocution (67, 53, D) a +0 battleaxe (67, 54, D) a +0 mace (68, 48, D) a +0 dagger of venom (68, 49, D) a +0 glaive (68, 52, D) the +9 spear of Tension {flame, rElec Int+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. a +0 cloak (68, 54, D) a +0 battleaxe a +2 vorpal war axe (68, 56, D) a +1 vorpal war axe (68, 57, D) a +0 scimitar (69, 38, D) a +0 battleaxe (69, 47, D) a +1 scale mail of poison resistance (69, 48, D) a +0 short sword (69, 49, D) a lightning rod (4/4) (69, 50, D) the +12 plate armour of the Eleven Teeth {rC+ Dex+3} Dex: It affects your dexterity (+3). rC: It protects you from cold. (69, 53, D) a +0 flail (69, 54, D) a +2 great sword of electrocution (70, 8, D) the ring "Wiluklue" {Wiz rC+ rN+ Will++} [ring of wizardry] It improves your spell success rate. rC: It protects you from cold. rN: It protects you from negative energy. Will: It greatly increases your willpower. (70, 9, D) a staff of earth (70, 36, D) a staff of cold (70, 37, D) a +0 spear a condenser vane (70, 47, D) a +0 short sword (70, 48, D) a phantom mirror (70, 49, D) a +0 dire flail (71, 16, D) a +1 great mace of protection (71, 17, D) a +0 flail (71, 26, D) the amulet of Satyriasis {Spirit Slay+2} [amulet of guardian spirit] It causes incoming damage to be divided between your reserves of health and magic. Slay: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 36, D) a +0 halberd (71, 47, D) a +0 mace (71, 48, D) a +3 leather armour of willpower (72, 8, D) the +4 robe "Niruunni" {*Corrode Regen+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). Regen: It increases your rate of health regeneration. *Corrode: It may corrode you when you take damage. (72, 9, D) a tin of tremorstones (2/2) (72, 16, D) a ring of fire (72, 20, D) a +0 mace (72, 26, D) a +6 ring of intelligence (72, 27, D) a +2 leather armour of fire resistance (72, 37, D) a +0 mace (72, 40, D) a +0 mace a +0 robe (73, 1, D) a +4 vorpal mace (73, 16, D) a staff of fire (73, 17, D) the +1 chain mail "Gaqyunt" {rElec} rElec: It insulates you from electricity. (73, 26, D) the +7 quarterstaff "Qional" {venom, *Noise *Slow +Blink Fly} It poisons the flesh of those it strikes. Fly: It grants you flight. +Blink: It lets you blink. *Noise: It may make noises in combat. *Slow: It may slow you when you take damage. (73, 27, D) the +4 arbalest "Lohooken" {freeze, Fragile rElec Int+4 Stlth+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (73, 37, D) a staff of death (73, 47, D) a staff of earth (73, 48, D) a phial of floods (73, 49, D) a phial of floods (74, 47, D) a +2 quarterstaff of draining (74, 48, D) a staff of air (74, 49, D) an amulet of regeneration (75, 47, D) a staff of death (75, 48, D) a staff of conjuration (75, 49, D) a +0 kite shield of positive energy