brujo666 Level 1 of the Dungeon (16, -13, D:1) 19 stones (16, 4, D:1) 26 stones (54, -7, D:1) a +0 club (57, -19, D:1) a +0 short sword 2 stones Level 2 of the Dungeon (0, 0, D:2) 7 stones (3, -3, D:2) a +0 kite shield (8, 3, D:2) a +0 club (15, -8, D:2) a stone (18, 1, D:2) 30 stones (19, -8, D:2) a +0 hand axe (25, -16, D:2) a +0 barding (25, -15, D:2) a +0 club (25, -13, D:2) 19 stones (35, -22, D:2) a +0 short sword a stone a +0 chain mail (39, -20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 spear (0, 1, D:3) a +0 club (3, -29, D:3) a +0 ring mail (12, 7, D:3) 25 stones (13, 0, D:3) a +0 dagger (15, -25, D:3) a +0 dagger a +0 robe a +0 club a +0 hand axe a +0 leather armour (20, -8, D:3) a +0 club a +3 leather armour a +0 dagger (22, -13, D:3) a +2 pair of boots of rampaging (22, -10, D:3) a +0 dagger a +0 robe (27, 3, D:3) a +0 mace (35, 10, D:3) a +0 chain mail (36, 4, D:3) a +0 dagger (38, 5, D:3) a +0 club (38, 7, D:3) a +0 ring mail (41, -32, D:3) the +5 mace "Voxkeoh" {spect, rElec rPois rN+ Str-5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. (41, 4, D:3) 19 stones (41, 12, D:3) a +1 dagger of speed a +0 leather armour (42, -2, D:3) a +0 club Level 4 of the Dungeon (1, -22, D:4) a +0 ring mail (2, 1, D:4) a +0 dagger (3, -3, D:4) a +0 ring mail (9, 1, D:4) a +0 morningstar (34, -30, D:4) a +0 plate armour (35, 11, D:4) a +0 flail a potion of degeneration (44, 3, D:4) a +0 club (51, -31, D:4) a +0 hunting sling (52, -5, D:4) a +2 war axe of venom (55, -32, D:4) a +0 hand axe (56, -31, D:4) a +0 falchion a +0 mace a +0 short sword a +0 leather armour Level 5 of the Dungeon (11, 22, D:5) a +0 whip (11, 31, D:5) a +0 short sword (12, 37, D:5) 10 stones (18, 1, D:5) a +0 long sword (19, 21, D:5) a +0 leather armour (25, 33, D:5) a +0 club (26, 34, D:5) a +0 whip a +0 hand axe (26, 42, D:5) a +0 robe (39, 15, D:5) a +0 dagger (43, 45, D:5) 22 stones (44, 35, D:5) a +0 flail a +0 ring mail (44, 36, D:5) a +2 dagger of holy wrath a +0 robe a +0 short sword 3 boomerangs (45, 36, D:5) a +0 mace a +2 mace of protection (47, 24, D:5) a scroll of immolation (65, 15, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 scimitar (1, 7, D:6) a +0 robe (11, -9, D:6) 26 stones (16, 5, D:6) 17 stones (21, 13, D:6) a +0 short sword (30, 2, D:6) a +0 giant club (30, 22, D:6) a +2 short sword a +0 robe (32, -9, D:6) a +0 robe (32, -6, D:6) a +0 whip (36, 15, D:6) a +0 ring mail (40, 7, D:6) a +0 mace a +0 robe a +2 dagger a +0 robe Level 7 of the Dungeon [Shop] Wunatoryrgh's Assorted Antiques a potion of brilliance (104 gold) a potion of berserk rage (130 gold) a scroll of fog (52 gold) a phial of floods (1040 gold) a wand of iceblast (4) (208 gold) a box of beasts (1040 gold) a +0 spear (78 gold) a +0 robe (18 gold) (0, 0, D:7) a +0 long sword (4, 4, D:7) a +0 pair of boots (4, 14, D:7) 31 stones (5, -1, D:7) a +0 mace (5, 19, D:7) the +5 quarterstaff "Killer Klown's Bane" {antimagic, rF- rN++ rCorr Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy.