bonkthebonk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) a +0 scale mail a +0 kite shield a +0 war axe a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (59, 36, D) a piece from Xom's chessboard (15/15) (59, 37, D) a box of beasts (60, 36, D) a phial of floods (60, 37, D) a +0 spectral quarterstaff (60, 39, D) a +0 rapier (still there?) a +0 robe (still there?) (60, 40, D) a +2 spear of venom (still there?) 7 javelins (still there?) a +0 leather armour (still there?) (61, 0, D) a +2 glaive of venom (61, 8, D) a phial of floods (61, 11, D) a +0 dagger a +0 robe (61, 12, D) a +0 dagger a +0 leather armour (61, 36, D) a ring of resist corrosion (61, 37, D) a ring of protection from fire (61, 40, D) a +1 trident of flaming (still there?) a +0 robe of positive energy (still there?) a merfolk corpse (still there?) (61, 41, D) a sea snake corpse (62, 0, D) a staff of fire (62, 1, D) a +4 ring mail of cold resistance (62, 8, D) a +3 scimitar of draining (62, 9, D) a +2 vampiric hand axe (62, 12, D) a +0 long sword (62, 16, D) the +6 great sword of Naomib {vorpal, Str+5} It inflicts extra damage upon your enemies. Str: It affects your strength (+5). (62, 17, D) a staff of air (62, 27, D) a +2 trident of venom (62, 31, D) a +6 ring of strength a +0 flail a +0 robe (62, 36, D) a book of Displacement (62, 37, D) a staff of cold (62, 40, D) a +0 trident (still there?) a throwing net (still there?) (62, 41, D) a manticore corpse (63, 0, D) a +1 battleaxe of flaming (63, 8, D) the +5 war axe of Nightmares {vorpal, rCorr Str+3 Int-4} It inflicts extra damage upon your enemies. Str: It affects your strength (+3). Int: It affects your intelligence (-4). rCorr: It protects you from acid and corrosion. (63, 10, D) a +0 shortbow a +0 short sword 15 arrows a +0 scale mail (63, 16, D) a ring of wizardry (63, 17, D) a box of beasts (63, 20, D) a hell hound corpse (63, 26, D) a lightning rod (4/4) (63, 27, D) a phantom mirror (63, 31, D) a +1 flail a +0 robe (63, 36, D) a phial of floods (63, 37, D) a book of Chaos (63, 40, D) a +0 spear (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (64, 16, D) a +1 lajatang of electrocution (64, 26, D) the +8 plate armour of the Demon Prince {rElec rC++ Regen+ Int-2} Int: It affects your intelligence (-2). rC: It greatly protects you from cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (67, 0, D) the +7 quarterstaff of Death {drain, rN+ Dex+6} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+6). rN: It protects you from negative energy. (68, 0, D) a +2 ring mail of cold resistance (69, 0, D) a staff of air (69, 36, D) a +6 vorpal broad axe (70, 9, D) a lightning rod (4/4) (70, 17, D) a +0 battleaxe (70, 21, D) a draconian skeleton (70, 37, D) a +6 ring of intelligence (71, 18, D) a +0 mace (71, 19, D) a +0 halberd (71, 26, D) a staff of cold (71, 27, D) a staff of conjuration (71, 30, D) a +0 dagger a +0 robe a +0 short sword (71, 32, D) a +0 rapier an elf corpse (71, 36, D) a +4 ring of evasion (71, 37, D) a +4 ring mail of willpower (71, 40, D) a hell hound corpse (72, 9, D) a staff of death (72, 16, D) the +12 trident "Baish" {freeze, rF+ rC- Int+4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+4). rF: It protects you from fire. rC: It makes you vulnerable to cold. (72, 17, D) a box of beasts (72, 18, D) a +0 short sword (72, 22, D) a +0 club a draconian skeleton (72, 26, D) a +0 vorpal hunting sling (72, 27, D) a piece from Xom's chessboard (15/15) (72, 36, D) a staff of conjuration (73, 16, D) a +1 short sword of electrocution (73, 36, D) a staff of earth (73, 37, D) a +2 vorpal hunting sling (74, 33, D) a +0 longbow (still there?) a +0 dagger (still there?) 29 arrows (still there?) a +0 leather armour (still there?)