brk the Dungeon [Shop] Gilot's Weapon Shop 19 sling bullets (123 gold) a +0 trident (45 gold) 11 stones (14 gold) a +0 dagger (26 gold) a +0 short sword (39 gold) 12 stones (15 gold) a +0 short sword (39 gold) a cursed -3 club (1 gold) the +0 spear "Banisher" {elec, SInv} (243 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It lets you see invisible. 5 boomerangs (32 gold) a +0 dagger (26 gold) the cursed +1 great mace of Ninioj {vorpal, Int+2} (297 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. [Shop] Mefug's Magic Scroll Emporium a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of remove curse (42 gold) a scroll of immolation (49 gold) a scroll of enchant weapon (105 gold) a scroll of remove curse (42 gold) a scroll of torment (105 gold) a scroll of identify (28 gold) [Shop] Ojualih's Armour Shoppe a +0 pair of boots (63 gold) a +4 ring mail of positive energy (392 gold) a +0 cloak (63 gold) a +0 leather armour (28 gold) a +0 plate armour (322 gold) a +0 plate armour (322 gold) the +1 cloak of an ossuary {Harm rPois} (289 gold) It protects you from poison. It increases damage dealt and taken. a cursed +0 leather armour (1 gold) a +0 pair of gloves (63 gold) a +0 robe (9 gold) a scarf of shadows (168 gold) [Shop] Sihix's Antique Armour Emporium a +0 robe (18 gold) a +0 ring mail (104 gold) a +0 chain mail (117 gold) a +0 pair of boots (117 gold) a +0 hat (104 gold) a +2 chain mail of magic resistance (559 gold) a +1 kite shield of protection (429 gold) a +0 pair of gloves (117 gold) a +4 chain mail of fire resistance (819 gold) a +0 ring mail (104 gold) a +0 robe (18 gold) a +0 pair of boots (117 gold) a +0 robe (18 gold) a +0 kite shield (117 gold) (0, 0, D) a +0 leather armour (1, 1, D) a +0 leather armour (4, 1, D) the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (24, 0, D) a +0 quarterstaff a +0 robe (32, -2, D) 14 gold pieces (35, -8, D) a +0 rapier a +0 robe (36, -8, D) a cursed -1 dagger a +0 robe