burchardtist Level 1 of the Dungeon (0, 4, D:1) 5 stones (2, 9, D:1) a +0 whip 3 stones (8, 13, D:1) 2 javelins (13, 29, D:1) 5 stones (21, 9, D:1) a +0 club (21, 10, D:1) a +0 dagger (23, 27, D:1) a +2 short sword of venom 3 stones a +0 club (26, 13, D:1) a +0 robe (30, 31, D:1) 4 stones (31, 24, D:1) a +0 whip (32, 1, D:1) a +0 mace (39, 11, D:1) a +0 dagger (42, -4, D:1) a +0 flail (42, 42, D:1) 6 boomerangs (52, 41, D:1) 5 stones Level 2 of the Dungeon (25, -16, D:2) a +0 dagger (26, -13, D:2) a +0 dagger a stone the +0 robe of the Orb Guardian {rElec rC+ rCorr} rC: It protects you from cold. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (27, -11, D:2) 3 stones (31, -16, D:2) a +0 sling (36, -26, D:2) a +0 club a kobold corpse (skeletalised by now) (36, -16, D:2) a +0 rapier Level 3 of the Dungeon (0, 0, D:3) 4 stones (3, 20, D:3) a +0 club (3, 22, D:3) a jackal corpse (13, 31, D:3) a quokka corpse (18, 37, D:3) a +0 sling (21, 35, D:3) 3 stones (37, 27, D:3) a +0 spear a gnoll corpse (37, 28, D:3) a +0 club