brittlin Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (12, -14, D:1) 23 arrows (14, 8, D:1) a +0 club (20, -18, D:1) a +0 dagger (20, -4, D:1) a cursed -3 club (22, 6, D:1) a +0 dagger (25, 10, D:1) 16 bolts (30, -7, D:1) a +0 short sword (53, -18, D:1) a scroll of noise Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (7, -17, D:2) a +0 club (12, -25, D:2) a +0 whip (15, -6, D:2) a +0 spear (17, -19, D:2) a +0 club (21, -8, D:2) a +0 club (22, -36, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of Ziebih {pierce, +Rage rPois Str+5 Int-3} (5190 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-3). It protects you from poison. It lets you go berserk. the +1 leather armour of Brilliance {*Drain rN+ Int+3} (1890 gold) It affects your intelligence (+3). It protects you from negative energy. It causes draining when unequipped. the +8 dagger "Vexoedgh" {flame, rC++ MR+ Int+2} (7790 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It greatly protects you from cold. It affects your resistance to hostile enchantments. the +7 spear of Qile Zeteppa {venom, +Rage rElec Stlth-} (5470 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It lets you go berserk. It makes you less stealthy. (0, 0, D:3) a +0 robe (1, -20, D:3) a +0 robe (3, -1, D:3) a tomahawk (3, 2, D:3) a +0 trident (5, -18, D:3) a scroll of noise (6, -3, D:3) a tomahawk (8, -16, D:3) a +0 spear (8, -3, D:3) a cursed -1 club (9, -4, D:3) a +0 leather armour a +0 short sword (10, -4, D:3) a +0 short sword (11, -20, D:3) a +1 antimagic trident a +0 scale mail (15, -21, D:3) a +0 flail (15, -19, D:3) a +0 whip (17, -23, D:3) a +0 flail (18, -3, D:3) a cursed +0 ring mail (20, -6, D:3) a tomahawk (21, -34, D:3) a +0 whip (24, -8, D:3) a +0 ring mail (31, 5, D:3) a +0 dagger (36, -18, D:3) a +0 dagger (41, -32, D:3) a cursed -3 falchion Level 4 of the Dungeon (1, -20, D:4) a +0 scale mail (1, 3, D:4) 12 poisoned needles (13, -22, D:4) a +0 leather armour (13, 14, D:4) 11 arrows (14, -3, D:4) a +0 hand axe (15, -2, D:4) a +0 giant club (16, 14, D:4) a +0 trident (18, 12, D:4) a +0 leather armour (21, -36, D:4) 20 arrows (22, -28, D:4) a +0 robe a +1 falchion (22, -16, D:4) a +0 leather armour (24, -24, D:4) a +0 spear (27, -24, D:4) a +0 leather armour a +0 morningstar a +0 club (37, -14, D:4) a +1 dagger of holy wrath Level 5 of the Dungeon (0, 0, D:5) an arrow (0, 2, D:5) 2 arrows (1, 2, D:5) a +0 shortbow 19 arrows (3, -4, D:5) a +0 rapier (21, 2, D:5) a +0 leather armour (21, 7, D:5) a +0 long sword (28, -32, D:5) a +0 whip (29, 7, D:5) a +0 flail (35, -39, D:5) a +0 club (38, -23, D:5) a +0 giant club (45, -35, D:5) 4 large rocks (45, -6, D:5) 17 arrows (54, -39, D:5) a +0 dagger (54, -12, D:5) a +0 trident (54, -6, D:5) a +0 leather armour (59, -7, D:5) a +0 leather armour Level 6 of the Dungeon (11, -5, D:6) a +0 hand axe (21, -10, D:6) a +0 giant club (32, -5, D:6) a +0 club (32, -1, D:6) a book of Misfortune (39, -34, D:6) a +0 short sword (51, -8, D:6) a +0 robe a +0 war axe (60, -35, D:6) a +0 trident (61, -34, D:6) 15 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 war axe (14, -2, D:7) a cursed +0 robe (16, -4, D:7) a +0 robe a +1 short sword of speed (16, -3, D:7) a +0 robe (23, 4, D:7) a +0 hand axe (26, 15, D:7) a +0 dagger (29, -13, D:7) a +4 falchion (29, -12, D:7) a +4 falchion a +0 long sword (32, 4, D:7) 16 arrows (33, 8, D:7) a +0 flail a +0 robe (44, 4, D:7) a +0 hunting sling Level 8 of the Dungeon (0, 0, D:8) a -2 chain mail (12, -23, D:8) a +0 whip a +0 hand crossbow 29 bolts (12, -20, D:8) a bolt (12, -17, D:8) a bolt (12, -16, D:8) a bolt (16, 22, D:8) a +0 whip a +4 short sword (17, -28, D:8) a +0 chain mail (19, -26, D:8) a +0 leather armour a +0 trident (20, -12, D:8) a +0 giant club (21, 18, D:8) a +0 giant club a +2 dire flail of holy wrath (22, -9, D:8) a +0 hand axe (29, -21, D:8) a +0 scale mail (33, -11, D:8) a +0 robe a +0 dagger (34, -12, D:8) a +0 whip (35, -11, D:8) a +0 short sword (36, -11, D:8) a +0 whip (47, 3, D:8) a +1 falchion of electrocution (50, 11, D:8) 27 arrows Level 9 of the Dungeon (5, 5, D:9) a +0 robe a +0 dagger (19, -5, D:9) the +2 robe "Tyqo" {rPois Dex+4 SInv} It affects your dexterity (+4). It protects you from poison. It lets you see invisible. (23, -24, D:9) a tomahawk (23, -5, D:9) a +0 flail (26, -28, D:9) a tomahawk (26, -27, D:9) a tomahawk (27, -32, D:9) a +0 chain mail (27, -29, D:9) a +0 flail (31, -10, D:9) a +0 club a cursed +0 scale mail a +0 mace a +0 chain mail (32, -30, D:9) 21 arrows (34, 5, D:9) a +0 whip a +0 leather armour (35, 3, D:9) a +0 leather armour (35, 4, D:9) a +0 hand axe a scroll of noise (37, 4, D:9) a cursed +0 ring mail (45, -23, D:9) 5 tomahawks (51, -25, D:9) a +0 scale mail a +0 club (51, -23, D:9) a +0 chain mail a +0 scimitar (53, -30, D:9) a +0 dagger (53, -8, D:9) a +0 ring mail (55, -27, D:9) a +0 spear (55, -26, D:9) a +0 spear (55, -25, D:9) a +0 spear (56, -27, D:9) a +0 spear Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (0, 2, D:10) a cursed +0 leather armour (1, 0, D:10) a +0 trident a +0 scale mail (1, 1, D:10) a +0 falchion (2, 1, D:10) a +0 dagger of speed a +0 robe of cold resistance (2, 27, D:10) a +0 giant spiked club a +0 giant club (9, -14, D:10) a +0 chain mail (10, 26, D:10) a +0 robe (17, 34, D:10) a +0 long sword (22, 7, D:10) a +0 dire flail a +0 giant club (26, -22, D:10) a +0 quarterstaff of freezing a +2 robe of cold resistance (27, 14, D:10) a +0 leather armour (45, 16, D:10) 2 potions of degeneration (47, 9, D:10) a +2 dagger of venom a cursed +0 robe (54, -12, D:10) a +0 club (61, -10, D:10) a +0 long sword Level 11 of the Dungeon [Shop] Lopanute's Antique Weapon Emporium a +0 morningstar (148 gold) a +0 rapier (148 gold) a +0 club (37 gold) a +0 flail (129 gold) a +0 rapier (148 gold) a +5 quick blade (1554 gold) a +0 flail (129 gold) a +0 fustibalus (555 gold) a +0 hand axe (111 gold) (0, 0, D:11) a cursed -3 dagger a +2 robe of cold resistance (6, -3, D:11) an arrow (8, -4, D:11) 19 arrows a +0 shortbow (8, -1, D:11) an arrow (9, -2, D:11) an arrow (12, -2, D:11) 4 arrows a +0 shortbow (13, -2, D:11) 22 arrows a +0 shortbow (13, 1, D:11) an arrow (14, -1, D:11) 5 arrows (14, 0, D:11) 15 arrows a +0 shortbow (15, -2, D:11) a +0 dagger (15, -1, D:11) a +0 dagger (16, -1, D:11) a +0 dire flail (16, 0, D:11) an arrow (17, -1, D:11) a +0 scimitar a +0 ring mail (19, -1, D:11) a +0 leather armour a +0 dagger (23, -12, D:11) a +0 flail (24, -10, D:11) a +0 trident a +0 leather armour (24, 21, D:11) a +1 ring of evasion (25, -8, D:11) a cursed -3 long sword (26, 14, D:11) a +0 ring mail (30, -7, D:11) 2 tomahawks (34, -5, D:11) a +0 plate armour a +0 long sword (35, -4, D:11) 18 bolts (36, -1, D:11) a +0 war axe (38, -3, D:11) a +0 robe a +0 dagger (45, -1, D:11) a +0 dagger Level 12 of the Dungeon (0, 0, D:12) a +0 robe (2, -15, D:12) a stone (2, 5, D:12) a +0 spear (3, -7, D:12) a scroll of noise (4, -22, D:12) a ration (5, -16, D:12) a +0 robe (6, -22, D:12) a +0 robe (7, -7, D:12) a wand of enslavement (14) (10, 12, D:12) a potion of curing (13, -2, D:12) a +0 giant club (17, -6, D:12) a +0 falchion (17, -5, D:12) a +0 club a +0 ring mail (17, -3, D:12) a +0 dagger a +0 robe (24, -2, D:12) a cursed +0 leather armour the Ecumenical Temple Level 1 of the Lair of Beasts (8, 7, Lair:1) a +0 robe (10, 37, Lair:1) a cursed -1 trident (18, 3, Lair:1) 15 arrows (21, 18, Lair:1) a +0 plate armour (22, 32, Lair:1) 19 arrows (33, 29, Lair:1) a +0 ring mail (45, 8, Lair:1) a +0 flail (48, 37, Lair:1) 12 arrows Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 falchion (4, -13, Lair:2) a +0 scythe (4, -9, Lair:2) a +0 great sword (6, -3, Lair:2) a +0 rapier (13, 21, Lair:2) 12 bolts (21, -19, Lair:2) a +0 ring mail (22, 8, Lair:2) a -2 ring of protection (25, 6, Lair:2) a potion of degeneration (27, -9, Lair:2) a +0 leather armour (33, -9, Lair:2) 21 arrows (35, 29, Lair:2) a +0 battleaxe (40, 13, Lair:2) a +0 great mace (50, -23, Lair:2) a +0 leather armour (57, 35, Lair:2) a +2 falchion of holy wrath Level 3 of the Lair of Beasts (0, 18, Lair:3) a +0 leather armour (7, 23, Lair:3) a +0 leather armour (17, 7, Lair:3) a book of Unlife (21, 12, Lair:3) a +0 trident (27, 33, Lair:3) a +0 short sword (27, 34, Lair:3) a cursed amulet of inaccuracy (32, 6, Lair:3) a +0 trident (32, 16, Lair:3) a +0 chain mail (34, 6, Lair:3) a cursed +0 halberd (56, -14, Lair:3) 16 poisoned needles (58, 6, Lair:3) a +0 war axe (60, -3, Lair:3) a +0 long sword Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 trident (0, 9, Lair:4) 447 stones a +0 morningstar Level 5 of the Lair of Beasts (0, 0, Lair:5) 18 stones (0, 30, Lair:5) 22 stones (2, -7, Lair:5) a +0 dagger (4, 43, Lair:5) a +0 ring mail (11, -5, Lair:5) 8 tomahawks of returning (21, -4, Lair:5) 20 gold pieces (23, -4, Lair:5) a wand of paralysis (11) (25, 3, Lair:5) 28 stones (32, 14, Lair:5) 12 stones (59, 46, Lair:5) the +6 mace of Pasezuim {freeze, +Rage} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. Level 6 of the Lair of Beasts (0, 0, Lair:6) a ration (3, 1, Lair:6) a +0 quarterstaff