Dungeon Crawl Stone Soup version 0.27-a0-1149-g4505690ab0 (webtiles) character file. Game seed: 8476404469641435893 64 boysha the Conjurer (level 3, -6/29 HPs) Began as a Draconian Conjurer on May 13, 2021. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:05:41 (1660 turns). boysha the Conjurer (Draconian Conjurer) Turns: 1660, Time: 00:05:41 Health: -6/29 AC: 5 Str: 9 XL: 3 Next: 91% Magic: 1/6 EV: 16 Int: 18 God: Gold: 44 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn d - +4 ring of evasion MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Jewellery d - a +4 ring of evasion (left hand) Scrolls c - a scroll of enchant weapon {unknown} Potions b - a potion of haste {unknown} Skills: + Level 1.8 Fighting - Level 2.0 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting * Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History (Press . to maintain the ray.) The searing ray hits the quokka! You kill the quokka! You start resting. An orc priest opens the door. It is wielding a +0 whip. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The orc priest shouts! You hear a shout! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (84% to hit) The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) An orc comes into view. It is wielding a +0 mace. The searing ray hits the orc priest. The orc priest is moderately wounded. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc priest. The orc priest is almost dead. You finish channeling your searing ray. An orc wizard comes into view. It is wielding a +0 dagger. The orc priest closely misses you. The orc wizard shouts! The orc wizard casts a spell at itself. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest closely misses you. An orc comes into view. It is wielding a +0 falchion. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #........# ##.## #.# ......##### #.# #o# ..##......# #.# #.# ..##..###.# ##'## #.# ..##..# #.###<.o## ##.## ......# #.##..o..## ###...# .###..###.#.......## ##.....# .##................####......#### ................@..'............. ###...####......<..####....###### #........#.......## ##.#.# #.##.###.##.....## ###.# #.##.###.###...## #.# #.##..##.# ##+## #.# #.###.##>####.##### #.# #.###.##..........# #.# #.......†.###.###.# #.# You could see an orc priest and an orc. Vanquished Creatures An orc priest (D:2) An adder (D:2) A worm (D:2) A dart slug (D:2) 2 orcs (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 2 hobgoblins 2 kobolds (D:1) A quokka (D:2) A ball python (D:1) 3 bats (D:1) A rat (D:2) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | boysha the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 504 | D:1 | Reached XP level 2. HP: 22/22 MP: 3/5 528 | D:1 | Learned a level 2 spell: Searing Ray 652 | D:1 | Found a faded altar of an unknown god. 1018 | D:2 | Reached skill level 1 in Fighting 1228 | D:2 | Reached XP level 3. HP: 28/28 MP: 0/6 1571 | D:1 | Reached skill level 5 in Conjurations 1660 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic, basic_ecumenical_altar, chequers_serial_rivers_large_a, kennysheep_pointless_box D:2: cheibrodos_pilgrimage, layout_loops_corners, minmay_misc_feat_chi, minmay_pentomino_p4, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.8 Conjurations | 5 | 5.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Spear || 10 Cast: Magic Dart || 20 Searing Ray || 9 Armor: Skin || 2 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1674 | 1674 | 0 | 829 | 584 | 2 | 837.0 | Dungeon | 1674 | 1674 | 0 | 829 | 584 | 2 | 837.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1166 daAuts D:2: 507 daAuts