brittlin the Dungeon (3, 2, D) a +5 double sword a +0 falchion a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 large shield (4, 8, D) a +0 leather armour a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) a +6 ring of strength a +6 ring of intelligence (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 7, D) a wand of disintegration (7) (unseen) (11, 1, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 21, D) a +1 dagger of distortion a +0 robe (59, 22, D) a +0 robe a +0 short sword a +0 leather armour (60, 23, D) a +3 scythe of slicing a +0 robe a +4 quarterstaff of chaos a +5 dagger of electrocution a +2 robe of positive energy (61, 0, D) the Disquisition on Calling Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Shadow Creatures Summoning 6 e - Dragon's Call Summoning 9 (61, 8, D) a +3 long sword (61, 16, D) an uncursed staff of air (61, 23, D) a +0 dire flail of crushing a +0 chain mail (61, 26, D) a +1 chain mail of magic resistance (62, 0, D) a book of Ice (62, 1, D) an uncursed staff of fire (62, 17, D) the +8 mace of Wealth {holy, Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). (62, 27, D) a +5 blowgun (63, 0, D) an uncursed staff of cold (63, 8, D) a +0 chain mail of poison resistance (63, 12, D) a +2 lajatang of speed a +2 robe of magic resistance (63, 16, D) a +0 scimitar (63, 17, D) a lightning rod (4/4) (63, 26, D) an uncursed amulet of rage (63, 27, D) a crystal ball of energy (64, 16, D) an uncursed staff of power (64, 17, D) a +1 mace of crushing (64, 27, D) a +3 ring mail of magic resistance (66, 4, D) a +0 mace a +0 dagger (67, 0, D) an uncursed amulet of the acrobat (67, 4, D) a +0 falchion (68, 0, D) the Papyrus of Cankerous Necromancy Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Olgreb's Toxic Radiance Poison 4 d - Excruciating Wounds Charms/Necromancy 5 e - Borgnjor's Vile Clutch Necromancy/Earth 5 (69, 0, D) a crystal ball of energy (69, 31, D) a +0 troll leather armour (69, 32, D) a cursed +0 giant spiked club a +0 giant club (69, 36, D) a +4 ring mail of cold resistance (70, 8, D) a +2 vampiric long sword (70, 31, D) a +0 giant club (70, 36, D) an uncursed staff of power (70, 37, D) a fan of gales (71, 16, D) an uncursed staff of energy (71, 17, D) an uncursed staff of earth (71, 26, D) a +3 dagger of freezing (71, 36, D) the ring "Pinez" {Ice *Corrode *Slow rElec MP+9} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It may corrode you when you take damage. It may slow you when you take damage. (71, 37, D) a +2 longbow of freezing (72, 8, D) a +1 plate armour of poison resistance (72, 9, D) a +0 spear of pain (72, 16, D) a +4 shortbow of velocity (72, 21, D) a +0 falchion (72, 22, D) a +0 hand axe a +0 club a +0 scimitar a +0 plate armour (72, 26, D) a +2 ring of dexterity (72, 36, D) a +2 scale mail of cold resistance (72, 37, D) a +3 halberd of venom (73, 16, D) a phial of floods (73, 17, D) a crystal ball of energy (73, 22, D) a +0 battleaxe a +0 plate armour (73, 23, D) a +0 hand axe (73, 26, D) the +8 dagger "Wedaas" {holy, Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). (73, 36, D) a potion of agility (73, 37, D) a +3 amulet of reflection (75, 26, D) a +0 giant club a +0 giant club