brucemayne Level 1 of the Dungeon (0, 0, D:1) a cursed -3 spear (2, -20, D:1) a +0 hand axe (6, 2, D:1) 23 arrows (16, 12, D:1) a +0 centaur barding (20, 7, D:1) a +0 club (21, 7, D:1) a +0 hunting sling (27, -7, D:1) a +0 dagger (29, -10, D:1) a cursed -2 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, -3, D:2) a +0 club (5, 20, D:2) a +0 dagger (17, 7, D:2) a +0 club (17, 18, D:2) a +0 club (22, 10, D:2) 9 stones (33, -20, D:2) a +0 robe (39, -4, D:2) a +0 dagger (44, 3, D:2) a +0 club (47, 7, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a ration (2, 29, D:3) 16 sling bullets (23, 19, D:3) a +2 quarterstaff of protection (24, 19, D:3) 13 gold pieces (33, 26, D:3) a +0 dagger a stone (35, 25, D:3) a stone Level 4 of the Dungeon [Shop] Atamess's General Store a +3 ring of protection (294 gold) a +0 hunting sling (21 gold) a scroll of enchant armour (105 gold) a +2 scale mail of cold resistance (294 gold) a ration (70 gold) the cursed +1 war axe of Sojimeto {speed, *Noise Str+4 Int+6} (518 gold) Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+6). It may make noises in combat. It has a curse placed upon it. a wand of scattershot (6) (420 gold) (8, -29, D:4) a +0 ring mail (9, -19, D:4) a +0 hand axe a cursed -1 leather armour (9, -18, D:4) a cursed +0 dagger (10, -22, D:4) a +0 falchion (unseen) (10, 8, D:4) a +0 leather armour a +0 dagger a +0 dagger a +0 robe a +0 club (13, -23, D:4) a +0 flail (13, -22, D:4) a +0 dagger Level 5 of the Dungeon (2, 4, D:5) a cursed -1 quarterstaff (23, 10, D:5) 15 sling bullets Level 6 of the Dungeon (0, 0, D:6) an arrow (1, -8, D:6) a +0 shortbow (unseen) (2, -10, D:6) an arrow (2, -9, D:6) an arrow (2, -7, D:6) a cursed -2 shortbow (unseen) (2, -6, D:6) a +0 war axe (2, 0, D:6) a cursed -2 shortbow (unseen) (2, 2, D:6) a +0 morningstar a +0 leather armour (3, -9, D:6) 2 arrows (3, 2, D:6) a +0 dagger (4, -21, D:6) a cursed +0 robe (5, -24, D:6) a +0 robe (5, -23, D:6) a cursed +0 hand axe a +0 robe (5, 2, D:6) a +1 flail of draining (unseen) (5, 3, D:6) a +0 chain mail (10, -21, D:6) a +0 quarterstaff (21, 11, D:6) a +0 falchion (29, -8, D:6) 17 arrows (29, 4, D:6) a +0 rapier (32, -1, D:6) 15 arrows (unseen) (33, -8, D:6) a +0 dagger 16 stones a potion of curing (36, -11, D:6) 16 bolts Level 7 of the Dungeon (0, 0, D:7) a cursed +0 chain mail (2, 7, D:7) 14 arrows (4, 15, D:7) a +0 leather armour (12, 2, D:7) a +0 mace (32, -1, D:7) a +0 dagger (32, 0, D:7) a +0 short sword (unseen) (34, -2, D:7) a stone (34, -1, D:7) a stone (35, -3, D:7) a +0 dagger a +0 short sword 3 stones (37, -5, D:7) a stone (38, -8, D:7) a stone (38, -7, D:7) a stone (39, -8, D:7) a stone (41, -8, D:7) 4 large rocks Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (3, -40, D:8) a +0 leather armour (4, -1, D:8) 16 bolts (6, -41, D:8) a ration (17, -39, D:8) a potion of curing Level 9 of the Dungeon (0, 0, D:9) a +0 ring mail (12, 23, D:9) a +0 giant club (18, 24, D:9) a +0 robe (23, 14, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a yak corpse (3, -17, D:10) a +0 ring mail (14, 24, D:10) a +0 dagger (15, -21, D:10) a +0 rapier (16, -20, D:10) a +0 scale mail 2 tomahawks a +0 trident (17, -20, D:10) a +0 scimitar (17, -19, D:10) a +0 club (unseen) (18, -21, D:10) a +0 flail (18, -20, D:10) a +0 flail a +0 flail (20, -20, D:10) a tomahawk (20, -19, D:10) a tomahawk (21, -9, D:10) a +0 robe a +0 dire flail (22, -9, D:10) a +1 robe of cold resistance a cursed +3 morningstar a cursed +0 spear a +0 robe (23, -11, D:10) a +0 robe (unseen) (23, -10, D:10) a +0 robe a +0 battleaxe (29, 27, D:10) 2 needles of paralysis (38, -19, D:10) a +0 mace (44, 25, D:10) a +0 scale mail a +0 chain mail a +0 ring mail a +0 robe (45, -1, D:10) a +0 club Level 11 of the Dungeon (0, 0, D:11) a +0 longbow (unseen) (1, 0, D:11) a worker ant corpse (2, 2, D:11) a +0 scale mail (2, 5, D:11) a +0 shortbow 24 arrows (3, 2, D:11) a +0 war axe (3, 5, D:11) an arrow (4, 2, D:11) 28 stones (5, -1, D:11) 23 stones (5, 2, D:11) the +0 robe of the Bull {*Contam rF- Int+5 Dex+2} It affects your intelligence (+5). It affects your dexterity (+2). It makes you vulnerable to fire. It causes magical contamination when unequipped. (9, 2, D:11) a +0 dagger a cursed +0 robe (10, -3, D:11) a +0 scale mail (13, -4, D:11) 20 arrows the Ecumenical Temple