Dungeon Crawl Stone Soup version 0.31-a0-917-ga885b83477 (webtiles) character file. Game seed: 201149772063799868 51 boombarfnjin2354fg the Conjurer (level 3, -6/21 HPs) Began as an Octopode Conjurer on Oct 17, 2023. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1628 turns). boombarfnjin2354fg the Conjurer (Octopode Conjurer) Turns: 1628, Time: 00:03:27 Health: -6/21 AC: 1 Str: 6 XL: 3 Next: 83% Magic: 3/6 EV: 13 Int: 22 God: Gold: 146 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . i - +0 dagger rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 146 gold pieces. Inventory: Hand Weapons i - a +0 dagger (weapon) Scrolls b - 5 scrolls of teleportation c - a scroll of summoning {unknown} d - a scroll of fear {unknown} h - 2 scrolls of fog {unknown} Potions a - 2 potions of magic e - 2 potions of curing {unknown} f - a potion of brilliance {unknown} g - a potion of heal wounds {unknown} j - a potion of might {unknown} Skills: + Level 0.1 Fighting + Level 2.2 Dodging + Level 3.1 Stealth + Level 2.1 Spellcasting + Level 5.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You completely miss Terence. You grab Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence looks scornfully at you. Terence closely misses you. You hit Terence. Terence is moderately wounded. You constrict Terence, but do no damage. Terence completely misses you. You hit Terence but do no damage. Terence is moderately wounded. You constrict Terence, but do no damage. Terence says, "Rest in peace." Terence hits you with a +0 mace! You hit Terence but do no damage. You squeeze Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit Terence but do no damage. Terence is heavily wounded. You constrict Terence, but do no damage. Terence barely misses you. You hit Terence but do no damage. You tentacle-slap Terence, but do no damage. Terence is heavily wounded. You constrict Terence. Terence completely misses you. You hit Terence. Terence is heavily wounded. You constrict Terence, but do no damage. Terence hits you with a +0 mace! You die... . # # .###.#### . #.....@@# # .....##.# . ### #.# # #.# #.# #########.# [.........# ########..# #..# You could see Terence. Vanquished Creatures 2 adders (D:2) 2 worms (D:2) 5 bats 2 giant cockroaches (D:1) 2 goblins (D:1) 2 hobgoblins (D:2) A quokka (D:1) 3 ball pythons 3 frilled lizards 3 kobolds 4 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boombarfnjin2354fg the Octopode Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 293 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 1206 | D:2 | Reached XP level 3. HP: 1/21 MP: 4/6 1471 | D:2 | Reached skill level 5 in Conjurations 1617 | D:2 | Noticed Terence 1628 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: minmay_alternating_diamond, layout_loops_ring, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.0 Fighting | | 0.1 Dodging | | 2.2 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 2 Constrict || 9 Dagger || 38 Tentacles || 7 Punch || 1 Cast: Magic Dart || 42 Use: Scroll || 1 Potion || 2 Armour: Skin || 12 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1627 | 1511 | 116 | 0 | 1333 | 2 | 813.5 | Dungeon | 1627 | 1511 | 116 | 0 | 1333 | 2 | 813.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 959 daAuts D:2: 667 daAuts