boysha Level 1 of the Dungeon [Shop] Looduuj's Weapon Shop a +0 club (10 gold) a +0 short sword (30 gold) the +11 lajatang of the Beginning {elec, +Rage Str+4} (1079 gold) Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+4). It lets you go berserk. a +0 hand axe (30 gold) 7 curare-tipped darts (42 gold) the +4 dagger "Morg" {pain, Will+ Int+5} (481 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It increases your willpower. a +6 hand axe of flaming (374 gold) a +0 dagger (20 gold) 15 stones (15 gold) 23 arrows (46 gold) a +0 spear (30 gold) (0, 0, D:1) a +0 club (1, -19, D:1) a +0 ring mail (2, -16, D:1) a +0 whip 2 stones (10, 18, D:1) a book of Minor Magic (11, -11, D:1) a +0 robe (11, 18, D:1) a +0 dagger (12, -8, D:1) a +0 hunting sling (15, 16, D:1) a +0 club (17, -13, D:1) 20 arrows (18, -17, D:1) a +0 short sword (22, 5, D:1) a +0 dagger (25, -5, D:1) a +0 club (still there?) a goblin corpse (still there?) (26, -6, D:1) a +0 dagger (26, -4, D:1) a +0 club (still there?) a goblin corpse (still there?) (27, -5, D:1) a +0 dagger (27, -4, D:1) a +0 dagger (still there?) a goblin corpse (still there?) (36, -1, D:1) 15 sling bullets (38, -17, D:1) a quokka corpse (skeletalised by now) (39, -12, D:1) 30 arrows (39, 21, D:1) 16 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 club (still there?) a goblin corpse (still there?) (2, 0, D:2) a book of Callings