Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 2546574539050167530 29 brig2 the Conjurer (level 3, 25/25 HPs) Began as a Demonspawn Conjurer on May 28, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:03:04 (954 turns). brig2 the Conjurer (Demonspawn Conjurer) Turns: 954, Time: 00:03:05 Health: 25/25 AC: 7 Str: 7 XL: 3 Next: 1% Magic: 1/6 EV: 11 Int: 20 God: Gold: 49 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . c - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . h - +1 cloak rCorr . (no gloves) SInv . i - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: thin metallic scales 1, demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 49 gold pieces. Inventory: Missiles e - 4 stones (quivered) f - 3 datura-tipped darts Armour a - a +0 robe (worn) h - a +1 cloak (worn) i - a +0 pair of boots (worn) Magical Staves c - a staff of conjuration (weapon) Scrolls g - a scroll of enchant weapon {unknown} Potions b - a potion of magic d - a potion of haste {unknown} j - a potion of heal wounds {unknown} k - 2 potions of mutation {unknown} Skills: + Level 0.9 Fighting + Level 0.0 Staves + Level 0.6 Throwing - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level x - Searing Ray Conj 58% 2d6 4% 2 z - Magic Dart Conj 100% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 24% 2 Call Imp Summ 4% N/A 24% 2 Fulminant Prism Conj/Alch 8% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 54% 4 Cause Fear Hex 1% N/A 83% 4 Fireball Conj/Fire 8% 3d6 87% 5 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) A weak demonic guardian rushes to your aid. Message History You kill the bat! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! The kobold throws a stone. The stone closely misses you. The kobold throws a stone. The stone hits you but does no damage. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (74% to hit) You feel a surge of power! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 dagger. You throw a stone. The stone barely misses the goblin. The goblin shouts! You throw a stone. The stone barely misses the goblin. You throw a stone. The stone hits the goblin. The goblin is moderately wounded. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 74% to hit) You feel a surge of power! The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #. #..........#.# #... . #............###... #.........##...#... #.....†...##....... # ##.######.##.#..... ... #.######.##.#..### ....####.#......##.#..# ......................### ....)...@.....###........ ....######....# #.####### . #....# #.####### #....###.#.#.... #....##.#.##.... #......#<###.... #######.#©##.... #.######### ##########. There were no monsters in sight! Vanquished Creatures A ball python (D:1) A giant cockroach (D:1) 7 goblins (D:1) 4 hobgoblins (D:1) 4 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | brig2 the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 208 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 208 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 278 | D:1 | Learned a level 2 spell: Searing Ray 954 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 954 | D:1 | Reached XP level 3. HP: 25/25 MP: 1/6 954 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | | 0.9 Throwing | | 0.6 Spellcasting | | 2.2 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Staff || 3 Throw: Stone || 13 Cast: Magic Dart || 15 Searing Ray || 11 Armour: Robe || 4 Dodge: Dodged || 3