brujo666 Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -8, D:1) a cursed -2 leather armour (5, 8, D:1) a +0 club (7, 7, D:1) 3 stones (9, 8, D:1) a stone (17, 3, D:1) a +0 short sword (33, -12, D:1) 13 stones (33, 7, D:1) a +0 whip a +0 club (36, -26, D:1) a +0 club (41, -29, D:1) a +0 leather armour (45, -26, D:1) a +0 buckler (48, -6, D:1) a +0 club (51, -18, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 mace (7, -18, D:2) a cursed -1 club (7, -10, D:2) a +0 scale mail (9, -52, D:2) 12 stones (13, -37, D:2) a +0 leather armour (25, -5, D:2) a +0 dagger (28, -35, D:2) a +0 club (28, -19, D:2) 22 stones (35, -1, D:2) a +0 trident of freezing (36, -10, D:2) a +0 club (49, -49, D:2) 16 stones (54, -14, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (7, 10, D:3) a +0 flail (21, 3, D:3) a +0 club (26, 33, D:3) a +0 leather armour (36, -5, D:3) a +0 ring mail (47, -9, D:3) 27 stones (47, 26, D:3) a +0 short sword of protection (49, 33, D:3) an uncursed staff of cold (55, 26, D:3) a +0 club a +0 war axe (61, 28, D:3) a +0 club (61, 35, D:3) a +0 ring mail Level 4 of the Dungeon (4, -46, D:4) a +0 club (4, -3, D:4) 30 stones (5, 6, D:4) a +3 antimagic whip a +0 hand axe (7, -1, D:4) a +0 hand axe (7, 0, D:4) a +0 club a +0 ring mail a +0 dagger a +0 leather armour (8, -54, D:4) 23 stones (9, -37, D:4) a +0 whip of flaming a +0 robe (12, -5, D:4) a +0 mace (13, -41, D:4) a +0 animal skin (13, -22, D:4) a +0 robe (15, -31, D:4) a +0 giant spiked club (16, -19, D:4) a leopard gecko skeleton (17, 5, D:4) 19 stones (18, -43, D:4) 10 poisoned needles (20, -57, D:4) a +0 giant spiked club (21, 4, D:4) a +0 robe (35, -52, D:4) a cursed +0 leather armour (39, -48, D:4) a cursed +0 giant club (46, -6, D:4) a +0 falchion (48, -40, D:4) a +0 scale mail (50, -5, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Damarr's Antique Weapon Boutique a +0 long sword (66 gold) a +0 quarterstaff of crushing (152 gold) the +12 dagger "Woores" {pierce, +Rage rElec} (1529 gold) It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you go berserk. a +0 blowgun (47 gold) a +0 longbow (85 gold) a cursed -1 shortbow (1 gold) a +0 hunting sling (28 gold) (0, 0, D:5) a bolt (7, 1, D:5) 3 arrows the Ecumenical Temple