Dungeon Sprint DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7550919974595258475 0 bornum the Conjurer (level 1, -2/13 HPs) Began as a Human Conjurer on Aug 6, 2025. Succumbed to Ijyb's poison ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:43 (18 turns). bornum the Conjurer (Human Conjurer) Turns: 18, Time: 00:00:44 Health: -2/13 AC: 0 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . (no body armour) rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: lethally poisoned (-2 -> -16) A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch You aren't carrying anything. Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Welcome, bornum the Human Conjurer. [Dungeon Sprint] Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Sorry, you're not good enough to have a special ability. You drop 3 potions of magic. You drop a potion of curing. You drop a potion of heal wounds. You drop a potion of haste. You drop a potion of berserk rage. You drop a scroll of blinking. You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You drop a +0 robe. As you open the door, it creaks loudly! Ijyb the Inquisitive comes into view. She is wielding a +2 dagger of venom and carrying a wand of flame. Ijyb shouts! Ijyb hits you with a +2 dagger of venom. You are lethally poisoned! There is an open door here. You feel very sick. Ijyb attacks as she pursues you! Ijyb hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You die... ####### #<.#..+ #@.g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | bornum the Human Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 15 | D | Noticed Ijyb 18 | D | Succumbed to Ijyb's poison Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Armour: Skin || 2