brujo666 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) 42 fruits 4 bread rations (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (59, 12, D) a scorpion corpse (61, 8, D) an uncursed staff of power (61, 13, D) a scorpion corpse (62, 0, D) an uncursed staff of power (62, 8, D) Qofudofu's Tome of Unholy Arts and Cold Spells Type Level a - Pain Necromancy 1 b - Throw Frost Conjuration/Ice 2 c - Excruciating Wounds Charms/Necromancy 5 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (62, 9, D) the cursed ring "Kaduar" {rC+ EV-3} [ring of evasion] It affects your evasion (-3). It protects you from cold. It has a curse placed upon it. (63, 0, D) a book of Debilitation (63, 8, D) a Fen Folio (67, 0, D) an uncursed staff of summoning (70, 8, D) a +3 leather armour of cold resistance (70, 9, D) a +4 shortbow of flaming (70, 23, D) a bolt (71, 8, D) an uncursed staff of death (71, 16, D) a lamp of fire (71, 17, D) a +2 quarterstaff of protection (71, 22, D) a bolt (71, 23, D) a bolt (72, 8, D) +1 gold dragon scales (72, 9, D) a cursed ring of loudness (72, 16, D) a Young Poisoner's Handbook (72, 17, D) the +1 leather armour of the Vestibule of Hell {+Blink rF+++ MR+ Stlth-} It renders you almost immune to fire. It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (73, 16, D) a +0 morningstar of crushing (73, 17, D) an uncursed staff of summoning