brucemayne Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -2, D:1) a stone (10, 0, D:1) a +0 whip (21, -30, D:1) 27 stones (29, -15, D:1) 2 boomerangs (35, -18, D:1) 18 stones (35, -9, D:1) 20 arrows (unseen) (37, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 whip (6, -17, D:2) a +0 dagger (8, -2, D:2) a +0 whip (9, -37, D:2) a +0 hand axe (12, -2, D:2) a stone (14, -2, D:2) a stone (20, -43, D:2) 3 stones (20, -15, D:2) a +0 mace (21, -48, D:2) a +0 short sword (24, -17, D:2) a cursed -3 club (27, -16, D:2) a +0 long sword (28, -15, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, -5, D:3) a +0 robe (7, 51, D:3) 16 stones (8, 51, D:3) a +0 club (14, 12, D:3) a +0 dagger (14, 35, D:3) a +0 leather armour (39, 1, D:3) a +0 short sword (43, -8, D:3) a +0 short sword (47, 1, D:3) a cursed -1 club (unseen) Level 4 of the Dungeon [Shop] Ciwkymeg's Distillery 2 potions of resistance (280 gold) a potion of berserk rage (70 gold) a potion of haste (140 gold) a potion of magic (112 gold) a potion of mutation (112 gold) 2 potions of degeneration (28 gold) a potion of berserk rage (70 gold) a potion of might (56 gold) a potion of brilliance (56 gold) [Shop] Kechus's Antique Weapon Boutique a +1 whip of venom (180 gold) a +0 club (18 gold) a +0 spear (54 gold) a +0 rapier (72 gold) a +0 hunting sling (27 gold) a +0 war axe (63 gold) a +0 long sword (63 gold) a +0 shortbow (54 gold) a +0 great sword (117 gold) a +2 spear of pain (351 gold) a +0 hunting sling (27 gold) a +5 whip of electrocution (597 gold) (12, 15, D:4) 18 stones (15, 11, D:4) a +0 flail (19, 4, D:4) a +0 scale mail (19, 19, D:4) a +0 chain mail (19, 21, D:4) a +0 club (23, 17, D:4) a cursed -2 hand axe (23, 18, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (still there?) 15 arrows (still there?) (2, -1, D:5) an arrow Level 6 of the Dungeon [Shop] Teotur's Antique Weapon Shop the +5 demon whip "Spellbinder" {antimagic, Will+} (1652 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your willpower, your defense against some magical effects. a +0 morningstar (80 gold) a +0 long sword (70 gold) a +0 glaive (130 gold) a +0 quarterstaff (80 gold) a +0 broad axe (80 gold) a +0 flail (70 gold) a +0 war axe (70 gold) a +0 spear (60 gold) the +10 mace of Certain Death {vamp, rPois rC- rN+} (1348 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. a +5 spectral quarterstaff (740 gold) a +0 mace (60 gold) the +9 morningstar of Xanny {flame, rF- Will+ Str+4 Int+3} (1450 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. (0, 0, D:6) 20 arrows (10, 17, D:6) a +0 shortbow 11 arrows (10, 19, D:6) 21 arrows (11, 23, D:6) an arrow (13, 16, D:6) an arrow (14, 16, D:6) an arrow (23, -5, D:6) a +0 short sword (still there?) a cursed +0 ring mail (still there?) (28, -16, D:6) 25 bolts (31, -9, D:6) 23 bolts (32, 21, D:6) 21 stones (34, 25, D:6) a +2 barding (41, -7, D:6) a +0 leather armour (42, 6, D:6) a +0 rapier (44, -16, D:6) a +0 giant club (46, -16, D:6) a cursed +0 robe Level 7 of the Dungeon [Shop] Ufitim's Weapon Shop a +0 long sword (49 gold) 11 bolts (30 gold) a +0 club (14 gold) a +5 spectral quarterstaff (518 gold) a +0 longbow (63 gold) the +8 hand crossbow of Wondrous Power {freeze, Fragile rN+ Will++ Dex+4} (961 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. It will be destroyed if unequipped. a +1 vampiric dagger (182 gold) a +0 whip (35 gold) a +0 mace (42 gold) a +0 spear (42 gold) a +0 falchion (42 gold) (0, 0, D:7) a +0 mace a +0 club (0, 1, D:7) a +0 club (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) (1, -1, D:7) a cursed -2 flail a +0 leather armour (3, -15, D:7) a +0 dagger (3, -9, D:7) a +0 scale mail (4, -4, D:7) a +0 morningstar (6, -2, D:7) 29 stones (26, -23, D:7) a +0 dagger (27, 7, D:7) 17 arrows (still there?) a +0 shortbow (still there?) (28, -17, D:7) a +0 robe (30, -19, D:7) a +0 ring mail (30, -4, D:7) 8 gold pieces Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a cursed +0 robe (1, -4, D:8) a +0 giant spiked club (2, -4, D:8) a +0 whip (7, 2, D:8) a +0 chain mail a +0 whip a +0 ring mail a +0 dagger a +0 robe (7, 19, D:8) a cursed -3 short sword (17, -22, D:8) 15 arrows (23, 21, D:8) a +0 ring mail (33, 14, D:8) a +0 giant spiked club (35, 21, D:8) a +0 leather armour 8 bolts (39, -21, D:8) a +0 flail a boomerang a +0 leather armour a +0 dagger a +0 robe (41, -20, D:8) a cursed -2 hand axe a +0 short sword a +0 ring mail a +0 dagger a +0 robe (54, -11, D:8) a +0 dagger (54, 10, D:8) 28 stones Level 9 of the Dungeon (0, 0, D:9) a +0 flail a +0 leather armour (4, -6, D:9) a +0 whip (4, -1, D:9) a +0 ring mail (unseen) (5, -13, D:9) a stone (5, -1, D:9) a +0 dire flail a +0 giant club a +0 trident (6, -1, D:9) a +0 dagger a +0 dagger a +0 leather armour (7, -30, D:9) a cursed -3 mace (7, -1, D:9) a +0 ring mail a +0 robe a +0 chain mail (8, -29, D:9) a +0 giant club (9, -10, D:9) 12 stones a +0 short sword (13, -8, D:9) a stone (14, -20, D:9) a +0 glaive Level 10 of the Dungeon (0, 0, D:10) 22 arrows (14, 16, D:10) a +0 scale mail (16, 29, D:10) a +0 leather armour (26, 10, D:10) a +0 short sword (26, 12, D:10) 4 stones (27, 12, D:10) a +0 whip (still there?) 5 stones (still there?) (28, 12, D:10) 5 stones Level 11 of the Dungeon (0, 0, D:11) 12 stones (14, -21, D:11) 23 sling bullets (25, 4, D:11) a +0 robe (27, -11, D:11) a +0 giant club (46, -25, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) 20 stones (0, 3, D:12) a scroll of identify (2, 26, D:12) a +0 mace (4, 31, D:12) a komodo dragon corpse (skeletalised by now) (8, 13, D:12) an arrow (8, 14, D:12) 2 arrows (10, 13, D:12) an arrow (10, 15, D:12) an arrow (11, 4, D:12) 26 arrows (11, 32, D:12) a +0 scale mail (15, 20, D:12) 2 arrows (16, 19, D:12) a +0 shortbow 21 arrows a +0 shortbow (16, 20, D:12) 13 arrows a +0 shortbow (17, 19, D:12) 21 arrows a +0 shortbow (20, 27, D:12) a +0 robe a +2 dagger of draining (21, -5, D:12) a +0 giant club (unseen) (21, 27, D:12) a +0 robe (still there?) a cursed -2 dagger (still there?) (21, 29, D:12) a +0 ring mail (still there?) a cursed +0 dagger (still there?) (27, 8, D:12) 13 gold pieces (27, 9, D:12) a cursed +0 cloak (27, 10, D:12) a scroll of acquirement (27, 11, D:12) a +0 shortbow (27, 12, D:12) 14 gold pieces (30, -9, D:12) 22 stones (31, -9, D:12) a +0 flail (43, 13, D:12) 9 stones (45, 9, D:12) a quokka corpse (52, 10, D:12) a +0 war axe Level 13 of the Dungeon (0, 0, D:13) a kobold corpse (0, 1, D:13) a +0 short sword a kobold corpse (0, 2, D:13) a +0 club a big kobold corpse (0, 3, D:13) 5 stones (1, 2, D:13) a +0 short sword (still there?) a +0 club (still there?) 20 stones (still there?) a kobold corpse (still there?) (4, 2, D:13) a +0 dagger (4, 5, D:13) 11 poisoned darts (5, 2, D:13) 3 large rocks (7, 2, D:13) a large rock (15, 3, D:13) a +0 shortbow 16 arrows a centaur corpse (skeletalised by now) (43, 27, D:13) a shapeshifter corpse (44, 28, D:13) 4 large rocks a cyclops corpse Level 14 of the Dungeon (0, 0, D:14) a +0 giant spiked club (0, 5, D:14) an arrow (3, 0, D:14) a +0 shortbow (still there?) 27 arrows (still there?) a centaur corpse (still there?) (3, 8, D:14) a potion of might (7, 9, D:14) an arrow