burchardtist Level 1 of the Dungeon (0, 0, D:1) a staff of earth (17, 28, D:1) a +0 spear (23, -16, D:1) a +0 dagger (28, -12, D:1) a +0 whip (28, 1, D:1) a +0 club 5 stones (28, 19, D:1) a +0 dagger 4 stones (36, 35, D:1) a +0 short sword (38, -11, D:1) a +0 club (38, 16, D:1) a +0 whip (40, 11, D:1) a +0 dagger Level 2 of the Dungeon (4, -32, D:2) a +0 dagger (10, 0, D:2) a +0 ring mail (12, -26, D:2) a +0 dagger (14, -35, D:2) a +0 ring mail (19, -42, D:2) a +0 whip (34, -19, D:2) a +0 mace (36, 0, D:2) a +0 mace (37, -36, D:2) a +1 dagger of draining (41, -11, D:2) a +0 club (46, -20, D:2) a +0 dagger (46, -3, D:2) a +0 mace 3 stones a +0 club Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 mace "Jydofa" {vorpal, rF++ Str-3 Int+5} (6820 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (-3). Int: It affects your intelligence (+5). rF: It greatly protects you from fire. the amulet "Ynkybbyobba" {Acrobat rC- rN+++ Stlth+} (5380 gold) [amulet of the acrobat] It increases your evasion while moving and waiting. rC: It makes you vulnerable to cold. rN: It renders you almost immune to negative energy. Stlth: It makes you more stealthy. the +5 sling of Putot {venom, Dex+5} (4430 gold) Any ammunition fired from it poisons the flesh of those it strikes. Dex: It affects your dexterity (+5). the +6 short sword of Karma {protect, Drain rN+ rCorr} (4480 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (2, -13, D:3) 6 stones a +0 club (3, -30, D:3) 3 stones (11, -18, D:3) a +0 mace a +0 dagger a +0 club (13, -18, D:3) a +0 leather armour a +0 falchion a +0 mace (14, -18, D:3) a +0 leather armour a +0 mace (18, 0, D:3) a +0 robe (19, -4, D:3) a +0 dagger (23, -6, D:3) a +0 dagger (23, -5, D:3) a +0 club (34, 15, D:3) a +0 club (38, -16, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 5 javelins (7, -35, D:4) a +0 mace (10, -19, D:4) a +0 dagger (21, -23, D:4) a +0 leather armour a +0 dagger (22, -30, D:4) a +0 leather armour a +0 club (22, -29, D:4) 3 boomerangs of dispersal a +0 dagger (25, -34, D:4) a +0 flail (26, -31, D:4) a +0 club a +0 leather armour (27, -13, D:4) a +0 hand axe (30, -33, D:4) the +6 spear "Noemaal" {freeze, rC+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. Level 5 of the Dungeon (0, 0, D:5) 5 stones (16, -11, D:5) a +0 rapier (17, -22, D:5) a book of Misfortune (25, -31, D:5) a +0 dagger (26, -32, D:5) a +0 falchion 9 stones (29, -14, D:5) a +0 dagger (36, 1, D:5) a +0 kite shield (38, -15, D:5) a +0 hand axe (39, -16, D:5) a +0 mace a +0 leather armour (39, -15, D:5) a +0 short sword a +0 war axe a +0 leather armour (40, -16, D:5) a +0 hand axe (41, -18, D:5) a +0 mace a +0 scale mail (43, -13, D:5) 6 poisoned darts Level 6 of the Dungeon (0, 0, D:6) a +4 battleaxe a +0 robe (8, 14, D:6) 5 boomerangs (14, -14, D:6) a +0 robe a +4 hand axe (17, 19, D:6) a +0 robe (17, 23, D:6) a +0 sling (18, -1, D:6) a +0 shortbow (22, -6, D:6) a +0 robe (37, -14, D:6) a +0 club (47, 18, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +3 quarterstaff of chaos (1, -3, D:7) a +0 hammer (7, -15, D:7) a +0 leather armour a +0 trident (8, -22, D:7) a +0 short sword (9, -15, D:7) a +0 whip 3 stones a +0 leather armour a +0 leather armour a +0 short sword (10, -14, D:7) a +0 plate armour a +0 halberd (10, -4, D:7) a +0 leather armour (10, -2, D:7) a +0 shortbow (12, -7, D:7) a +0 robe a +0 dagger a +0 club (13, -7, D:7) a +0 robe a +0 dagger (14, -8, D:7) a +0 robe a +0 dagger (15, 3, D:7) 15 gold pieces (15, 4, D:7) a +0 robe (17, 18, D:7) 4 boomerangs (18, 2, D:7) a +0 robe a +0 trident a +0 shortbow (18, 15, D:7) a +0 chain mail (22, 3, D:7) a book of Annihilations (27, -5, D:7) a +0 rapier a +0 ring mail (33, -9, D:7) a +0 dagger a +0 robe (34, 2, D:7) a staff of poison (37, 17, D:7) a +0 long sword (47, 2, D:7) the +9 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. +0 acid dragon scales Level 8 of the Dungeon (0, 0, D:8) 3 stones (16, 5, D:8) a potion of curing (16, 6, D:8) 413 gold pieces (16, 7, D:8) a scroll of amnesia (17, -6, D:8) a +0 giant club a +0 dire flail a two-headed ogre skeleton (17, 5, D:8) a scroll of magic mapping (17, 6, D:8) a +0 leather armour (17, 7, D:8) a +0 great mace of draining (unseen) (18, 5, D:8) 11 gold pieces (18, 6, D:8) 5 stones (18, 7, D:8) 12 gold pieces the Ecumenical Temple