burchardtist Level 1 of the Dungeon (5, 5, D:1) a +0 club (8, -2, D:1) a +0 quarterstaff (11, 33, D:1) 5 stones (12, 1, D:1) a +0 sling (16, -2, D:1) a +0 club (22, 6, D:1) a +3 dagger (23, -7, D:1) a +0 dagger 5 stones a +0 club (29, -2, D:1) 8 stones (33, -6, D:1) a +0 short sword (34, -1, D:1) a +0 dagger of freezing (37, 8, D:1) 5 stones (37, 24, D:1) a +0 spear (38, 26, D:1) a +0 club a +0 dagger (45, 14, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger 2 stones (3, -17, D:2) a +0 club (6, -17, D:2) a +0 club (18, -40, D:2) a +0 helmet (33, -6, D:2) a +0 whip (34, -8, D:2) 6 boomerangs (44, 7, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (5, 14, D:3) a hobgoblin corpse (skeletalised by now) (10, -16, D:3) a scroll of identify (10, 14, D:3) a +0 chain mail (13, 6, D:3) 7 stones (16, 2, D:3) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (17, 2, D:3) a +0 war axe (22, -6, D:3) a +0 club (29, -2, D:3) a +0 scale mail (32, 12, D:3) the +12 short sword "Luuzit" {spect, rN+ rCorr Str+2 Int-2} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+2). Int: It affects your intelligence (-2). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (34, 1, D:3) a giant cockroach corpse (36, 13, D:3) a +0 ring mail (36, 14, D:3) a +0 dagger a kobold skeleton (37, 6, D:3) a +0 club 5 poisoned darts a quokka skeleton a kobold skeleton (37, 13, D:3) a quokka skeleton (37, 14, D:3) a +0 dagger (39, 6, D:3) a +0 club a goblin skeleton (46, 13, D:3) a +0 club Level 5 of the Dungeon (0, 0, D:5) a scroll of teleportation