Seeded DCSS version 0.32-a0-1430-gbced643967 (webtiles) character file. Game seed: 4965291371327698046 (custom seed) 4 boomerpotato the Covered (level 1, 0/20 HPs) Began as a Minotaur Fighter on June 13, 2024. Slain by a gnoll ... wielding a +0 flail (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:15 (100 turns). boomerpotato the Covered(Minotaur Fighter) Turns: 100, Time: 00:00:15 Health: 0/20 AC: 7 Str: 20 XL: 1 Next: 50% Magic: 0/0 EV: 8 Int: 5 God: Gold: 0 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 war axe rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: horns 2, retaliatory headbutt a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Skills: + Level 3.7 Fighting * Level 2.6 Axes + Level 3.7 Armour + Level 3.7 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls e - a scroll of poison {unknown} f - 3 scrolls of acquirement {unknown} Potions d - a potion of might Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ###.# .#.# ...# ..# ..# ###### #.# .##..## #g# ..#...# ###@# ......# #>†.# <....## #.### ....## #.# .#### ###### #.# ## ##....# #.# ##..##.# #.# #...##.###.# ###..........# You could see a gnoll. Message History You see here a quokka corpse. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a bark! A gnoll is nearby! You slash the gnoll! The gnoll is almost dead. The gnoll hits you with a +0 flail. The gnoll barely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A gnoll is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. You furiously retaliate! You headbutt the gnoll, but do no damage. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 flail. You die... Action || total ---------------------------++------- Melee: War axe || 14 Headbutt || 2 Armour: Scale mail || 12 Dodge: Dodged || 6 Block: Buckler || 3 Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_corners Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boomerpotato the Minotaur Fighter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 0/0 100 | D:1 | Slain by a gnoll Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A quokka (D:1) 3 creatures vanquished. Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 105 | 105 | 0 | 0 | 71 | 1 | 105.0 | Dungeon | 105 | 105 | 0 | 0 | 71 | 1 | 105.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 105 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------