Dungeon Crawl Stone Soup version 0.33-a0-617-g7ba718c05c (webtiles) character file. Game seed: 5752787148391448174 56 brujo666 the Tinkerer (level 3, -4/24 HPs) Began as a Merfolk Forgewright on Dec 31, 2024. Succumbed to Terence's poison ... on level 3 of the Dungeon. The game lasted 00:08:01 (1419 turns). brujo666 the Tinkerer (Merfolk Forgewright) Turns: 1419, Time: 00:08:02 Health: -4/24 AC: 2 Str: 10 XL: 3 Next: 97% Magic: 2/7 EV: 11 Int: 16 God: Gold: 29 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . m - +0 spear rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-4 -> -24) A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 71 gold pieces. You spent 42 gold pieces at shops. Inventory: Hand Weapons a - a +0 hammer m - a +0 spear (weapon) Armour c - a +0 robe (worn) Scrolls e - a scroll of amnesia {unknown} f - a scroll of noise {unknown} g - a scroll of silence {unknown} h - a scroll of summoning j - a scroll of poison {unknown} k - a scroll of brand weapon {unknown} o - a scroll of revelation {unknown} Potions b - a potion of magic d - a potion of might {unknown} i - a potion of haste {unknown} l - a potion of curing n - a potion of resistance {unknown} Skills: + Level 1.0 Polearms - Level 2.6 Dodging - Level 2.1 Stealth * Level 3.0 Spellcasting * Level 4.7 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 2% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 c - Launch Clockwork Bee Frge 17% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Forge Blazeheart Golem Fire/Frge 9% N/A 56% 4 Forge Lightning Spire Air/Frge 9% 3d4 56% 4 Nazja's Percussive Temp Frge 8% 4d5 58% 5 Cause Fear Hex 1% N/A 88% 4 Alistair's Walking Alem Alch/Frge 9% N/A 89% 5 Fireball Conj/Fire 1% 3d3 99% 5 Forge Phalanx Beetle Frge 8% N/A 99% 6 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 : D:2 !: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Terence the Veteran comes into view. He is wielding a +1 falchion of venom. Terence shouts! Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Construct Spike Launcher. You are very lightly contaminated with residual magic. Nothing appears to happen. A dart slug comes into view. Casting: Construct Spike Launcher (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. Terence screams, "I want to be left alone!" You hit the hobgoblin. The hobgoblin is heavily wounded. The rocky spike skewers the hobgoblin. You kill the hobgoblin! The rocky spike skewers Terence but does no damage. You barely miss Terence. The rocky spike skewers Terence but does no damage. Terence hits you with a +1 falchion of venom! You are lethally poisoned! You feel better. The rocky spike skewers Terence. Terence is lightly wounded. Terence hits you with a +1 falchion of venom! You are poisoned. Your spike launcher falls apart as you grow too distant to maintain it. You feel very sick. You see here a giant cockroach corpse. As you read the scroll of summoning, it crumbles to dust. Wisps of shadow whirl around you... You feel very sick. Terence hits you with a +1 falchion of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Your magical contamination has completely faded away. You swap places. You die... #. #. #.. #... #### #.w# ##